New publication Plaquette on our open source object oriented framework for embedded interaction design and experimentation https://joss.theoj.org/papers/10.21105/joss.09144 #interactivemedia #physicalcomputing #signalprocessing #arduino #plaquette see: http://plaquette.org
Plaquette: An Object-Oriented Framework for Embedded Signal Processing in Interactive Media

Audry et al., (2025). Plaquette: An Object-Oriented Framework for Embedded Signal Processing in Interactive Media. Journal of Open Source Software, 10(115), 9144, https://doi.org/10.21105/joss.09144

Journal of Open Source Software

"1. All user interaction will be driven by artificial intelligence.

As AI technologies continue to develop, they will drive personalised and contextualised user interactions across news and media platforms. From content recommendations to real-time language translation and automated story generation, AI will become central to shaping the user experience. This transformation will not only enhance audience interest but also enable platforms to better understand audience preferences and adapt their content strategies accordingly.

In a world where competition for audience attention is spread among an increasing number of players, AI-driven interaction will allow for hyper-personalised content delivery, improved user retention, and optimised marketing strategies, ensuring relevance and long-term viability.

This presents a challenge for the BBC. Over many decades, we have built and maintained trust with audiences worldwide through our impartial journalism. Business models are changing and pushing industries to transform. As this AI ecosystem evolves, we will need to define an approach that ensures we can maintain and build on the trust we have in this new environment."

https://www.bbc.co.uk/rd/articles/5is-ai-internet-interactive-immersive-intermediated-technology

#BBC #News #Media #InteractiveMedia #AI #UserInteraction #AIInfrastructure

The forces shaping the media landscape for the next generation

Introducing the 5is - internet-only, intelligent, intermediated, interactive, immersive. Our 5i's are the way we view how media is evolving.

in December i spent a couple of days at the Lodz Grand Theatre in Poland with people obsessed with #interactivemedia and #dance. We joined in the symposium: #Interactive technologies in dance, practice and ecology, organized by Joanna Szymajda. Here are some of the delightful people i had the pleasure to nerd with -if you are into dance and tech- you might want to follow: Armando Menicacci, Rebecca Evans, Clemence Debaig, Regina Lissowska-Postaremczak, Iza Szostak, Marcin Rupociński. Event link: https://taniecpolska.pl/en/news/lodz-from-cunningham-to-dancing-avatars-workshop-on-new-technologies-in-dance-and-international-scientific-symposium/
Łódź: “From Cunningham to dancing avatars” workshop on new technologies in dance and international scientific symposium

taniecPOLSKA

taniecPOLSKA

The first computer game ever created was 'Tennis for Two,' developed in 1958 by physicist William Higinbotham. Designed as a demonstration for visitors at the Brookhaven National Laboratory, this innovative game was displayed on an oscilloscope, allowing players to simulate a game of tennis by controlling the angle of their shots with knobs and pressing a button to serve.

Unlike later commercial video games, 'Tennis for Two' was not created for profit but to engage the public with science and technology. Higinbotham's creation showcased the potential of computers for interactive entertainment, paving the way for the vibrant gaming industry we know today. This pioneering moment in gaming history highlights how creativity and innovation can emerge from unexpected places, transforming our interaction with technology. #TennisForTwo #GamingHistory #TechInnovation #InteractiveMedia #Pioneers #VideoGames

Texas A&M Today: New Ph.D. In Visual Computing And Interactive Media To Debut In Fall Semester. “Students admitted to the program should be equipped to take on advanced academic studies and original field research, [Professor Don] House said. They should have a multidisciplinary background in arts and sciences, and be skilled in computer science and mathematics. Among the key areas studied […]

https://rbfirehose.com/2025/02/19/texas-am-today-new-ph-d-in-visual-computing-and-interactive-media-to-debut-in-fall-semester/

Texas A&M Today: New Ph.D. In Visual Computing And Interactive Media To Debut In Fall Semester | ResearchBuzz: Firehose

ResearchBuzz: Firehose | Individual posts from ResearchBuzz

Teaching with the Screen

Here’s a link to several of the key chapters in PDF format.

Teaching with the Screen

#Film #InteractiveMedia #MediaPedagogy #Video

Teaching with the Screen

Drawing upon my doctoral research and 25 years of experience as a video and media teacher at colleges and high schools, Teaching with the Screen explores the ways in which education is transformed …

Otto M. Art
CHECK the FESTIVAL website!! https://24.piksel.no/We are delighted to announce the upcoming festival! The 22nd edition of the PIKSEL Festival. Save the dates: next week, NOV 21-24 - from Thursday to Sunday, the city of Bergen will be flooded with Electronic Art and Audiovisual Performances. Check out the workshops and the Ohanda Lab, and don’t miss the Networks and Projects presentations. Please study our program so you don’t miss any of the PIKSEL24 Festival activities—four exciting and hectic days in Bergen!

VENUES:

@ Studio 207 / Strandgaten 207
@ Piksel Library / Strandgaten 207
@ Alt Går Bra Lokalen / Strandgaten 208
@ Main Piksel Exhibition / Strandgaten 221
@ Kunstskolen i Bergen KIB / Marken 37
@ Østre / Skostredet 3

PIKSEL24
#InteractiveMedia
#LiveElectronics
#ExperimentalMusic
#ElectronicMusic
#LiveCoding
#NewMediaArt
#Piksel
#ElectronicArt
#TechnologicalFreedom
#Bergen
#InternationalNetwork
#FreeLibreOpenSource
#SoftwareProjects
#Workshops
#Performances
#ArtAndPolitics
#DigitalTechnology
#OpenSourceMovement
#ArtTechEconomy

@wolfgangspahn

@asso_apo33
@stwst_linz
@newcontexts
@madlab_cy
@marinoskoutsomichalis
@ohandaone
@kimitobo
@centerfordigitalnarrative
Piksel24 is supported by
@kulturradet
@kulturdir
@bergenkommune_ung
@vestlandfylke
@EFFEAResidencies
@digitalkunst.festival
@prohelvetia
@CultureMovesEurope
@COST

In collaboration with
@pikselfest
@studio207
@ostrebergen
@altgarbra

SAVE THE DATES!!
PIKSEL24
21-24 Nov – Bergen – Norway

Join us in Bergen!
WEBPIT 3.0 – PIKSEL24

Explore the future of game-centered arts and culture at Gameplayarts! Our cutting-edge workshops and courses are empowering digital artists, builders, creators, and more to expand the limits of interactive media. From innovative applications of gaming platforms to cross-disciplinary partnerships, we are nurturing the upcoming wave of artists in the realm of game-based creations in Los Angeles and beyond. #Gameplayarts #InteractiveMedia #CreativeCommunity #DigitalArt #LosAngeles
Info 2024 • Bright Festival CONNECT

Bright Festival CONNECT

🌟 New Blog Post: Unlocking the Power of Scrollytelling! 🌟

See how merging text, imagery, graphics, and animations can take your storytelling to a whole new level. Intrigued? Let's chat: https://www.carolinebeavon.com/studio-blog/unlocking-the-power-of-scrollytelling-a-new-era-of-interactive-stories

#DigitalStorytelling #InteractiveMedia #scrollytellingdesigner #scrollydesign #scrollyartist

The Power of Scrollytelling: bringing content to life — Caroline Beavon

Scrollys are an extraordinary way to craft stories, mashing-up text, imagery, graphics, and animations into one narrative. This immersive experience turns readers into active participants, pulling them deeply into the story. Are you a museum curator wanting to spice up your exhibits? A journalis

Caroline Beavon