Ascendant Continuum

@AscendantContinuum
4 Followers
7 Following
30 Posts

Ascendant Continuum is an indie sci-fi game designed to encourage players to explore the real world and reconnect with nature while unfolding a cosmic story

https://ascendant-continuum.web.app/

The little victories that make it worth it 💫

Today I added particle effects to spark collection in my meditation game.

That tiny burst of orange particles when you click?

Pure dopamine! 🌟🤩

Emberforge realm: COMPLETE

• Spawn system ✅
• Click detection ✅
• VFX ✅
• Completion screen ✅
• Game loop ✅

Zero budget. One realm down. Infinite determination.

#IndieGameDev
#GameDev #Unity #SoloDev

Just built a game mechanic that literally doesn't exist elsewhere.

Accessibility modes that unlock DIFFERENT secrets.

Protanopia mode reveals Crimson Veil achievement.
Deuteranopia unlocks Emerald Mysteries lore.
Tritanopia shows Azure Pathways.

Every accessibility choice = new discovery path.

Revolutionary? Maybe. Necessary? Absolutely.

$0 budget, infinite lessons. Building a game live and sharing the journey.

https://ascendant-continuum.web.app/blog/posts/building-a-game-for-zero-dollars-actual-budget.html⁠

Building in real time 👇

I’m exploring how accessibility—like colorblind modes—can become part of gameplay, not just a setting.

This is my journey experimenting, and learning

Take a look:
https://ascendant-continuum.web.app/blog/posts/five-colorblind-modes-accessibility-as-gameplay.html⁠

3/ Example:
An NPC might say "Meet me where the crimson bleeds through" - you won't see that location unless you switch to Protanopia mode.

Another NPC might reference something only visible in Deuteranopia mode.

It's accessibility-as-gameplay, not accessibility-as-filter.

Early development, still refining the system, but that's the design intent.

2/ Each mode reveals UNIQUE content - they don't overlap

Why This Matters:
Instead of colorblind modes being an accessibility checkbox, they're required to discover different story branches, puzzles, and NPC interactions.

You need to explore the world through all 5 modes to see everything.

1/ The Core Concept:
Each of the 5 colorblind modes reveals different hidden content in the game world. It's a gameplay mechanic, not a post-processing filter.

How It Works:

NPCs tag secrets/dialogue/pathways with specific colorblind mode requirements

Switch to Protanopia mode → see "Crimson Veil" secrets (hidden in red tones)

Switch to Deuteranopia mode → see "Emerald Mysteries" (hidden in green tones)

Switch to Tritanopia mode → see "Azure Pathways" (hidden in blue tones)

🚀 New feature just dropped. Free forever. Built for YOU.

✨ The Origin Story: Why 3mpwrApp Was Built

💡 From Our Team: The Origin Story: Why 3mpwrApp Was Built The personal and political origins of 3mpwrApp — why it was built, by whom, and for whom 🔑 Key points: • Born from direct experience with the failure of disability support systems in...

https://3mpwrapp.pages.dev/community/2026/03/17/community-the-origin-story-why-3mpwrapp-was-built/

#3mpwrApp #DisabilityRights #Accessibility

The Origin Story: Why 3mpwrApp Was Built

Practical tools and community for injured workers and persons with disabilities.

3mpwr App

The game is in early development, I'm a solo dev learning Unity while building this

The accessibility-as-gameplay mehanic is real and working.

Happy to share code Snippets if anyone wants to see how it works

Clarification that was a typo we have 5 Modes NOT 8 . each mode does reveal unique hidden content through our AccessibilitySecretsManager system

Different modes unlock different in-game secrets