Any accessible games for IOS that work with a controller?
I recently started using a controller to play games on my computer, and I now want to try some mobile gaming with it as well.
#accessibility #accessiblegames #accessiblegaming #audiogames #blind #ios
I've just installed RetroArch and enabled its accessibility on one of my macs, as I've been wanting to play games with this thing for a while.
Anyone have some recommendations for some accessible games and cores on it?
I haven't set up any of its AI stuff, as it seems a bit complicated to me, so I'm only using standard accessibility in there.
#accessibility #accessible #accessiblegames #accessiblegaming #blind #gaming #retroarch #retrogaming
I noticed more and more #blind people are trying #linux
how horrible is it nowadays? especially for #accessibleGaming?

I'm excited to announce the release of Sparking Zero Access — a screen reader accessibility mod for Dragon Ball
Sparking! ZERO on PC.

This mod makes the game playable with NVDA, JAWS, and other screen readers. It covers menus, character select,
battles, online play, and more.

What it does:
- Full menu and character select navigation spoken aloud
- In-battle announcements: HP, KI, Sparking gauge, timer, skill points
- Opponent tracking: enemy HP, KI, Sparking changes
- Online play: lobby, room management, works as both P1 and P2
- Post-battle results: player level, rank up, rewards
- Episode Battle story mode: map navigation, cutscene text
- Shop accessibility for buying new characters and other items.

How to install:
0. You need to have the game installed before you can install this mod.
1. Download AccessForge from https://github.com/AccessForge/AccessForge/releases
2. Run it, find Sparking Zero Access, click Install
3. That's it — launch the game and play

The mod is open source: https://github.com/AccessForge/SparkingZeroAccess

Built with AccessForge, a 1-click accessibility mod platform for blind gamers.

#Accessibility #A11y #BlindGaming #Blind #LowVision #GameAccessibility #AccessibleGaming #AssistiveTechnology
#NVDA #JAWS #DragonBall #DragonBallSparkingZero #SparkingZero #DragonBallSuper #DBZ
#Gaming #PCGaming #Modding #FightingGames

Main menu magic for Ascendant Continuum 🌟

5 realms to explore:
🔥 Emberforge
🌿 Verdant Garden
⭐ Echo Fields
☀️ Dawn Citadel
🏮 Lantern Ascension

A cosmic game built solo with zero budget and boundless determination.

#IndieGame #GameDev #Unity #AccessibleGaming

Lately I’ve realized that most of the games that really keep my attention are text-based ones.
Right now my two favorites are EmpireMUD and Stellar Aeon.
EmpireMUD scratches the classic MUD itch: exploring, crafting, character progression, and a world that feels alive and constantly evolving. It’s the kind of game where I can log in, explore a bit, discover something new, and slowly build my character over time.
Stellar Aeon is very different but just as satisfying. It’s a text-driven space exploration and management game where you discover systems, expand influence, and watch a simulated universe unfold. It really hits that “systems interacting with systems” sweet spot that makes me want to keep experimenting.
I also enjoy incremental games (things like Cookie Clicker, Trimps, ComputeClicker, etc.), but lately a lot of them feel very similar once you’ve played a bunch. I still enjoy them, but they don’t hold my attention the same way they used to.
I’ve also looked at programming games and automation games, which seem like they should be perfect for me, but most of the ones I’ve found so far aren’t very accessible with screen readers.
For context: I’m totally blind and use a screen reader, so text-based games tend to work best for me.
Interestingly, a lot of audiogames actually don’t work well for me either, because many rely heavily on spatial audio or reaction timing.
I’m definitely open to games that normally rely on audio if they have mods or modes where most information is available in text.
Navigation can also be tricky. I can handle spatial navigation if a game provides helpful tools like:

  • coordinates
  • compass directions
  • map commands
  • “find” or “locate” commands
  • clear text descriptions of the environment

Some MUDs do this really well, but many games unfortunately don’t include those kinds of tools.
So I’m curious:
If you enjoy text-based games, MUDs, incremental games, simulation games, or anything similar, what are you playing these days?
I’m always interested in discovering new worlds to explore.
#MUD #TextBasedGames #AccessibleGaming #BlindGamers #IncrementalGames #IndieGames #Gaming

Dive into a lively walk-through of Operation MDK Map 12! Big thanks to MrAlanD1 for making Doom more blind-accessible — essential viewing for Linux users and accessibility fans. Retro shooter vibes guaranteed! #Doom #OperationMDK #Map12 #AccessibleGaming #BlindAccessibility #Linux #Walkthrough #Gaming #English
https://tube.wolfe.casa/videos/watch/91f1edbe-11b2-440d-be7a-bd0078c21453
Operation MDK Map 12

PeerTube

Continuing to explore ways of making RetroRapid! more accessible!

https://accessibilityupto11.com/post/2026-02-22-01

#accessibleGaming #Accessibility #A11y

Explore our newest video showcasing previous submissions as we gear up for the fifth installment of Games for Blind Gamers! We'd be thrilled if you could watch, like, share, or leave your feedback—every little bit makes a difference! Check it out here: https://www.youtube.com/watch?v=eYe_9Bonn20 and join us at: https://itch.io/jam/games-for-blind-gamers-5 #GameDevelopment #IndieGames #AccessibleGaming #GameJam
Games for Blind Gamers: Fifth Annual jam - Feb 2026

YouTube
Blind Gamers Jam 5 is kicking off at the month's end! Watch our video to discover the kinds of games we create: https://www.youtube.com/watch?v=eYe_9Bonn20. Interested in participating? Register here: https://itch.io/jam/games-for-blind-gamers-5. #GameJam #IndieDev #IndieGames #AccessibleGaming
Games for Blind Gamers: Fifth Annual jam - Feb 2026

YouTube