and this is how the tile map gets generated as the player moves (it's not recreating the same chunks where the player already passed - too much work to figure that out without smooth random functions - perlin/simplex) #godotjam .

Still I think it's pretty neat :)

@razcore Godot is awesome! It's amazing to have such a good, FOSS, game engine
@Matter I know, I wrote one of the first tutorials ever for it, back when it wasn't so known :P https://razcore.art/tutorials/#godot-roguelike
razcore : tutorials