🧠 New blog post: NPCs That Remember

What if NPCs could remember the collective actions of EVERY player?

We built a shared memory system where NPCs blend:

✅ Personal memory (your specific interactions)

✅ Collective memory (patterns from all players)

The result? NPCs that feel alive, shaped by community actions.

Read the technical deep dive: https://ascendant-continuum.web.app/blog/posts/npcs-that-remember-collective-memory-across-sessions.html

#GameDev #IndieGameDev #Unity #GameDesign

NPCs That Remember: Collective Memory Across Sessions

What if NPCs remembered not just YOUR actions, but the collective actions of every player?

🧠 New blog post: NPCs That Remember

What if NPCs could remember the collective actions of EVERY player?

We built a shared memory system where NPCs blend:
✅ Personal memory (your specific interactions)
✅ Collective memory (patterns from all players)

The result? NPCs that feel alive, shaped by community actions.

Read the technical deep dive: https://ascendant-continuum.web.app/blog/posts/npcs-that-remember-collective-memory-across-sessions.html

#GameDev #IndieGameDev #Unity #GameDesign #AI

NPCs That Remember: Collective Memory Across Sessions

What if NPCs remembered not just YOUR actions, but the collective actions of every player?

This is Beampong, a tabletop arcade game for two players that I built around a LED strip and Raspberry Pi Pico.
Portable, battery-powered, with code and construction files fully open source!
It has three distinct play modes: a Pong-style bouncing ball game, a combat mode where you fire colored pixels at each other, and a musical challenge.

Source code: https://github.com/TuriSc/BeamPong

#opensource #RaspberryPiPico #gamedesign #toy @rpimag

Magic: но не Gathering — формат Split Deck

В этом месяце вышло уже 110 дополнение к MTG . На это раз посвящённое коллаборации со вселенной Черепашек-Ниндзя (при этом дополнений не выходящих в основном соревновательном формате за все эти годы вышло ещё больше). Но речь в статье пойдет не об этом новом блоке, а о фундаментальных особенностях правил и способах их "правки". Карточная Магия исторически имеет несколько проблем в базовой механике, с которыми игрокам приходится жить и от которых никуда не деться. Тем не менее, можно ультимативно разрешить основные проблемы, придумав иной формат игры. Например - "Разделённая Колода".

https://habr.com/ru/articles/1016482/

#mtg #magic #magic_the_gathering #игромеханики #настольные_игры #карточная_игра #boardgames #gamedesign

Magic: но не Gathering — формат Split Deck

В этом месяце вышло уже 110 дополнение к MTG . На это раз посвящённое коллаборации со вселенной Черепашек-Ниндзя (при этом дополнений не выходящих в основном соревновательном формате за все эти годы...

Хабр

To keep up my endless self-absorbed conversation about #GameDesign going, I want to talk about the lifestyles of the little people in your base in base-building games.

In the most famous of these games, like DF, the little people live their whole lives in your base. There's nowhere else for them to go. So their entire life is determined by what you provide.

This obviously includes things like clothes and food, but it also includes things like cultural norms, available hobbies, and contacts.

RPG Actor Game Jam

Build a game that uses the rpg.actor character registry. April 2026.

rpg.actor
Initial work on the map is done and ready for testing, so expect a schedule tomorrow. Might even include some mapping streams for good measure.

#Quake #LevelDesign #GameDesign #Quake30thAnniversary #ScreenshotSaturday

So here's a fun #GameDesign idea:

Imagine something like Rimworld, except that instead of a perverse version of Swiss Family Robinson, it's about a scientist investigating something illegally.

The game plays much the same, but of course the raids are angry villagers, government investigators, competitors...

There's a few games kind of like this about cults. But the issue with cults is that they don't really embody a personal/story arc. They're just blobs of exploitation.

I'm yet to find a Undertale level design blog post that explains why it has characters for transport (like the bird and the ferry) instead of direct connection paths. Just for a joke or there is something else going on?

#gamedesign #undertale