I just started my first day as a professional #opensource #rustlang #gamedev (well, engine dev) for @bevy.

Super exciting to have the bandwidth to start putting my plans into motion. I decided that I want to do a daily status update in engine-dev, and let folks track my current areas of focus using a GitHub project board.

https://github.com/orgs/bevyengine/projects/17/views/1

Today was focused on laying out my priorities and tasks, then diving straight into the thorniest project management challenges we have (see below).

Alice's Work Planning • bevyengine

Alice's Work Planning

GitHub

@alice_i_cecile @bevy

Very cool! I actually just put together a roadmap for myself to get to the point where I can contribute to the core rust gamedev community. Any input/tips from your perspective would be welcome

@tytr @bevy In terms of impact, winit, gilrs and wgpu are the most in need of contributions IMO. They're foundational and unsexy. Try your best to work with existing projects where you can: they're often surprisingly flexible as long as you can reach out as a friendly human.

But find something you love and can do sustainably: if you love audio or graphics or ECS, do that!