Dear #DevDiary,
Haven't logged in a while, but there's progress. Not sure what happened with the video (tried few times), real FPS was quite fine.
Anyway. I've got:
- player / inventory persistence
- items (placeholders)
- day/night cycle
All PoC, but there.
#IndieDev #GameDev #VoxelEngine
I decided to apply it to an old #voxel game project of mine. I got AI to write the shader for the distant terrain. (It's now green rather than white.)
It helped me rewrite some of the code to use fixed-point math... though, I had to convert Simplex to fixed-point myself (the AI didn't understand it), and use my own fixed-point Sqrt.
It seems AI is better for quick, common tasks, like shaders, rather than more complex tasks like conversion of part of the codebase to fixed-point.

