I'll be sure to make more later, but that's a varied enough selection for now of stuff to put on your noggin, I think! #gamedev #indiedev #indiegame #GodotEngine #linux
@fontes That's awesome. Is this using spine?
@tytr nah, good old blender
@fontes Interesting. So it's a character model and then a bunch of independent models for the hair/hats? If so, how do you anchor the hats to the character in engine?
@tytr they're just rigged to the same skeleton. Probably not the most efficient way to go about it, but it works for what I need and it's not a pain in the ass lol