Hey hey! I made a trailer for Contact Range (that game I made for ludum dare and now won't shut up about!!)

(YouTube link minus tracker id, you're welcome)
https://youtu.be/7z3I9_15p2w

PeerTube Link
https://diode.zone/w/2dn9TvucMcR4Mw355jpLnv

Tags for reach!
#ldjam #ludumdare #ld54 #ldjam54 #ludumdare54 #godot #godotengine #madewithgodot #godot4 #SC4X #IndieDev #GameDev

Contact Range | Trailer | #ldjam #ludumdare

YouTube

(Edit: I have recieved a review so this isn't urgent anymore ❤️ )

I'd appreciate anyone who is familiar with Godot, C#, and/or FSMs to review some code I wrote for SC4X. I'm like 99% sure I did it right, but I'd really appreciate someone actually looking at the implementation.

The PR to merge into SC4X's main branch is here:

https://github.com/QueenOfSquiggles/Squiggles-Core-4X/pull/40

Tags for reach:
#Godot #GodotEngine #Godot4 #CSharp #DotNet #GameDev #FOSS #SC4X

Squiggles fsm addition by QueenOfSquiggles · Pull Request #40 · QueenOfSquiggles/Squiggles-Core-4X

This addition will (would?) add some basic FSM and HFSM components to SC4X which would really speed up development for FSM and HFSM enabled systems. However, I am significantly more comfortable wit...

GitHub

I improved the workflow for building and deploying the static webpage that hosts the documentation for SC4X (Squiggles Core 4X). I now have a proper installation guide for anyone who might want/need it! I definitely need to work on it some more, but that's all I can do for today!

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https://queenofsquiggles.github.io/Squiggles-Core-4X/articles/installation.html

#Godot #MadeWithGodot #GameDev #SC4X #GodotEngine

Installation Guide