I just published a post mortem article about the interactive mapping i made for the Penpot Fest 2025
https://surreal.asturnazari.com/2025/12/01/penpots-whac-a-mappole-a-floss-interactive-mapping/
| web | https://surreal.asturnazari.com |
| miniature models | https://pixelfed.de/surreal |
| gamedev | @surreal |
I just published a post mortem article about the interactive mapping i made for the Penpot Fest 2025
https://surreal.asturnazari.com/2025/12/01/penpots-whac-a-mappole-a-floss-interactive-mapping/
you can read an interview about it in The Penpot Brief:
https://www.linkedin.com/pulse/you-keep-control-tools-project-penpotdesign-uvpvf/
This saturday we'll be in Madrid at the #DescubreXR eventos, showing the new #Audiogames prototype, this time done in #GodotEngine.
Come to try it!
Este sábado estaremos en el evento #DescubreXR en Madrid, mostrando el Nuevo prototipo de #AudiogamesXR, esta vez hecho en #GodotEngine.
Ven a probarlo!
@podcastlinux
Copiar y pegar funciona con los atajos:
Mays + Ctrl + C
Mays + Ctrl + V
Ctrl + C esta reservado para cancelar lo que se esté ejecutando en esa terminal
This last month I really enjoyed prototyping this little #VR game with #GodotEngine 🕹️🏖️🚣🐷🐷🐷🐷🐷
Did you like our #savethedate for the event of the year? Penpot Fest!
We made these cool animations with @Blender and with the help of The Master Carlos Padial, @surreal
Do you like it?
This is how the shader code with textures looks:
I'm using ShaderFunction-Extras Addon for some helper functions like remap
An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders - GitHub - paddy-exe/ShaderFunction-Extras: An addon with a lot of helpful functions for Godot 4.0 to use in ...
And adding some textures to the shader: