polymorph.cool

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For those who tested it: What's your experience with #GodotEngine 4.1 so far?

Could you upgrade 4.0 projects seamlessly? Any major change of behavior that's either positive or negative?

Godot 4 is still a powerful 2D game engine! The physics improvements also greatly benefit the 2D physics engine, which is now much more reliable.
The Professional by Torfi

He's the man for the job

itch.io
the fediverse should know, if it does not know already, that Anna Anthropy released a new ZZT game last month(!) and it is beautiful and clever and very fun: https://w.itch.io/jj-is-doomed
Jennifer Janowski is Doomed by anna anthropy

A ZZT spookemup

itch.io

just discovered this website that has thousands of 3d scans of plants, just the preview imagery seems super useful as potential assets in various design stuff

https://quixel.com/megascans/home?category=3D%20plant

Quixel Megascans

Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorials and resources.

Quixel Megascans

RT @fracteed
Managed to get the ascii transition effect to work between levels. Could be tweaked further, but fairly happy with it for now...

#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite

Anyone intrested in the tile set?

I've added .blend file to the repo ;)
https://github.com/P1X-in/green-way/tree/main/blender

#GameDev #IndieDev #GodotEngine #Blender

green-way/blender at main · P1X-in/green-way

Polish-Swedish Game Jam. Contribute to P1X-in/green-way development by creating an account on GitHub.

The 4 next sessions of #godot #club are announced:
http://polymorph.cool/mailing/godotclub_mail_20210325.html
It's free and open to all, what ever is your background.
CU there!
#gamedev #hacklab #brussels #libre #free #cool #workshop
@polymorphcool
godot club bruxelles - mailing 2021.03.25

RT @dennismons
Deze dude is echt inmiddels legend aan het worden. Holy sh*t wat is hij goed.
it's now possible to set "source" of #boid, +choose the shape and the initial orientation of the boids
in the right panel, you can see the params available
next step is to add "target" objects, where the boids will aim to.
#godotengine #gamedev #simulation #cpp #3d #automation #particles
@polymorphcool