Godot-QuarkPhysics extension v1.0.6 is released. 🥳
With this release, #QuarkPhysics now has native API documentation in #GodotEngine. We've also completed our github wiki tutorials.
https://github.com/erayzesen/godot-quarkphysics/releases/tag/v1.0.6
Godot-QuarkPhysics extension v1.0.6 is released. 🥳
With this release, #QuarkPhysics now has native API documentation in #GodotEngine. We've also completed our github wiki tutorials.
https://github.com/erayzesen/godot-quarkphysics/releases/tag/v1.0.6
I built my own star factory using #QuarkPhysics. 🤩 These stars are fully manufactured with my custom press machine. Just give me some blobs, and I’ll turn them into stars.
All they need is a little water to cool off and harden.
The QuarkPhysics main repo just hit 250⭐️ — a small number for GitHub, but a big one for me. Thank you!
I'm still working on a Sleepwalker-themed game. I've changed some control mechanics. I'm not sure if it's a good idea, but I'm giving it a try.
I'm continuing to work on the SleepWalker game prototype.
In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.
I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
Took a break after that, but now I’m diving back into procedural animation for a new project.
Let’s see where it goes. 🤓
#gamedev #godotengine #indiedev #proceduralanimation #madewithgodot
#QuarkPhysics is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the #GodotEngine — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.
Github: https://github.com/erayzesen/godot-quarkphysics
Please go support erayzesen with a star and some love on his just released QuarkPhysics plugin for Godot: https://github.com/erayzesen/QuarkPhysics
- A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.
- An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.
#godot #godot4 #godottools #gamedev #quarkphysics #gamephysics #softbody #godot2d