DAY 29 - RANDOMISER
I used Phase Plant to create a bunch of different textures.
I then imported the 91 resulting files into Wwise and used
a few Random Containers to bring to life the soundscapes of an alien planet!
#noisevember25 #gameaudio #wwise #audiokinetic #scifi #gamedev #indiedevRandomiser | #Noisevember25 - ...
Randomiser | #Noisevember25 - Day 29
YouTubeFINALLY updated my WWISE. Finishing a few projects in a few weeks and then (hopefully) back to training.
#audiokinetic #wwise
#composer #sounddesigner #gaming

Audiokinetic、あらゆるゲームで使用できるSFXライブラリ「Strata」の最大かつ最も汎用性の高いコレクション「Physics」をリリース
クロスプラットフォーム対応オーディオソリューションのプロバイダーAudiokineticは、あらゆるゲームで使用できる、最大かつ最も汎用性の高い「Strata」コレクション「Physics(フィジックス)」をリリースしたと発表しました。
GameBusiness.jpFinally, my first concrete foray in middleware audio for video games. A post about how I speed up the process of creating folders in a filesystem that mirrors a large number of Switches in a Wwise project.
Done on macOS with GNU bash.
https://minutestomidnight.co.uk/blog/create-local-folders-matching-a-wwise-switch-group-content/
#VideoGames #GameAudio #Wwise #Audiokinetic #bash #macOS
Minutes to Midnight - Quickly create local folders matching the content of a Wwise Switch Group
While working on a test project based on a video series by Cujo Sounds called ‘Setting up a AAA Wwise project’, I envisioned a method to speed up the process.