I decided to apply it to an old #voxel game project of mine. I got AI to write the shader for the distant terrain. (It's now green rather than white.)

It helped me rewrite some of the code to use fixed-point math... though, I had to convert Simplex to fixed-point myself (the AI didn't understand it), and use my own fixed-point Sqrt.

It seems AI is better for quick, common tasks, like shaders, rather than more complex tasks like conversion of part of the codebase to fixed-point.

#voxelEngine

Dear #DevDiary, Haven't logged in a while, but there's progress. Not sure what happened with the video (tried few times), real FPS was quite fine. Anyway. I've got: - player / inventory persistence - items (placeholders) - day/night cycle All PoC, but there. #IndieDev #GameDev #VoxelEngine
Oh, look! Another "world-changing" voxel engine, because we clearly don't have enough ways to render blocks 🤯. Dive deep into this #GitHub labyrinth where every click promises salvation but delivers #confusion 🌀. Who knew making digital Lego could sound so pretentious? 😂
https://github.com/scallyw4g/bonsai #voxelengine #digitalart #gamedev #blockworld #HackerNews #ngated
GitHub - scallyw4g/bonsai: The procedural generation voxel engine

The procedural generation voxel engine. Contribute to scallyw4g/bonsai development by creating an account on GitHub.

GitHub