2026 will be "one of the biggest years in the history" of co-op ghosthunting game Phasmophobia

https://fed.brid.gy/r/https://www.eurogamer.net/2026-will-be-one-of-the-biggest-years-in-the-history-of-co-op-ghosthunting-game-phasmophobia

DAY 29 - RANDOMISER I used Phase Plant to create a bunch of different textures. I then imported the 91 resulting files into Wwise and used a few Random Containers to bring to life the soundscapes of an alien planet! #noisevember25 #gameaudio #wwise #audiokinetic #scifi #gamedev #indiedev

Randomiser | #Noisevember25 - ...
Randomiser | #Noisevember25 - Day 29

YouTube

FINALLY updated my WWISE. Finishing a few projects in a few weeks and then (hopefully) back to training.

#audiokinetic #wwise
#composer #sounddesigner #gaming

Audiokinetic、あらゆるゲームで使用できるSFXライブラリ「Strata」の最大かつ最も汎用性の高いコレクション「Physics」をリリース
https://www.gamebusiness.jp/article/2023/08/17/22081.html
#gamebusiness #ゲーム開発 #企業動向 #人材育成 #産業政策 #イベント_セミナー #Audiokinetic #サウンド #ライブラリ
Audiokinetic、あらゆるゲームで使用できるSFXライブラリ「Strata」の最大かつ最も汎用性の高いコレクション「Physics」をリリース

クロスプラットフォーム対応オーディオソリューションのプロバイダーAudiokineticは、あらゆるゲームで使用できる、最大かつ最も汎用性の高い「Strata」コレクション「Physics(フィジックス)」をリリースしたと発表しました。

GameBusiness.jp

Finally, my first concrete foray in middleware audio for video games. A post about how I speed up the process of creating folders in a filesystem that mirrors a large number of Switches in a Wwise project.

Done on macOS with GNU bash.

https://minutestomidnight.co.uk/blog/create-local-folders-matching-a-wwise-switch-group-content/

#VideoGames #GameAudio #Wwise #Audiokinetic #bash #macOS

Minutes to Midnight - Quickly create local folders matching the content of a Wwise Switch Group

While working on a test project based on a video series by Cujo Sounds called ‘Setting up a AAA Wwise project’, I envisioned a method to speed up the process.