B-side gaming zine #9 last one for now (news, emulation, horror, humor)

Welcome

This is going to be the last one. The interest in these has dropped a lot, so for now I am putting this project on pause. I might try again sometime next year, but I am not sure.

In this issue we have the usual indie gaming news, an article on emulation (the winner of the poll I did last time, with 2 votes vs. the other options that got 0 votes), horror and Day of the Dead game recommendations, top 10, and humor.

Enjoy.

News

Open Source game news

Phantom Overload 0.5 (2025-09-13)


Gameplay

A single player swarm-based first-person shooter where the player is pursued by phantoms and must take them out with a pistol. The game currently features an urban and forest environment, with placements procedurally generated.

Link

Highlights:

  • Game setup menu for picking world type and game mode, plus a quickplay button to skip it
  • New world type: Darkness
  • 3 game modes (standard, simple, walking sim) instead of 1
  • Ammo mechanics for the standard game mode
  • Gun model redesign
  • Phantom proximity effects now grow exponentially, hopefully giving a bit more time before becoming too strong

Other fixes and adjustments include:

  • Project upgraded to Godot 4.4
  • Settings are now in proper English
  • Staring at your killer now happens quickly rather than instantly
  • Player position included in debug info display
  • Changed how the exposure (brightness) option is implemented
  • Fixed nearest phantom search creating orphan nodes

Anagramarama 0.9 (2025-10-05)


Anagramarama

Anagramarama is a simple wordgame in which one tries to guess all the different permutations of a scrambled word which form another word within the time limit. Guess the original word and you move on to the next level.

Link

AAAAXY 1.6.301 (2025-10-17)


Gameplay

Platforming game with strange geometry. Explore and get lost in a colorful world of puzzles and labyrinths.

Changes since v1.6.288:

Level: fix softlock in Moebius Tape found by SamiSchach. Engine: update modules.

Link

Indie game news

Outside The Blocks Launches Update Demo With Release Date Info

  • Outside The Blocks launches new demo with expanded diorama-building features and cozy gameplay.
  • Official release date set for November, offering players full creative control in a medieval sandbox.
  • No missions or competition—design anything from simple farms to intricate castles in a relaxing environment.
  • Share finished dioramas with advanced photo mode, weather options, and life-like animations for each creation.

Link

Lunchbreak Tactics Confirmed For Early Access This Year

  • Lunchbreak Tactics enters Steam Early Access in 2025 with a free demo available now.
  • This roguelite auto battler card game is set inside a quirky, competitive supermarket.
  • Pick your hero and two decks to create dynamic strategies and challenge fellow employees.
  • Asynchronous multiplayer lets you play Lunchbreak Tactics anytime, at your own pace.

Link

Guide Lost Souls As a Raven In The Afterlife In Voron

  • Play as a raven guiding lost souls through a Norse-inspired afterlife in Voron, coming November 2025.
  • Experience unique flight mechanics with evolving controls and even a dedicated croak button for immersion.
  • Uncover a rich story about life, death, and Ragnarok, complete with hidden secrets to discover.
  • Learn the mysterious Souls Language by interacting with NPCs and exploring the atmospheric open world.

Link

Farthest Frontier Confirms Version 1.0 Release Date

  • Farthest Frontier 1.0 launches October, ending years of Early Access development.
  • Guide settlers to build a thriving town with over 190 buildings and a vast tech tree.
  • Experience deep farming mechanics, realistic disease, and fully customizable difficulty.
    • Enjoy randomly generated maps, advanced simulation, and full mod support via Steam Workshop.

Link

Kaiju Cleanup Announced During Tokyo Game Show 2025

  • Kaiju Cleanup announced at Tokyo Game Show 2025, coming to Steam with a targeted 2026 release date.
  • Play as a specialist cleaner tasked with removing monstrous kaiju remains after epic city battles.
  • Use unique tools to slice, slurp, and sanitize hazardous kaiju corpses while surviving dangerous zones.
  • Upgrade your gear, customize your base, and uncover secrets as you turn monster messes into money.

Link

Try a Demo of a New Horror Game About People Disappearing in Sleep


Horror


Nightmare


Creepy

A free demo for a surreal horror game from the director of Spec Ops: The Line is now available on Steam.

Link

A New Turn-Based Game Mixes Warhammer and XCOM – Demo Available


Ready for battle


Spaceship gun thing

This new strategy game called Menace blends the scale of Warhammer with the tactical depth of XCOM.

Link

Master Lemon: The Quest For Iceland Confirmed For November Launch

  • Master Lemon: The Quest for Iceland launches Nov 4, 2025 on PC and all major consoles.
  • Try the free Steam demo now and watch the new trailer ahead of the official release date.
  • Embark on a heartwarming linguistic adventure inspired by true events and real friendships.
  • Solve puzzles using over 25 languages and explore a rich pixel-art world of diverse cultures.

Link

Strange Seed is an evolution-themed action-RPG inspired by Spore

Strange Seed is directly inspired by the creature stage from Spore. Though instead of forming you own creature like a ball of clay, you’ll utilize various real-world animal parts. Players can use any DNA they come across, swapping body parts to gain new abilities. A total of seven slots can be swapped around, with over 30 full creatures, which equals over 10 million possible combinations.

Link

Chess Dungeon Crawler


It looks interesting

Below the Crown is an upcoming early access game by Misfits Attic, the folks behind 2016’s Duskers. It’s a combination of a roguelike dungeon crawler and chess: Your characters are chess pieces, who follow the rules of the traditional game, but the board is a dungeon, full of walls and hazards. You have to get your king to a door to the next room of the dungeon, using them and other pieces you play via cards to capture the enemy pieces or put the enemy king in check.

Link

A Storied Life: Tabitha Launches Free Demo On Steam


A Storied Life: Tabitha

  • A Storied Life: Tabitha releases a free playable demo on Steam ahead of its 2026 PC launch.
  • Experience a narrative puzzle game about sorting memories and telling a loved one’s life story.
  • Pack, organize, and make choices about which objects to keep, sell, or discard in a family home.
    • Each item unlocks words to complete memoirs, letting you shape the direction of the narrative.

Link

Berserk B.I.T.S Is A New Idle RPG Inspired By The Mega Man Battle Network Series


Yeah, I can see the Megaman network vibes

A new indie game inspired by the Mega Man Battle Network series is set to launch next month on Steam.

BerserkBoy Games’ Berserk B.I.T.S is being described as an “an idle-rpg, auto-battler, chip-collecting game” and is a spin-off to the 2024 title Berserk Boy.

Link

1998: The Toll Keeper Story Announces Late October Release

  • 1998: The Toll Keeper Story launches on Steam in late October, blending narrative simulation and survival.
    • Play as Dewi, a pregnant toll keeper making tough moral choices in the unstable country of Janapa.
    • Game inspired by the 1998 Asian financial crisis, focusing on everyday struggles during chaos and uncertainty.
    • Features 90s-inspired visuals and deep decision-based gameplay with significant consequences for every action.

Link

Hell Maiden Demo


Gameplay


Hell indeed

Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante’s Divine Comedy.

Link

’As Long As You’re Here’ Launches on PC October 28th - A First Person Look at Alzheimer’s

As Long As You’re Here is an emotional family drama seen through the eyes of a woman with Alzheimer’s disease. Annie and her family cope with reversed caretaking roles when she moves from her long-time home. As she unpacks her life, memories of her deceased brother and homes from her past bleed into the present.

Players share in Annie’s doubt, social isolation, and vulnerability through a mature first-person experience that centers an often neglected perspective. The game is a subtle reflection on what life with dementia might look like, as well as a story about regret, being in transit, and the complex relationships between siblings.

Link

Hand-drawn art makes this retro video game look like a moving D&D rulebook


Attack!

The Secret of Weepstone is a nostalgic tribute to classic Dungeons & Dragons.

Link

Buddy Platformer Game Windswept Arrives This November

  • Windswept is a new ‘90s-inspired buddy platformer starring a duck and a turtle team, released this November.
  • Swap between unique duck and turtle abilities, tackling over 40 stages filled with secrets and tough challenges.
  • Play Windswept solo or with a friend in co-op, mixing and matching techniques to find creative solutions.
  • A free demo is available on Steam now, letting you experience Windswept before its full launch in November.

Link

New 2D Adventure Platformer Sir Noggin Announced

  • Sir Noggin is a new 2D retro platformer inspired by classic ‘80s and ‘90s Sega games.
  • Players control a knight with a giant sword, battling through seven worlds and diverse stages.
  • The game features chiptune music, challenging bosses, and multiple power-ups to discover.
  • Created by indie dev Sinclair Strange, Sir Noggin offers nostalgia and Sega Master System style visuals.

Link

Homebrew News

Astro Climber for Sega Master System

Astro Climber is a vertically scrolling arcade action game for the SEGA Master System/Mark III console.

The Frontier Prime space station is failing and malfunctioning drones and hazards threaten you as oxygen runs out. Use your grapple hook to climb, refill oxygen, and escape before it’s too late.

Features

Addictive grapple-platforming 32 challenging stages Printable manual in different languages

Controls

D-Pad: Move/Aim/Crouch Button 1 or 2 (configurable): Jump or Shoot Grapple Hook

Link

Galactor for NES

Galactor is a simple NES game that fits the harsh limitations of a Game Genie cartridge: limited scope and very blocky graphics.
This is a simple shoot’em up. Shoot with A (you can hold it down for continued fire) to stop all the enemies before they get you.

Link

Featured article: Enulation


DOSBox emulates the command-line interface of DOS.

An emulator is hardware or software that allows one computer system (e.g., a PC), called the host, to behave similarly to another computer system called the guest (e.g., a gaming console). An emulator typically enables the host system to run software (e.g., a game) or use peripheral devices designed for the guest system. In other words, emulation refers to the ability of a computer program (computer hardware) to emulate (or mimic) another program or device.

Most emulators just emulate a hardware architecture—if operating system firmware or software is required for the desired software, it must be provided as well (and may itself be emulated). Both the OS and the software will then be interpreted by the emulator, rather than being run by native hardware.

Since at least the 90s, many video game enthusiasts have used emulators to play classic (and/or forgotten) video games from the 80s using the games’ original 80s machine code and data, which is emulated by a current-era system.


Nesticle early NES emulator

Besides playing old games, emulation is often used in digital preservation to combat obsolescence. Emulation focuses on recreating an original computer environment (e.g., a 386 computer running DOS), which can be time-consuming and very difficult to achieve but valuable because of its ability to maintain a closer connection to the authenticity of the digital object. Emulation addresses the original hardware and software environment of the digital object and recreates it on a current machine. The emulator allows the user to have access to any kind of application or operating system on a current platform, while the software runs in the same way as its original computer system.

A hardware emulator is an emulator that takes the form of a hardware device. Examples include the DOS-compatible hardware card installed in some 1990s-era Macintosh computers like the Centris 610 or Performa 630 that allowed them to run personal computer (PC) software programs.

Benefits of emulation


Bleem, a commercial PlayStation emulator that improved upon game graphics

  • Potentially better graphics quality than the original hardware, especially for games.
  • Potentially additional features original hardware didn’t have.
    (e.g., save states)
  • Emulators can maintain the original look, feel, and behavior of the digital object, which is just as important as the digital data itself.
  • Despite the original cost of developing an emulator, it may prove to be the more cost-efficient solution over time. Many emulators have already been developed and released under the GNU General Public License through the open-source environment, allowing for wide-scale collaboration.
  • Emulators allow software exclusive to one system to be used on another. For example, a PlayStation 2 exclusive video game could be played on a PC using an emulator. This is especially useful when the original system is difficult to obtain or incompatible with modern equipment (e.g., old video game consoles that connect via analog outputs may be unable to connect to modern TVs, which may only have digital inputs).

Obstacles


Primal Rage, efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method.

  • Intellectual property—Many technology vendors implemented non-standard features during program development in order to establish their niche in the market while simultaneously applying ongoing upgrades to remain competitive. While this may have advanced the technology industry and increased vendors’s market share, it has left users lost in a preservation nightmare with little supporting documentation due to the proprietary nature of the hardware and software.
  • Emulators are often used as a copyright infringement tool since they allow users to play video games without having to buy the console and rarely make any attempt to prevent the use of illegal copies. This leads to several legal uncertainties regarding emulation and leads to software being programmed to refuse to work if it can tell the host is an emulator; some video games, in particular, will continue to run but not allow the player to progress beyond some late stage in the game, frequently appearing to be faulty or just extremely difficult. These protections make it more difficult to design emulators since they must be accurate enough to avoid triggering the protections, whose effects may not be obvious.
    -Emulators require better hardware than the original system has.

Old computer emulators


VICE emulating Commodore 64

Old computer emulators open the door to experiencing classic systems like the Commodore 64, Amiga, Apple II, and MS-DOS computers on modern hardware.
The most popular is maybe DOSBox, which lets you run old MS-DOS programs on modern computers. Other popular emulators are for old home computers, like VICE for Commodore 64 and WinUAE for Amiga.

Video game console emulator


ZNES an early SNES emulator

A video game console emulator is a type of emulator that allows a computing device, such as a PC or a smartphone, to emulate a video game console’s hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass the limitations of the original hardware, such as broader controller compatibility, greater performance, clearer quality, easier access to memory modifications (like GameShark), and one-click cheat codes and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rarer consoles.

By the mid-1990s, personal computers had progressed to the point where it was technically feasible to replicate the behavior of some of the earliest consoles entirely through software, and the first unauthorized, non-commercial console emulators began to appear. These early programs were often incomplete, only partially emulating a given system, resulting in defects. Few manufacturers published technical specifications for their hardware, which left programmers to deduce the exact workings of a console through reverse engineering. Nintendo’s consoles tended to be the most commonly studied, for example, the most advanced early emulators reproduced the workings of the Nintendo Entertainment System, the Super Nintendo Entertainment System, and the Game Boy. Programs like Marat Fayzullin’s iNES, VirtualGameBoy, Pasofami (NES), Super Pasofami (SNES), and VSMC (SNES) were the most popular console emulators of this era. Curiosity was also Yuji Naka’s unreleased NES emulator for the Genesis, possibly marking the first instance of a software emulator running on a console.

The rise in popularity opened the door to foreign video games and exposed North American gamers to Nintendo’s censorship policies. This rapid growth in the development of emulators in turn fed the growth of ROM hacking and fan translation. The release of projects such as RPGe’s English-language translation of Final Fantasy V drew even more users into the emulation scene.

Emulation used officially by companies

Due to the high demand for playing old games on modern systems, consoles have begun incorporating emulation technology. The most notable of these is Nintendo’s Virtual Console. Originally released for the Wii but present on the 3DS and Wii U, Virtual Console uses software emulation to allow the purchasing and playing of games for old systems on this modern hardware. Though not all games are available, the Virtual Console had a large collection of games spanning a wide variety of consoles. The Virtual Console’s library of past games consisted of titles originating from the Nintendo Entertainment System, Super NES, Game Boy, Game Boy Color, Nintendo 64, Game Boy Advance, Nintendo DS, and Wii, as well as Sega’s Master System and Genesis/Mega Drive, NEC’s TurboGrafx-16, and SNK’s Neo Geo. The service for the Wii also included games for platforms that were known only in select regions, such as the Commodore 64 (Europe and North America) and MSX (Japan), as well as Virtual Console Arcade, which allows players to download video arcade games. Virtual Console titles have been downloaded over ten million times. Each game is distributed with a dedicated emulator tweaked to run the game as well as possible.

Until the 4.0.0 firmware update, the Nintendo Switch system software contained an embedded NES emulator, referred to internally as “"flog"”, running the game Golf (with motion controller support using Joy-Con). The Easter egg was believed to be a tribute to former Nintendo president Satoru Iwata, who died in 2015: the game was only accessible on July 11 (the date of his death), Golf was programmed by Iwata, and the game was activated by performing a gesture that Iwata had famously used during Nintendo’s video presentations. It was suggested that the inclusion of Golf was intended as a digital form of omamori—a traditional form of Japanese amulets intended to provide luck or protection. As part of its Nintendo Switch Online subscription service, Nintendo subsequently released an app featuring an on-demand library of NES titles updated regularly. The app features similar features to Virtual Console titles, including save states, as well as a pixel scaler mode and an effect that simulates CRT television displays.

Due to differences in hardware, the Xbox 360 is not natively backwards compatible with original Xbox games. However, Microsoft achieved backward compatibility with popular titles through an emulator. On June 15, 2015, Microsoft announced the Xbox One would be backwards compatible with the Xbox 360 through emulation. In June 2017, they announced Xbox original titles would also be available for backwards compatibility through emulation, but because the Xbox original runs on the x86 architecture, CPU emulation is unnecessary, greatly improving performance.

The PlayStation 3 uses software emulation to play original PlayStation titles, and the PlayStation Store sells games that run through an emulator within the machine. In the original Japanese and North American 60 GB models, original PS2 hardware is present to run titles; however, all PAL models and later models released in Japan and North America removed some PS2 hardware components, replacing them with software emulation working alongside the video hardware to achieve partial hardware/software emulation. In later releases, backwards compatibility with PS2 titles was completely removed along with the PS2 graphics chip, and eventually, Sony released PS2 titles with software emulation on the PlayStation Store.

Commercial developers have also used emulation as a way to repackage and reissue older games on newer consoles in retail releases. For example, Sega has created several collections of Sonic the Hedgehog games. Before the Virtual Console, Nintendo also used this tactic, such as Game Boy Advance re-releases of NES titles in the Classic NES Series.


NES classic edition

Additionally, emulation has been used in official retro gaming consoles like the NES / Snes Classic and Sega Genesis (Mega Drive) Mini consoles.

Sources: Wikipedia, Emulation wiki

Game recommendations

*10 ‘Horror/Halloween/Day of the dead’ Games *

1.Crow Country

The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them

2. Amnesia: The Bunker

Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.

3. Inscryption

Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards.

4. SOMA

From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.

5. Saturnalia

A Single-Player Survival Horror Adventure: play as a cast of characters exploring an isolated village haunted by an ancient ritual—but beware, its labyrinthine roads will change each time you lose all your characters.

6. Mundaun

Mundaun is a lovingly hand-penciled horror tale set in a dark, secluded valley of The Alps. Explore various areas full of secrets to discover, survive hostile encounters, drive vehicles, fill your inventory, and solve a variety of handcrafted puzzles.

7. The Midnight Walk

Follow The Midnight Walk in a dark adventure from the minds behind Lost in Random. Befriend a lost lantern creature and light your way through a world of wonder and terror. Outsmart monsters and marvel at details in a landscape handcrafted with real clay and animated in a stop motion style.

8. PAGER

PAGER is a 1-bit 3D Kafkaesque experience in a 90s building.
Obey the pager to survive and climb the corporate ladder.

9. Kulebra and the Souls of Limbo

A soulful mystery awaits in Kulebra and the Souls of Limbo, the enchanting and heart-warming adventure where death is just the beginning of the journey.

From the colors and the characters, to the puzzles and exploration, Kulebra and the Souls of Limbo is a warm and wonderful trip through a vibrant Latin American-flavored world known as Limbo, interwoven with humor, heart and just a little bit of darkness.

10. Day of the Dead: Solitaire Collection

Dive into this chilling Solitaire adventure and experience the vibrant Dia de los Muertos as you decorate a cemetery to welcome souls from the Land of the Dead.

Free Game Python Mythix Part 1

Mythix is another text based adventure like python game where you explore a spooky forest where it is always night.
When you reach the end the game will save the progress that can imported into the second part of the game in the future. This functionality however does not work when use an online python interpreter.

import json def title(name): if name == "": name = input(" Enter your name: ") print("\n███╗ ███╗██╗ ██╗████████╗██╗ ██╗██╗██╗ ██╗\n" "████╗ ████║╚██╗ ██╔╝╚══██╔══╝██║ ██║██║╚██╗██╔╝\n" "██╔████╔██║ ╚████╔╝ ██║ ███████║██║ ╚███╔╝ \n" "██║╚██╔╝██║ ╚██╔╝ ██║ ██╔══██║██║ ██╔██╗ \n" "██║ ╚═╝ ██║ ██║ ██║ ██║ ██║██║██╔╝ ██╗\n" "╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝╚═╝╚═╝ ╚═╝\n") print(f" Welcome {name}") print(" You arrive with the bus at the spooky Moonshadow woods.") print("The forest of eternal night.") print(" People from all over the world come here seeking adventure.") print(" Some find love, others fortune, while others never") print(" come out again.\n") print(" Now it is your turn to explore it. What will you find?") print(" Can you find out the secret of the forest?") print(" Enter 1: To continue, Press 0 to exit") return name def ending1(color, reset): print(color) print(" The forest seems to spooky for you.") print(" you decide to give up and return home.\n") print(" Press Enter") print(reset) return False def ending2(color, reset): print(color) print(" The ground shakes and an opening in the ground appears.") print(" You enter the opening and the ground closes above you.") print(" End of Part 1. To be continued!") print(" Score saved. You can use the save,json file to") print(" import the score into the second part of the game.") print(" Press enter to exit.") return False def forest_one(green, reset): print(green) for i in range(16): if i <= 8: spaces = 9 - i stars = i * 2 print(" " * spaces, end="") print("*" * stars, end="") print("\b" * 2, end="") print(" " * (18 - stars), end="") print("*" * stars, end="") print(" " * (18 - stars), end="") print("*" * stars, end="") print("\b" * 2) if i > 8: print(" " * 6, end="") print("####", end="") print(" " * 13, end="") print("####", end="") print(" " * 14, end="") print("####") print(reset + " You are at the forest entrance. Exits: 'N' and 'S'.") print(" West and East there is too thick vegetation to pass through.\n") return True def forest_two(green, reset): print(green) for i in range(16): if i <= 8: spaces = 9 - i stars = i * 2 print(" " * spaces, end="") print("*" * stars, end="") print("\b" * 2, end="") print(" " * (18 - stars), end="") print("*" * stars, end="") print("\b" * 2) if i > 8: print(" " * 6, end="") print("####", end="") print(" " * 13, end="") print("####") print(reset + " There is less density among the trees here. Exits: 'N' and 'S'.") print(" West and East there is too thick vegetation to pass through.\n") return True def forest_three(green, reset): print(green) for i in range(16): if i <= 8: spaces = 9 - i stars = i * 2 print(" " * spaces, end="") print("*" * stars, end="") print("\b" * 2, end="") print(" " * (18 - stars), end="") print("*" * stars, end="") print(" " * (18 - stars), end="") print("*" * stars, end="") print("\b" * 2) if i > 8: print(" " * 6, end="") print("####", end="") print(" " * 13, end="") print("####", end="") print(" " * 14, end="") print("####") print("/" * 60) print(" N") print("W + E") print(" S") print(reset, "You are in deep in the forest. Exits: 'N' and 'S'.") print(" West and East there is too thick vegetation to pass through. \n") return True def forest_four(green, reset): print(green) print("/" * 60) print("/" * 60) print(reset + " You are at a clearing with green grass. Exits: 'N' and 'S'.") print(" West and East there is too thick vegetation to pass through.\n") return True def forest_five(green, reset): print("_________________________") print("| |") print("| . . . . . . . . . . .|") print("| . . . . . . . . . .|") print("| . . . . . . . . .|") print("| . . . . . . . .|") print("| . . . . . . .|") print("| . . . . . .|") print("| . . . . .|") print("| . . . .|") print("| . . .|") print("| . .|") print("| .|") print("|X | ? [ E - = ? # O ? Ö|") print("-------------------------") print(green) print("/" * 60) print(reset + "You are at a clearing with green grass. Exits: 'S'.\n In the middle there is a slab stone " "standing with some\n symbols on it.") print(" Vegetation blocks West, East, and North exits.") print(" Enter 'E' to examine the slab.\n") return True def main(): print() # variables loop = True room = 'title' info = "" game_score = 0 name = "" direction = "n" # Colors color = '' green = '\033[32m' yellow = '\033[33m' blue = '\033[34m' red = '\033[31m' reset = '\033[m' inventory = [] items_by_searching = { 'f2': "", 'f4': "coin-'Ø'", 'f3': "coin-'L'", } colors = { "f1": green, "f2": green, "f3": green, "f4": green, "f5": green, "exit": blue, "end": blue, } rooms = { "f1": forest_one, "f2": forest_two, "f3": forest_three, "f4": forest_four, "f5": forest_five, "exit": ending1, "end": ending2, } move_south = { "f1": "exit", "f2": "f1", "f3": "f2", "f4": "f3", "f5": "f4", } move_north = { "f1": "f2", "f2": "f3", "f3": "f4", "f4": "f5" } no_action_rooms = [ 'exit', 'title', 'end', ] search = { "f2": " You saw something shiny in a nest 'Up' on a tree.", "f3": " You found a metal object that looks like a coin.\n With 'L' symbol on it.", "f4": " You found a metal object that looks like a coin.\n With 'Ø' symbol on it.", } # Main game loop while loop: if room == 'title': name = title(name) print("*" * 60) print(f" Name: {name}", end="") space = 45 - len(name) print(" " * space, end="") print(f"Score: {game_score}") if room in rooms: loop = rooms[room](color, reset) if room not in no_action_rooms: print(green) if direction == "n": print(" ⣿⣿⣿N⣿⣿⣿") print(" ⣿W + E⣿") print(" ⣿⣿⣿S⣿⣿⣿") if direction == "s": print(" ⣿⣿⣿S⣿⣿⣿") print(" ⣿E + W⣿") print(" ⣿⣿⣿N⣿⣿⣿") print(reset) print(" Enter the letters corresponding exits to go there.") print(" Enter 'F' to search, Enter 'I' for Inventory") print(yellow + info + reset) info = "" print("*" * 60) command = input(" Command: ") command = command.lower() if command == "0": loop = False if command == "1" and room == "title": room = "f1" if command == "f": info = " You searched the area but found nothing." if room in search: if items_by_searching[room] not in inventory: info = search[room] if room == 'f2' and "coin-'‡'" in inventory: info = " You searched the area but found nothing." if room in items_by_searching and room != 'f2': inventory.append(items_by_searching[room]) game_score += 1 if command == "u" or command == "up": if room == "f2": if "coin-'‡'" not in inventory: info = " You climbed up a tree found a coin.\n With an '‡ symbol on it',\n you climbed down again" inventory.append("coin-'‡'") game_score += 1 if command == "e" and room == "f5": if "coin-'Ø'" in inventory and "coin-'L'" in inventory and "coin-'‡'" in inventory: print(" A stone slab with dots and symbols. The are some kind of coin shaped slots.") print(" Insert the coins in the right order comma separated.") print(" For example 1,2,3") print(" 1-coin-Ø, 2-coin-L, 3-coin-‡") puzzle = input("Enter coin order: ") if puzzle == "2,3,1" or puzzle == "2,3,1,": game_score += 5 data_to_save = { "name": name, "game_score": game_score, } with open('ms1.json', 'w') as sv: json.dump(data_to_save, sv) room = "end" else: info = " The stone shakes for a moment and then the coins fall out of the slots." else: info = " A stone slab with dots and symbols. It seems some symbols are missing." if command == 's': if room in move_south: direction = 's' room = move_south[room] if command == 'n': if room in move_north: direction = 'n' room = move_north[room] if command == "xyzzy": info = " You hear a loud noise and strange symbols appear in the air\n █ ██ ██\n ██ ▓▓ ██ ██ ▓▓\n" \ "\n you have been teleported to forest entrance." game_score += 10 room = "f1" if command == 'i': print("*" * 60) print(" Inventory: ") print(red, inventory, reset) if room in colors: color = colors[room] main()

TOP 10

Top 10 indie games of all time based on votes Bside gaming community.

Note: Downvotes are ignored and only games that are directly linked to the community, links to game reviews or news on another site are not counted.

1. Noita

Noita is a magical action rogue-lite set in a world where every pixel is physically simulated.

2 Tiny Glade

Tiny Glade is a small diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins. Explore gridless building chemistry as the game adorns your glades with procedural detail. No management, combat or goals: just kick back and turn forgotten meadows into lovable dioramas.

3. Sea of Stars

Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

4. ANIMAL WELL

Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.

5. Shattered Pixel Dungeon

6 CSS Clicker

A game made entirely in HTML and CSS about building a website you can actually customize in-game

7. Look Mum No Computer

Brace yourself for a wild ride where music meets mayhem! Look Mum No Computertakes you to the quirky, pixel-art universe of Soldersworth in this twin-stick shooter action-RPG. Join Sam and his synthesizer sidekick, Kosmo, as you battle rogue machines and fix them from the inside — one electrifying beat at a time!

8. Don’t Starve Together

Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don’t Starve.

9. The Messenger(https://store.steampowered.com/app/764790/The_Messenger/)

As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.

10. Tuxemon

completely open source monster fighting RPG. Capture and battle monsters against others!

Corner of Fun

Jokes

  • How does a computer get drunk? It takes screenshots!
  • Playing a horror game with headphones on is a great way to ensure your neighbors think you’re being murdered.
  • Why don’t spiders play video games? Because they prefer web design!
  • What’s a game developer’s favorite fruit pie? The Raspberry Pi!

INIDIE’D

https://piefed.social/c/Bside/p/1412170/b-side-gaming-zine-9-last-one-for-now-news-emulation-horror-humor

Yeah, the SAA1099P with its 6 voices opens up a lot of musical possibilities! It can sort of be considered to be very similar to using two AY chips as its capabilities are very similar. It's the soundchip I've listened to most over the last few decades with all my work for the SAM Coupe which had it built in.

Here's another fab #SAMCoupe music track showcasing what it can do with six channels. Here I've got the SAA1099P Soundchip Interface connected to a #RC2014 Mini and a custom ROM coded with an interrupt driver and player code for E-Tracker music from the SAM.

(For anyone interested, details / ordering of the interface -> https://2014.samcoupe.com)

#chiptune #synth #demoscene #8bit

TikTok - Make Your Day

I Came Here To Destroy Your World by Odyn1ec

🔗 https://demozoo.org/graphics/128056/

🗓️ Released in 2014 at Silly Venture 🇵🇱

#demoscene #creative #atari #8bit #2d #graphics #visuals #pixels #drawing #painting #pictures #pixelart #digitalart #computerart #art #picoftheday #pictureoftheday 😍

Great to see the SAA1099P Soundchip Interface (for #RC2014 and compatibles) in use playing some fantastic music!

▶️ https://oldbytes.space/@noisetank/115436643656024774

Here @noisetank has the track by DJM/DTA from the #SAMCoupe demo 'Slow Motion' playing on the #ZXSpectrum with the SAA1099P Interface connected via the ZX-RC Bus Adapter.

I've got the SAA1099P Interfaces in stock, ready to ship out!
🌐 https://2014.samcoupe.com

#chiptune #demoscene #retrocomputing #Z80 #8bit

Master Arts Pre-Alpha v0.2 Update - Master Arts by Orange Revolt

Hey everyone. New demo uploaded and new screenshots on the game's page. These are the new changes in Pre-Alpha v0.2. 1 . Redid the temp graphics to look polished and clean (want to make sure game look...

itch.io
Z-Thunder

Memero ~ Z-Thunder (LSDJ ~ DMG-01 direct pro-sound Gameboy) https://www.autistici.org/memero https://memero.bandcamp.com/

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