On some days, I work on one feature of my NES emulator. On other days, I make smaller fixes all over the codebase, as in this episode.
https://youtu.be/ah_TM7U5RL0

On some days, I work on one feature of my NES emulator. On other days, I make smaller fixes all over the codebase, as in this episode.
https://youtu.be/ah_TM7U5RL0

Many later NES games use MMC3. This mapper not only switches program and graphics banks but tracks how much the PPU has drawn. This helps a game split the screen for parallax or a status bar. Watch me emulate it
https://youtu.be/gsJtk8ognog


Catching up on uploading art to weasyl/FA and re-found this followup I should post here too
Nothing I like more than seeing my pixelart displayed on pet projects :>
Commission for @Purpy he set up as custom boot screen for an Anbernic RG34XXSP emulator
I kind of want my own now but I just hacked my DSi XL to play ROMs already lol
The #Atari #Atari2600, with its unpredictable video refresh cycle, must be absolute hell to write an #emulator for.
Like, how do you even map that to a modern video display?
DolphinXR - A new Dolphin Wii/Gamecube emulator fork for VR gaming
Finally a successor to the very out of date DolphinVR fork. DolphinXR is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements and in VR. - iChris4/dolphinXR
A mapper lets an NES cartridge use far more memory than the 40 KiB that the system was originally designed for. Watch me emulate a few mappers.
https://youtu.be/6r1TsBS6yxg


I wonder how typical it is to end up in an emulator inside an emulator situation.
For me that's weekly since SheepShaver utilises the internal Mac OS 68k emulator to run 68k code on PowerPC.
There are at least two emulator exclusives for DOS where other platforms don't have as good emulators for these platforms:
1. MyZ80 for CP/M
2. SIBO emulator for Psion's EPOC16 (Series 3, etc.)