#minecraft #snaphot #modding #worldgen
Hey #minecraft fedi, @RedstoneLP2 and i are putting together a small #modpack for a private server (and might release it if time and licences allow).
Does anyone have recommendations for ore generation mods or datapacks?
We're looking to make ore veins larger, but less frequent, and more homogenous (e.g. 1-2 types per biome-sized region), so that travel and exploration is more rewarding.
Currently testing on 1.20.1 and fabric, but that's not set in stone yet.
Meta、テキストから50m四方の3DCG環境を生成するAI「WorldGen」実装はまだ先か
https://www.moguravr.com/meta-worldgen-ai-generates-3d-worlds/
Meta presenta WorldGen: l’IA che crea mondi 3D esplorabili da un semplice testo
WorldGen – Text to Immersive 3D Worlds
https://www.meta.com/en-gb/blog/worldgen-3d-world-generation-reality-labs-generative-ai-research/
#HackerNews #WorldGen #Immersive #3D #GenerativeAI #RealityLabs #TextTo3D
WorldGen: Open-source 3D scene generator for Game/VR/XR
#HackerNews #WorldGen #Open-source #3D #scene #generator #Game #VR #XR
Continuing with the world generation. Doing thin borders on this iteration of it, and rebuilding the border allocation code to make it detect neighbours, seperate mountains from coasts, and place transition borders appropriately between mountains and rivers/other mountains
This weekend I wanted to do some fun programming so I played around with Perlin noise. It's a function for generating an even distribution of noise over a coordinate system.
So I wrote a quick app that constructs a bitmap designed to visualize the 3 separate noise functions on a 2D plane.
At a foundational level, this is how Minecraft and other games with procedural generation create terrain variation and generate biomes.
#programming #software #perlinnoise #minecraft #gaming #worldgen