MMM I didn't get as far as I wanted to, but I learned a lot and it's finished at least!
https://coaltar.itch.io/curse-of-malbouros
Onto the next one!
MMM I didn't get as far as I wanted to, but I learned a lot and it's finished at least!
https://coaltar.itch.io/curse-of-malbouros
Onto the next one!
Well since I got #gamedev 's attention for a couple seconds, here's a #godot game I made for the #godotjam earlier this year called "Stranded." I'm pretty heckin proud of it, even though it's short and kind of simple.
Here are the results of the #godotjam! https://godotengine.org/article/results-godot-jam-june-2018
Over 100 #FOSS games to play, and the best-ranked ones are definitely worth checking out!
YO! I forgot to share my entry for #GodotJam yesterday ๐ต
It's a 2 player co-op game but you can try playing alone too.
Game Design, Art, Music: twitter@SpriterGors
Sound Design, Arrange: twitter@viniciuskps
#gamedev #godotengine
https://itch.io/jam/godotjam062018/rate/270114
MunchIt is out - my entry for #godotjam via #godotengine! It turned out better than I expected. (minor bugs incoming :P). I hope you have as much fun as I had making
Music by Diego Pontes: https://soundcloud.com/pontesmusic
and this is how the tile map gets generated as the player moves (it's not recreating the same chunks where the player already passed - too much work to figure that out without smooth random functions - perlin/simplex) #godotjam .
Still I think it's pretty neat :)