Announcing rlsw, the new raylib software renderer backend. No GPU required.
The Future is Now. #raylib
| raylib | http://www.raylib.com |
| GitHub | http://github.com/raysan5 |
| raylibtech | https://www.raylibtech.com/ |
Announcing rlsw, the new raylib software renderer backend. No GPU required.
The Future is Now. #raylib
After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. 🔥
It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions/modules, cleaning, revisit code...
No, AI could't do it.
Just updated the list of raylib games/apps on Steam! There are +50 at the moment! 🔥
Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! 😅
After some months of intensive work, #raylib has finally reached the ZERO open issues and ZERO open PRs!!! 🚀
Definitely, it's time to...
Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! 🔥
Try it on web: https://raylib.com/examples/models/loader.html?name=models_animation_blending
Source code: https://github.com/raysan5/raylib/blob/master/examples/models/models_animation_blending.c
Are you attending FOSDEM 2026???
Find me and ask me for a raylib sticker! 😄
Wow! #raylib has surpassed the **30000 ⭐ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! 🤯
What a great start of the year! 🚀
Thanks to everyone for supporting raylib! Let's keep building things! 💯
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🤯
NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀
All raylib functionality in ~200KB! Future is now! 🥳