1,031 Followers
261 Following
116 Posts
Passionate about gamedev technologies. Lecturer and public speaker. Created #raylib, #raygui, #rres and multiple other tools
raylibhttp://www.raylib.com
GitHubhttp://github.com/raysan5
raylibtechhttps://www.raylibtech.com/

Announcing rlsw, the new raylib software renderer backend. No GPU required.

The Future is Now. #raylib

After several days and MANY hours of work, CHANGELIST for upcoming raylib release has been handcrafted. 🔥

It required manually reviewing +1800 commits and PRs, organize them, reword comments, check involved functions/modules, cleaning, revisit code...

No, AI could't do it.

Just updated the list of raylib games/apps on Steam! There are +50 at the moment! 🔥

Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! 😅

#raylib

After some months of intensive work, #raylib has finally reached the ZERO open issues and ZERO open PRs!!! 🚀

Definitely, it's time to...

Source: https://github.com/raysan5/raylib

@grumpygamer Just updated raylib animation system, it will be available in the upcoming release but you can use GitHub master branch, it's usually stable.

Just updated #raylib animation system to support a more flexible and easy-to-use blending feature, with CPU or GPU skinning. Several code examples added! 🔥

Try it on web: https://raylib.com/examples/models/loader.html?name=models_animation_blending
Source code: https://github.com/raysan5/raylib/blob/master/examples/models/models_animation_blending.c

Are you attending FOSDEM 2026???

Find me and ask me for a raylib sticker! 😄

Hey! Next week I'm giving a talk at @fosdem 2026! 🚀

And I'm already coding it, with #raylib! 💯

Who’s coming? 😄

Wow! #raylib has surpassed the **30000 ⭐ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! 🤯

What a great start of the year! 🚀

Thanks to everyone for supporting raylib! Let's keep building things! 💯

Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🤯

NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀

All raylib functionality in ~200KB! Future is now! 🥳