> Yes, maybe you think that you worked so hard to learn coding, and now machines are doing it for you. But what was the fire inside you, when you coded till night to see your project working? It was building. And now you can build more and better, if you find your way to use AI effectively. The fun is still there, untouched.

https://antirez.com/news/158

I gave AI a try -- recommendation of a friend -- and there's definitely good power there, if you can harness it wisely.

Don't fall into the anti-AI hype - <antirez>

I decided to apply it to an old #voxel game project of mine. I got AI to write the shader for the distant terrain. (It's now green rather than white.)

It helped me rewrite some of the code to use fixed-point math... though, I had to convert Simplex to fixed-point myself (the AI didn't understand it), and use my own fixed-point Sqrt.

It seems AI is better for quick, common tasks, like shaders, rather than more complex tasks like conversion of part of the codebase to fixed-point.

#voxelEngine

I'm really hoping it helps me unlock some of my gamedev potential :)