A 3D voxel game engine written in APL
https://github.com/namgyaaal/avoxelgame
#HackerNews #3DGameDevelopment #VoxelEngine #APLProgramming #IndieGameDev #GitHubProjects
A 3D voxel game engine written in APL
https://github.com/namgyaaal/avoxelgame
#HackerNews #3DGameDevelopment #VoxelEngine #APLProgramming #IndieGameDev #GitHubProjects
New blog post: Knocking out a Minecraft clone in 20 minutes, eh?
I asked an LLM to build a basic Minecraft clone yesterday and it spat one out in 20 minutes. Makes you wonder what "building something" even means these days.
https://rhodzy.com/blog/knocking-out-a-minecraft-clone-in-20-minutes-eh
VoxelTown: A High-Perfo... #Voxelengine #Unity #Voxelrendering #Brushbased #Highperformance #Asynchronous #Locklessthreading #Minimalgcallocations #Optimizedmemoryconsumption #Chunkmanagement #Worldgeneration #3Dnodebased #Sdftextures #AssetStore
https://u3dn.com/packages/voxeltown-a-high-performance-voxel-engine-for-unity-239878
I decided to apply it to an old #voxel game project of mine. I got AI to write the shader for the distant terrain. (It's now green rather than white.)
It helped me rewrite some of the code to use fixed-point math... though, I had to convert Simplex to fixed-point myself (the AI didn't understand it), and use my own fixed-point Sqrt.
It seems AI is better for quick, common tasks, like shaders, rather than more complex tasks like conversion of part of the codebase to fixed-point.