Stressors vs. Conflicts

A thing I see people mix up, sometimes, in games which focus on emotional conflict & drama, is the “stressors” vs. the conflicts. Let’s use a movie example – Pan’s…

Deeper in the Game

Normally you don't think about the fact that the real roots of wargaming are narrative. More story game than simulation. This is a terrible shame because Kriegsspiel was about as narrative as you could get. Don't let anyone tell you you're doing it wrong.

https://grimtokens.garden/Thoughts/Forget+Chainmail+-+Wargamings+Roots+Are+Narrative

#wargames #chainmail #narrativism

Forget Chainmail - Wargamings Roots Are Narrative - Grim Tokens

The roots of wargaming aren't Chainmail-simulationist, they're Kriegsspiel-narrativist.

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