Robert Kirkman & Lorenzo De Felici Announce Stacked Varient Cover Lineup For Void Rivals For Void Rivals #1
Skybound revealed the variant cover offering for Void Rivals #1, the debut issue of the new comic book series from the iconic Oblivion Song team of Robert Kirkman (Invincible, The Walking Dead) and Lorenzo De...
https://www.comiccrusaders.com/robert-kirkman-lorenzo-de-felici-announce-stacked-varient-cover-lineup-for-void-rivals-for-void-rivals-1/
#comics #image #skybound #boid rivals
Robert Kirkman & Lorenzo De Felici Announce Stacked Varient Cover Lineup For Void Rivals For Void Riv ...

Skybound revealed the variant cover offering for Void Rivals #1, the debut issue of the new

COMIC CRUSADERS, LLC
A classification of normative architectures
(2010) : Neumann, Martin
DOI: https://doi.org/10.1007/978-4-431-99781-8_1
#BOID #agents #classification #norms #review #taxonomy
#my_bibtex
Norm Internalisation in Human and Artificial Intelligence
(2010) : Neumann, Martin
DOI: https://doi.org/10.18564/jasss.1582
#ABM #BDI #BOID #agents #ai #internalisation #methods #norms #socialisation
#my_bibtex
Norm Internalisation in Human and Artificial Intelligence

Evolution of #boid module: now its time to link boids with a shader reading animate baked into textures. There is still quite a lot of work to have correct speeds and contact with ground...
videolog: https://polymorph.cool/wp-content/uploads/2021/04/swarm_of_clients.mp4
#godotengine #gamedev #swarm #flock #shoppingmall #agents
@polymorphcool
#boid behaviour editor on its way!
@crickxson ce dont je te parlais l'autre jour: l'organisation de panneaux de contrôle, un gros kif :)
#gamedev #godotengine #dev #gui
in #boid module, i'd like to be able to define the way agents reacts. To do so, i defined a test/action chain (a behaviour)
the test editor is almost done, i think that previewing the actual code executed is useful for developers :)
#godot #gamedev #dev #logic #automation #ifthenelse
a good-level nightmare in #boid module: make several particle system interact together
lots to be done till the end of this month, but i'm happy that performances are not so bad
https://vimeo.com/524000091
#godotengine #dev #gamedev #particles
@polymorphcool
boids #devlog 03

Vimeo
thanks to a smart nesting of objects, #boid sources can compute the closest targets for each boid and send it to it
#gamedev #godotengine #simulation #3d
@polymorphcool
just finished implementation of targets for #boid
#godotengine #gamedev #simulation #crowd #sheep #herd
@polymorphcool
it's now possible to set "source" of #boid, +choose the shape and the initial orientation of the boids
in the right panel, you can see the params available
next step is to add "target" objects, where the boids will aim to.
#godotengine #gamedev #simulation #cpp #3d #automation #particles
@polymorphcool