Pyra11

@pyramida
4 Followers
62 Following
27 Posts

Continuing work on the pixelation effect. Now with normal-based outlines.

#bevyengine #rustlang

#genuary #genuary3 My (late) submission for the Droste effect: Using #bevy and the "render to texture" mechanism to replicate the entire frame, and adding a dancing line. Took me around 3h, and i knew exactly how to approach the prompt. Don't think i'll participate much more often.

Try it online!: https://laundmo.github.io/2024-genuary3/ (resource intensive!)

#bevyengine #rust #rustlang

which lighting effects do you want? yes!

#gamedev #indiedev #bevyengine #rustlang

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