Also, there's a very interesting contradiction in the #DnD5E14 PHB regarding Initiative. Initiative is defined on pages 177 and 189(? I think that's right) as a "Dexterity check", but the description of ability checks says the DM has to set a DC for it. So, there's another thing that needs fixing, if it hasn't already been.

I think I've finally wrapped my brain around the difference between an ability check, a saving throw, and a skill check. 5E makes this more confusing than earlier editions.

I noticed something in the #DnD5E14 Players Handbook that I think should be changed, but since I don't have the #DnD5E24 PHB, I'm not sure if they addressed it or not.

Fighters get class proficiency in STR and CON saving throws. I play a DEX Fighter with Finesse Weapons. I think it makes sense to allow a Fighter to pick either STR or DEX, depending on their fighting style. As a DM, I would allow that, as a choice at character creation time.

#DnD #TTRPG #gaming

the main tasks are
-find a method of hurling a halfling into the sun
-determine which halfling is supposed to actually be sacrificed to save the realm

this one shot will
-inserted in a campaign that already has a lot of meta shit going on
-with a group who enjoy making fun of tolkien and andrew lloyd webber

#wipwednesday #dnd5e #dnd5e14

One of the things I've been thinking about the past couple of days is that when I created my #DnD5E14 PC a few months ago, I intended for her to be a Neutral Good Human Female Fighter/Champion with the Acolyte (Goddess of Magic) Background and the Magic Initiate Feat.

The idea is that she joined the temple as a teen, because she loved the idea of magic, but discovered that she wasn't very good at being a novice priestess, although she discovered a talent for the sword, in the process.

My biggest criticism of the #DnD5E14 PHB is that it’s very poorly laid out. A player new to the game would struggle to understand the rules as they are meant to be applied, because there are so many different places in the book you have to look and compare.

When switching to 5E from 2E, I struggled just figuring out the intended flow of combat. A more linear presentation would have been better.

Also, she wants to play an Elven Druid, which is beyond my ken. I play a Human Fighter/Champion.

What I need is a separate bag of holding for my two #ttrpg tackle boxes and any rulebooks I might wish to bring, separate from my usual handbag. The DM (who is a newbie at it) did have one copy of the #DnD5E14 PHB, but we had a brand-new player show up; she’s played WoW extensively, but has no history with D&D, and I was struggling to answer questions (as the old head), because I didn’t have my copy to refer to, and no way to look things up online easily. Also, I have no PDF PHB on my iPad?
Heute mal wieder ne Runde #dnd5e14 in #wildemount #gwf #hirschaid

My issues with #DnD go all the way back to 1974, most importantly the class-based PC development system and the Vancian magic system, both of which I detest as limiting and illogical. Neither #DnD5E14 nor #DnD5E24 change these.

There are definitely better ways to do these, for someone like me who falls squarely in the RP (roleplaying) camp, as opposed to the G (gaming) camp of #RPGs.

I've preferred skills-based systems at least since discovering #LegendMUD in the 90s.

Ultimately, my feeling about #DnD is that it's more or less the lingua franca. If I had a choice of any #TTRPG to play, D&D would not be my personal choice; however, because it's what most people know, it's easy to fall into a game.

I think #DnD5E24 is a victim of the success of #DnD5E14. It has tried to be all things to all players inside a system that has "good bones" (compared with previous editions), but in the process of productization by Hasbro, has become too codified and too complex.

Here is the Spell Points system I created for #DnD5E in 2021. It's a direct drop-in replacement for Spell Slots.

1. The maximum spell level a character can cast is equal to one-half their caster level, rounded up. This results in access to higher spell levels at the same caster levels as D&D5e. A caster must reach Level 17 to cast a 9th Level spell.

(a thread)

#DnD #TTRPG #DnD5E14 #DnD5E24 #gaming