1 Followers
3 Following
9 Posts
Person making things
@fontes Interesting. So it's a character model and then a bunch of independent models for the hair/hats? If so, how do you anchor the hats to the character in engine?

@alice_i_cecile @bevy

Very cool! I actually just put together a roadmap for myself to get to the point where I can contribute to the core rust gamedev community. Any input/tips from your perspective would be welcome

@fontes That's awesome. Is this using spine?
@memoriesin8bit I think you can generalize this into planning and execution. The way I think about it is that planning is itself a task that needs to be executed on. You can even do focus blocks and try to hit flow state while planning! The better you plan a project, the better you can execute on it later.
@VEXED this is actually incredible work! Really love it, well done. I’m buying just to support it. I love this kind of thing.

@guttoze I'm a musician and amateur composer/sound designer as well.

Something that comes up for me when I have good ideas for games/projects is like the high level way to approach actually building an engaging sound dynamic.

Would be nice to have clear guidance on what tools are standard, the best way to break up sounds/tracks, how to do looping properly, approaches to layering sounds and creating scenes that change feeling over time.

@dekirisu That's sick, great work. I haven't come across this project before. I can see some animal crossing influence from the Rolling Log effect.

@cjr @godotengine

Yeah I'm actually kinda hype to watch that unfold over the next few years!