Tire simulation is integrated into the vehicle controller to support the handling settings. There are no plans to make it a standalone component.

#MadeWithUnity #IndieDev #GameDev #AssetStore #TireSimulation #Unity #Physics #GamePhysics #Driving

Correlated randomness in Slay the Spire 2

Here are three true statements about the game of Slay the Spire 2 (in single player): If you pick Neow's Bones in the Underdocks, the random curse is ~54% likely to be Debt.* It is impossible to receive Rebound from the Trash Heap event. Your first fight is 76% likely to drop a potion in Underdocks, and 4% likely to drop a potion in Overgrowth.**

Andy Tockman

New Wheel Dynamics Model development issue: incorporating lateral displacement into the longitudinal equations introduces a discontinuity in the momentum derivatives. We need to review the combined-force calculations to properly accommodate the new longitudinal dynamics model.

#VPPDev #Unity #TireSimulation #Physics #GamePhysics #MadeWithUnity #Simracing #Engineering

This versatile model produces physically correct behavior across the full range of wheel angular velocity and hub velocity: high speed, low speed, and static equilibrium, with perfectly continuous transitions. Angular inertia and simulation delta time are built in as well, preventing numerical oscillations across the entire input domain.

#VPPDev #Unity #TireSimulation #Physics #GamePhysics #MadeWithUnity #Simracing #Engineering

🚗 Build better vehicle feel for the price of a coffee ☕️: EVP is $3.60 on Unity Asset Store for a limited time.

https://assetstore.unity.com/packages/tools/physics/edy-s-vehicle-physics-403

Music: Firing Up by Maniac of Noise — CC BY 4.0

#Unity #AssetStore #Sale #IndieDev #GameDev #Physics #GamePhysics #Simracing #Driving

💡 #UnityTips: Make use of Unity's Physics.Raycast() function to detect collisions and interactions in your game world! 💥 Use it to create weapons, pick-ups, and more. #unity #unity3d #gamedev #gamephysics #IndieDev
💡 #UnityTips: Make use of Unity's Physics.Raycast() function to detect collisions and interactions in your game world! 💥 Use it to create weapons, pick-ups, and more. #unity #unity3d #gamedev #gamephysics #IndieDev

Testing the effects of the inertia tensor on vehicle handling using the new Kinematic Wheel Colliders in Vehicle Physics Pro (Unity WheelCollider-free). Turns out the impact is very subtle compared to the legacy wheel colliders, suggesting yet another design flaw in Unity/PhysX WheelColliders.

#Unity #Physics #GamePhysics #TireSimulation #Simracing #VPPDev #IndieDev #GameDev

Open vs. locked differential. A locked differential forces both drive wheels to rotate at the same rate, which can improve traction on slippery terrain. With an open differential, if one wheel loses traction, the available drive torque is limited by that wheel, so both wheels effectively lose tractive capability.

#MadeWithUnity #Physics #Simulator #TireSimulation #Showcase #Unity #IndieDev #GameDev #GamePhysics