GDC - 2026 State of the Game Industry Raportti! (Pelialan artikkeli)

Tammikuussa [GDC] Festival of Gaming julkaisivat heidän tekemänsä 2026 State of the Game Industry raportin.

Raportti sisältää näkemyksiä demografiasta, alan irtisanomisista, generatiivisesta tekoälystä, pelimoottoreista, alustoista ja ominaisuuksista, pelien liiketoiminnasta ja edunvalvonnasta.

Yksi mielenkiintoinen poiminta raportista oli, että "suurin osa pelialan työntekijöistä haluaisi liittyä ammattiliittoon". Meidän näkökulmastamme tämä on tärkeä ja erittäin vaikuttava lausunto, jota on datalla tuettu. Heidän tuloksensa osoittavat, että 82 % vastaajista kannattaa pelialan työntekijöiden ammattiliittoon järjestäytymistä. On hyvä pitää mielessä, että vastaajat olivat enimmäkseen Yhdysvalloista.

Voit ladata heidän raporttinsa heidän nettisivuiltan täältä. Löydät sen myös meidän infopankista.

https://www.peliala.fi/uutiset/gdc-2026-state-of-the-game-industry/

#gamedev #gamemakersoffinland #gamemakers #peliala #finnishgameIndustry

GDC - 2026 State of the Game Industry Raportti

Tammikuussa [GDC] Festival of Gaming julkaisivat heidän tekemänsä 2026 State of the Game Industry raportin. Raportti sisältää näkemyksiä demografiasta, alan irtisanomisista, generatiivisesta…

Peliala ry / Game Makers of Finland ry

Read the Gmoffi Corner article from Game Maker's of Finland!

Starting a new job – what you should do and how to prepare!

You are in a situation where you have received a job offer. Before you sign the work agreement, you should first have the contract reviewed by a union expert, if you are a union member. If you are not a union member, review it with someone else who has experience and understanding of employment relationships and contracts. In the employee's best interests, it is best for the work agreement to be in writing. For example, if your supervisor or employer's representatives change, it is important that all agreed matters are recorded so that they cannot be disputed later.

Full article: https://www.peliala.fi/en/news/gmoffi-corner-starting-a-new-job/

#gamedev #gamemakersoffinland #gamemakers #peliala #finnishgameIndustry

Gmoffi Corner - Gmoffi Insight - Starting a new job

Starting a new job – what you should do and how to prepare

Peliala ry / Game Makers of Finland ry

Read the Gmoffi Corner article from Game Maker's of Finland!

Gamebadges – Making Game Industry Competence Visible by Ria Gynther

The game industry is built on highly specialised skills, rapidly evolving roles, and project-based work that do not always fit neatly into traditional job titles. A “designer”, “producer”, or “programmer” can mean very different things depending on the studio, project, or even platform. As a result, it can be difficult to clearly communicate what professionals and students are actually capable of doing, especially when changing roles, entering the industry, or working across multiple disciplines.

Gamebadges was created to address this exact challenge by focusing on one central question: How can we make game industry competence visible and easily explainable?

At its core, Gamebadges aims to make game industry skills more visible, understandable, and portable, supporting professionals at different stages of their careers and contributing to a more transparent and connected industry.

Full article: https://www.peliala.fi/en/news/gmoffi-corner-gamebadges/

#gamedev #gamemakersoffinland #gamemakers #peliala #finnishgameIndustry

Game Makers of Finland ry is starting a new bi-weekly article publication, called Gmoffi Corner, on their website. The articles can be categorized to three sections:

1. Industry Highlight focuses on showcasing and sharing information about different organizations and resources that people in this industry will benefit from knowing of.

2. Gmoffi Insight focuses on informing of topics that many may be wondering about but might not have found clear information on such as interpreting your work agreement, HEDs, job hunting, entrepreneurship, and much more.

3. Game Maker Spotlight shines a light on notable people within the game industry, by sharing what they do and why, aiming to share insights from many different positions and seniority levels.

https://www.peliala.fi/en/news/gmoffi-corner-introduction/

#gamedev #gamemakersoffinland #gamemakers #peliala #finnishgameIndustry

Gmoffi Corner - Introduction

As we begin the new year and the term of a new board, we're aiming to activate our communication to our members as well as those interested in the industry. To move toward that aim we're starting a…

Peliala ry / Game Makers of Finland ry
🎮🖼️ Gamemakers worden onterecht beschuldigd van het gebruik van AI-tekeningen! Laten we de creativiteit van deze artiesten vieren en niet afschilderen als plagiaat. AI is een hulpmiddel, geen vervanger! Laat je stemmen horen! #Gamemakers #AICreativity #… https://t.co/rSpv7T5plQ
Gamemakers onterecht beschuldigd van gebruik AI-tekeningen

Steeds meer gamemakers moeten reageren op fans die kritiek hebben over het gebruik van AI-tekeningen. Zelfs terwijl kleine teams juist veel geld betalen aan artiesten om echte art te maken

bright.nl
Marie Janin (co-director of Sickhouse) had a talk with Jana Romanova, one of the artists and #gamemakers we are collaborating with this year. From the importance of keep on dreaming, to the transformative potential of #LARP and the particular experience of the Dreamwalks. Check out the full conversation here:
https://youtu.be/Rveb7WZlzHI
Dream worlds together: the power of LARPing to transform and connect - a talk with Jana Romanova

YouTube

👾 FOR THE JAMMERS, ALWAYS - THANK YOU! 👾

🎮 Without you, there would be no jams!

✨ Thank you for bringing your creativity and passion, and making this jam a record breaker, AGAIN!

🏅 #FGJ25 gathered 1088 jammers, who made a total of 325 games!

💙 We’re grateful to have you in this amazing community. Here’s to many more games, friendships, and late-night brainstorming sessions! 💙

#FinnishGameJam #GlobalGameJam #indiedev #gamemaking #gamemakers #indiecommunity #indiegames

Cork #GameCraft is back after a hiatus.

🗓️ Fri Feb 16 (09:30-18:00)
📍 Douglas Street Campus
🎟️ €10 (incl lunch) https://www.gamecraft.it/events/cork-gamecraft-2024/

Games can include:
* #TableTopGames (#BoardGamegames, #CardGames),
* #DigitalGames
* DIY #electronics for your game, e.g. build your own controller

This is open to the public, and is an 18s and over event. Any questions, email us at [email protected].

#TableTop #Makers #IrishGameDev #GameMakers #Artists #Creatives #Designers #Indies

Cork GameCraft 2024

"Why do you make #VideoGames"❓

111 industry icons provide their personal and, at times, astonishing answers in this 2019 mook. 📖

Big thanks to @pgaultier for the heads up on his fantastic work with @l1nterview ! ♥️🙏

Check out the collection here:
👉 https://thevideogamelibrary.org/book/l-1nterview-why-do-you-make-video-games

#L1nterview #VideoGameCreators #ShigeruMiyamoto #KarolinaStachyra #TheWitcher3 #WarrenSpector #DeusEx #MurielTramis #GameDev #Halo #Interviews #GamingWorld #GameMakers #Book #Books #Bookstodon @bookstodon #Mario #Zelda

L'1NTERVIEW: WHY DO YOU MAKE VIDEO GAMES?

Pierre Gaultier, Gary J. Lucken (Illustrations) L'1nterview interviews 111 VIDEO GAME CREATORS. From Shigeru Miyamoto (Mario) to Karolina Stachyra (The Witcher 3), from Warren Spector (Deus Ex) to Muriel Tramis (Méwilo), each and every one of them explores the same question: 'Why do you create video games?' Their answers, at times intimate and often astonishing, reflect the immense diversity within the world of video gaming. PUBLICATION DETAILS OTHER NAMES POURQUOI FAITES-VOUS DES JEUX VIDÉO?: D

TheVideoGameLibrary
Lawyer claims lack of compliance by game makers for labels on games with loot boxes

Leon Xiao, a lawyer with the IT University of Copenhagen's Center for Digital Play, has published a report in the journal Royal Society Open Science claiming that game makers are not compliant with mandates for labels on video games that include loot boxes marketed to children. In his paper, he explains what loot boxes are, outlines the harm they can cause to children and their families and argues that game makers should be pressured to display warning labels on games with loot boxes.

Phys.org