Main menu magic for Ascendant Continuum 🌟
5 realms to explore:
🔥 Emberforge
🌿 Verdant Garden
⭐ Echo Fields
☀️ Dawn Citadel
🏮 Lantern Ascension
A cosmic game built solo with zero budget and boundless determination.
Main menu magic for Ascendant Continuum 🌟
5 realms to explore:
🔥 Emberforge
🌿 Verdant Garden
⭐ Echo Fields
☀️ Dawn Citadel
🏮 Lantern Ascension
A cosmic game built solo with zero budget and boundless determination.
Lately I’ve realized that most of the games that really keep my attention are text-based ones.
Right now my two favorites are EmpireMUD and Stellar Aeon.
EmpireMUD scratches the classic MUD itch: exploring, crafting, character progression, and a world that feels alive and constantly evolving. It’s the kind of game where I can log in, explore a bit, discover something new, and slowly build my character over time.
Stellar Aeon is very different but just as satisfying. It’s a text-driven space exploration and management game where you discover systems, expand influence, and watch a simulated universe unfold. It really hits that “systems interacting with systems” sweet spot that makes me want to keep experimenting.
I also enjoy incremental games (things like Cookie Clicker, Trimps, ComputeClicker, etc.), but lately a lot of them feel very similar once you’ve played a bunch. I still enjoy them, but they don’t hold my attention the same way they used to.
I’ve also looked at programming games and automation games, which seem like they should be perfect for me, but most of the ones I’ve found so far aren’t very accessible with screen readers.
For context: I’m totally blind and use a screen reader, so text-based games tend to work best for me.
Interestingly, a lot of audiogames actually don’t work well for me either, because many rely heavily on spatial audio or reaction timing.
I’m definitely open to games that normally rely on audio if they have mods or modes where most information is available in text.
Navigation can also be tricky. I can handle spatial navigation if a game provides helpful tools like:
Some MUDs do this really well, but many games unfortunately don’t include those kinds of tools.
So I’m curious:
If you enjoy text-based games, MUDs, incremental games, simulation games, or anything similar, what are you playing these days?
I’m always interested in discovering new worlds to explore.
#MUD #TextBasedGames #AccessibleGaming #BlindGamers #IncrementalGames #IndieGames #Gaming

Continuing to explore ways of making RetroRapid! more accessible!


Unsure if I've even mentioned this anywhere before,
but I've maintain a "Steam Curator" page for the last few years, keeping a log of how well games handle custom keyboard layouts - feel free to follow it if you want to see a note on Steam Store pages telling you whether a game's keybind settings are up-to-snuff:
https://store.steampowered.com/curator/41937625-Can-You-Change-The-Keybinds
spoiler: they rarely are. )= #gaming #accessiblegaming #keyboard #mechanicalkeyboards #ergonomickeyboard #ergonomics #QMK #ZMK #keyboardlayout #Colemak #indiedev #gamedev
Heads up!
Our subscription change and upgrade are only days away!
On October 25th, the new system will go live, and we’ll be offering a special discount to celebrate! 🎉
Please read this post for more information:
https://www.sonorousarts.com/blog/subscription-system-change-info-20251020/
#SonorousArts #AudioGaming #AccessibleGaming #Gaming #GameDev
@balloonpup it's just sad they had to disable comments.
Still, one has to give #Microsoft credit in building these and selling them not at absurd amounts of money (still more expensive than a regular controller, but sadly expected due to economies of scale: They don't expect millions to be sold oft these!)
Cuz I'm shure for #AccessibleGaming this is now the 'standard' for an accessible controller that can be playtested and optimized for...
And since the #Xinput / #DirectInput APIs are supported not just on #Windows, but #Linux and even #macOS, that makes it easy for #GameDevelopers to add support because it literally takes them no extra effort beyond what they should've already implemented in terms of sensitivity settings ingame.
https://textfiction.onyxbits.de/instructions/
#maker #MakerSpace #developer #CYOA #TextAdventure #VideoGames #VideoGame #Gamer #Writer #Producer #Creator #Creative #Design #UI #GUI #Access #AccessNeeds #Accessibility #AccessEase #EaseOfUse #Inclusion #Accessible #AccessibleDesign #AccessibleGaming
Instructions Instructions What are text adventures? Choosing stories How to play The message area The command box Advanced usage Themes Narrator mode Redefining verb icons Saving and restoring games Writing your own interactive fiction stories (adsbygoogle = window.adsbygoogle || []).push({}); What are text adventures? Text adventures are a genre of computer games in which the player typically explores a fictitious world through an alter ego.