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Here's a little art experiment of endless music I did for fun a while ago with #Wwise and #UnrealEngine
I recorded some drums and stuff that could work together independently of their order and designed some rules to randomize them, giving more probabilities to some notes and instruments. Then I linked the volume of each channel to different colored lights illuminating the painting 'Last Judgment and the Seven Deadly Sins' by Jacob van Swanenburg.
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Additionally, to further animate the sound, the playlisted objects can be set to track the in-game normalized rpm parameter (rtpc, range -1 - 2.f).
The negative values indicate that starter motor is turning, and the closer to 0.f, the closer the engine is to starting up.
On the prototype in video clip, the trigger delay of Random Container is shortened, and playback pitch + high-pass filter of parent object are adjusted.
While waiting for dev build downloads, I decided to tinker on some Playlist Container setups to recreate car starter motors for in-game use.
Here the barebones sequence steps can be split down to ignition (powering up) and starter cranking the engine (pulses). The latter is a Random Container that is set to loop according to starter specific static trigger delay, plus a bit of randomization added. Pitch of each pulse is also slightly randomized.