Hey #PCGaming #gaming, is there some way to have #windows treat all of my game pads as the default slot 1 pad?

I have some oddities, and many games recognize my main controller as being in "slot 2" of sorts if I turn it on after launching the game.

Then #Arknights #Endfield does not recognize any of them at all. Not sure what's up with that.

I do not even have words to express what #Retroarch is doing wrong, but it is a lot.

Lakka 6.1 arrives with Linux kernel 6.18, RetroArch 1.22.2, new PS2 core, and Raspberry Pi CRT builds

https://fed.brid.gy/r/https://nerds.xyz/2026/02/lakka-6-1-linux-retroarch-ps2-crt/

today I wanted to make an audio file that sounds like an old mysterious tape and contains a real #ZXSpectrum program as part of a gag for a future event announcement.

step one. you need a compiler. thanks to @boriel@mastodon.social, there is ZX Basic that just works. it's awesome. you just do ../zxbc.py -f tap -a --BASIC jingle.bas and that's it.

step two. you need an emulator. yay—I thought—#retroarch has libretro-fuse that's even packaged for Alpine. it worked strange, displayed a lot of weird stuff and looked too complicated. so I resorted to JSSpeccy3, which runs in a browser. it was okay, but I got tired of switching between the compiler and my browser, uploading the file, checking it out, etc.

I gave retroarch one more shot, spent some time researching why on earth the audio was not working, even though the retroarch menus had it. one strace later it became clear that libretro-fuse does not use retroarch's sound system, but the ALSA sequencer. okay, modprobe snd_seq, done. now i can iterate much faster, by compiling my program and loading it into the emulator with a single command. neat!

step three. you need a way to convert your tape image to an audio file. the original FUSE emulator (not to be confused with FUSE-the-filesystem-in-userspace-thing! damn it, google) contains some utilities, and among them there is tape2wav, which does exactly what you need. to get tape2wav you just need to compile libspectrum, then fuse-utils. sources are available for both, it's really almost as simple as: ./configure && make && doas make install. alas, tape2wav won't build without a warning, if your system's libaudiofile is broken. Alpine's package seem to be exactly this, so I had to check out the original source code, figure out the exact way to build the thing, since READMEs were updated almost never it seems, and, finally I've built everything and had my tape2wav working.

step four. you may want to check that your audio file can be loaded correctly. I thought the audio2tape program from the same fuse-utils suite would do exactly that. alas, it does not support the turbo-encoded tapes that it's sibling tape2wav produces, and there's no way to turn the turbo encoding off in the latter. the retroarch's libretro-fuse won't load wav files either, it just ignores them. so I thought to give the original fuse a shot. after doing apk add gtk+2.0-dev and having some pleasant nostalgic flashbacks, fuse compiled successfully, and — finally — i got my wav played and loaded.

step five. you may want to make the audio file sound like a real tape recording. for this I went to my studio computer, loaded the wav in Logic Pro, dubbed the file along a sample of a running reel-to-reel motor (I know, right), added the flutter effect to make pitches a bit wobbly just like they are on some bad tape recordings, finally normalized the volume et voila. one last thing was to make sure FUSE would load the resulting file. which it did!

step six. you may want to compress the audio. the announcement is to be published on the web. so the 11 megabyte wav was no okay. converting it to MP3 completely ruins the data integrity, no matter what parameters you use. so did changing the sample rate. so did mono conversion. so did channel remapping for some reason too.

so I had to use #FLAC. doing pcm_s16 → pcm_s8 before converting the file to FLAC makes the file almost three times smaller, and 10x smaller when compared to the original wav. and by the way, FLAC is supported by all major web browsers, even the worst browser ever, i.e. iOS Safari would play it just fine, or so I'm told by the can-i-use portal.

soon the announcement will go live, and I'll post the result here.

it was fun! nothing much, really, but a deep dive nonetheless.

All right, I’ve got new sticks and new JoyCon shells, I have an RCM jig and a compatible 128GB microSD card. This weekend I’m going to try my hand at setting up Atmosphère and RetroArch.

#NintendoSwitch #RetroArch #SwitchModding

Looking for some quick advice from Nintendo Switch Modding folks:

I have a hand-me-down early-run unpatched Switch, and I have a Switch 2 so this isn't my daily driver, it's just to mess around with. All I really want to do is try getting RetroArch on it. Should I set up a new Switch account for it to keep it separated from my main account (which I would prefer not to get suspended), or should it be safe to link it to my main account?

#SwitchModding #NintendoSwitch #RetroArch

A small win for me tonight. I was able to convert my sister's decade-old #Haswell #Dell "gaming PC" from potential #ewaste into a box for playing #retrogame #emulators and #movies through the magic of #LinuxMint and #RetroArch. I had to swap out its broken RX 560 for a GT 1030 I had lying around but that was sufficient to play #tetris, #mariokart, and Dr. Robotnik's Mean Bean Machine with my spouse. Hopefully with a little tweaking I can get #steam running so we can play Lego Star Wars together.

so im playing around with retroarch and its good and easy to ise, but you cant move the touchscreen controls around, not even resize them. it makes playing games very annoying

#emulation #nes #retroarch

Consolidating to the !emulation@sh.itjust.works community

https://retrolemmy.com/post/31870415

Consolidating to the !emulation@sh.itjust.works community - RetroLemmy

We’re consolidating this community into !emulation@sh.itjust.works [/c/emulation@sh.itjust.works] Go there instead! You can see RetroArch news here https://www.libretro.com/index.php/category/blog/ [https://www.libretro.com/index.php/category/blog/] and maybe share some to !emulation@sh.itjust.works [/c/emulation@sh.itjust.works]

My kids are tech-privileged. They're playing Super Mario 64 on the steamdeck via #RetroArch, and wanted to play Kirby. While they played, I SSHed onto the Steamdeck, and #GitAnnex get'ed the Kirby ROM from my fileserver. #techdad