Project Censored

I have a new interview up, this one is with Eleanor Goldfield for Project Censored (my part starts about 8 mins in—though if you have the time it’s worth listening from the beginning):

In the first segment, Eleanor Goldfield sits down with author Nicola Griffith to talk about her recent book release, She is Here. Nicola digs into her work on understanding history as stories, not hard, immovable facts, and that history depends on who tells it. She discusses writing history as an embodied experience, extracting ourselves from binaries and embracing nuance, how the lack of disabled perspectives in literature shapes our ableism, and more.

This is the online version. There’ll be video and transcripts up in the next few days, and it will air on terrestrial radio stations throughout the week. And of course available wherever you get your podcasts. [EDIT TO ADD: And here’s the video.]

It’s been a while since I’ve done such an overtly political interview. I mean, yes, everything is political; the personal is political—and certainly some of my essays directly address culture and politics—but it was very interesting looking at fiction I wrote a long time ago through a political lens tuned to today. So maybe worth a listen. If you do, let me know what you think.

#books #culturalProduction #downThePathOfTheSun #interview #manyThingsInDumnet #politics #projectCensored #protest #sheIsHere

We believe creativity is the only way to produce culture, and a radical shift in culture is the best way to resolve our societal challenges and create meaningful change.

What would a better culture look like to you? How would it differ from the way we currently live?

#Culture #Art #CreativeRevolution #EthicalDesign #VeganArt #SustainableFuture #Architecture #Sustainability #CulturalProduction

The Work of Art in the Age of Surveillance Capitalism

YouTube
#SocialMedia #Platforms #CulturalProduction: "Research on platforms and cultural production is dominated by studies that take the Anglo-American world and Northwestern Europe as their main points of reference. Central concepts in the field, consequently, bear the imprint of Western institutions, cultural practices, and ideals. Critically responding to this state of affairs, this opening essay of the special issue on Global Perspectives on Platforms and Cultural Production, consisting of 20 articles, aims to: 1) challenge universalism, 2) provincialize the US, and 3) multiply our frames of reference. Pursuing these objectives, we bring together ideas from postcolonial and decolonial theory and platform studies in a systematic research program. This global perspectives program allows us to: denaturalize and rethink dominant concepts and ideas through research from around the globe; explicitly thematize and examine the global power relations that structure platform economies; and critically interrogate the knowledge production about these economies."
https://journals.sagepub.com/doi/10.1177/13678779241292736
"THE CULTURAL SPLIT". Digital painting by A.G. (c) 2024. All Rights Reserved. #historiotheque #artoperation #antiquemoderne #concreterealism #summeroftheheart #culturalrenewal #culturalproduction #culturalsplit

The Videogame Industry Does Not Exist, my new book with @themitpress is out now! This is my attempt to intervene in how we talk and think about gamemaking as not just an entertainment industry but as a cultural field, built up from complex tensions between commercial and creative pressures and identities.

It's open access, and you can read it here: https://direct.mit.edu/books/oa-monograph/5572/The-Videogame-Industry-Does-Not-ExistWhy-We-Should

I wrote a long thread on Twitter with a bunch of excerpts which I won't reproduce here, but it's there if you're interested: https://twitter.com/BRKeogh/status/1648452116749643778

#gamestudies #mediastudies #culturalindustries #culturalproduction #commodon #gamedev

The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

The precarious reality of videogame production beyond the corporate blockbuster studios of North America.The videogame industry, we're invariably told, is a mul

MIT Press

Our ECREA Media Industries & Cultural Production section is looking for a new YECREA representative. We have a great team with Fredrik Stiernstedt, Catalina Iordache, and me, and we look forward to welcoming a new chair member. Perfect for early-career communication/media researchers interested in media, creative and cultural production, and industries.

Deadline: 15 December.

#media #ECREA #mediaproduction #mediaindustry #culturalproduction

http://yecrea.eu/2022/11/23/call-for-yecrea-representative-11-vacant-position/

Call for YECREA Representative (11 vacant position) – Yecrea