As someone with a lot of hobby pen and paper RPG design experience:

How does one even design mechanics for a videogame that isn't an RPG?

#GameDevProblems

Bob: "I want to write a scene that takes place in a grocery store"

Also Bob: "But that means I'd need to commission a grocery store background, which means money"

Also also Bob: "Do I think I'll write enough scenes in a grocery store that I should commission this background? Argh maybe I'll slot it in later if I decide I do, but then I'd have to rework everything that depends on this scene now..."

Can we just have infinite money to commission art please? 😬​

#GameDev #GameDevProblems #DaddyDatingGame

"Level design is 5% designing a level, 15% communication, and 80% finding the one tick box that breaks everything if you don't tick it"
#OverheardInTheOffice #GameDevProblems #GameDev

My #LinkedIn page: senior game designer with tons of experience creating non-combat quest content, crafting and housing systems in MMOs

Recruiters: you are desperately needed to make compelling combat and arena layouts on this single-player Dark Souls spiritual successor

🤔🙄

#GameDevProblems #GameDev

Huzah, Raylib is back to working again on my #Linux machine. Woo! #GameDevProblems #IndieGameDev
I was even thinking of writing a blog post on it because the range of shit I figured out is not documented anywhere and I haven't seen any tips out there regarding the #optimization of #navigation #invokers. I just feel so discouraged now because I don't wanna share something that's actually useless or bad to even attempt to use. Yaknow? #GameDevProblems #UnrealEngine

Another Wednesday means another indie dev log! This week I talk about the changes I’ve made and give advice to others on what not to do.

Hope you enjoy!

Go ahead, change your game | Dev Log
https://youtu.be/gfS8bIFmv7o

#IndieDev #GameDevProblems

Go ahead, change your game | Dev Log

YouTube
This is very true, exclusivity clauses are the first thing I look for when I approach a new contract. Either it goes, or I go.
https://www.vice.com/en/article/g5va43/noncompete-contracts-video-game-industry
#gamedev #GameDevProblems
How Restrictive Contracts Stifle and Control Creativity in the Video Game Industry

Noncompete contracts that restrict where people can work are only the start. Companies also own everything you make, and developers are tiring of it.

Sometimes, working in the games industry is super hard.
Weirdly enough, I spend most of my time trying to advocate for the player experience and using the code of gameplay to tell a narrative.

But nowadays, people are either not understanding the concept of "gameplay" or challenge, and are too focused on doing cutscene tondo exposition. And then "add a puzzle here and there"...

Is there a single game company/studio that actually knows how to make games?

#GameDevProblems #GameDev #GameDesign #NarrativeDesign

Why aren’t you making your game? What’s stopping you? This week I dig into a very important issue:

https://youtu.be/defx7e7RRxg

#GameDevProblems #IndieDev

Why aren't you making your game? The Procrastination Problem | Devlog

YouTube