Turns out friends will immediately test how unhinged the chat can get πŸ˜…
So today became β€œadd a profanity filter” day. It’s now catching the obvious stuff, which should make the game feel a lot less gross when people get silly.

Curious what you’d want from it: super strict, or mostly just blocking the worst words?

#FeedbackFriday #IndieDev #GameDev #DevLife #OnlineGaming

Early in the week core tech and iteration speed got a boost, then momentum moved into design definition. Now the economy first vision is getting turned into player actions via the first functional in game UI. Running UI UX experiments for trading windows that expand or hide. Which do you prefer for quick trades versus deep sorting? Would love feedback.

#FeedbackFriday #GameDev #IndieDev #GameArt

My request for a feedback friday was accepted!

The person running it is a well known and respected person in a popular subreddit. That should give me a bunch of tests hopefully.

Now i have to come to terms that the event is on firday so the day after tomorrow. So i should have demo done by tomorrow evening AND be awake the next day. 0.o

well.... i'll get going

#gamedev #feedbackfriday #testing

Over the last few months every time I've wanted to play with a new game idea I'd start a new #unity project which is a ton of clutter, disk space, Github repos etc and they're nearly all just a single simple scene. I decided to bring all of these together into a single "Prototypes" project with a separate scene for each one. Anyone else do something like this? #gamedev #indiedev #FeedbackFriday
Another implementation-heavy devlog on the card game I have been making: https://youtu.be/gZA_gXX0ikc #gamedev #indiedev #madewithunity #FeedbackFriday
Making a Simple Card Game in Unity - Card Drop Zones

YouTube
Penguin ball custom levels coming soon through the Steam Workshop. Hopefully your levels are better than mine!

What kind of levels will you make?
#indiegames #feedbackfriday
I've now ironed out the main bugs in my card game, the first time it's been playable since it was submitted to the jam! There's still much to be done but the basic gameplay loop is there, kinda. Go play on Itch if you'd like: https://rheyan.itch.io/sugar-in-shadows #indiedev #madewithunity #FeedbackFriday
In this video #devlog I walk through the creation of the curved hand of cards that sits at the bottom of the screen and implement a system to test it. https://youtu.be/q4iQv6H0umg #gamedev #unity #FeedbackFriday
Making a Simple Card Game in Unity - Curved Hand of Cards

YouTube

This week I've been toying with sound effects.

Some feedback I got about Star Spark's trailer was that the hit sounds were too dull, so I've been trying to tweak some anime sound effects to better fit the feel of the game.

Do you think these sound better?

#GameDev #IndieDev #Godot #StarSpark #IndieGame #VideoGames #FeedbackFriday

After digging around in my #YouTube analytics I have come to the conclusion that nobody cares about my #devlogs but me! So I'm going to stop posting them... https://youtu.be/MzHoQlZGpN4 #gamedev #FeedbackFriday
GameDev Devlogs - Nobody Cares!

YouTube