Carlos Padial / Surreal

@carlosPadial
15 Followers
28 Following
34 Posts
Visual Craftsman · Creative Coder
webhttps://surreal.asturnazari.com
miniature modelshttps://pixelfed.de/surreal
gamedev@surreal

I just published a post mortem article about the interactive mapping i made for the Penpot Fest 2025

https://surreal.asturnazari.com/2025/12/01/penpots-whac-a-mappole-a-floss-interactive-mapping/

#godotengine #blender #inkscape #penpot

Penpot’s Whac-A-Mappole: a FLOSS interactive mapping. (en) – carlos padial

you can read an interview about it in The Penpot Brief:

https://www.linkedin.com/pulse/you-keep-control-tools-project-penpotdesign-uvpvf/

"If you keep control of the tools, you keep control of the project"

Sure, watching is fun. But playing brings real excitement.

This saturday we'll be in Madrid at the #DescubreXR eventos, showing the new #Audiogames prototype, this time done in #GodotEngine.

Come to try it!

Este sábado estaremos en el evento #DescubreXR en Madrid, mostrando el Nuevo prototipo de #AudiogamesXR, esta vez hecho en #GodotEngine.

Ven a probarlo!

This last month I really enjoyed prototyping this little #VR game with #GodotEngine 🕹️🏖️🚣🐷🐷🐷🐷🐷

https://vimeo.com/840035747

Pig Rescue (vr game prototype)

Vimeo

Did you like our #savethedate for the event of the year? Penpot Fest!

We made these cool animations with @Blender and with the help of The Master Carlos Padial, @surreal
Do you like it?

#b3d

#GodotEngine #shaders

This is how the shader code with textures looks:

I'm using ShaderFunction-Extras Addon for some helper functions like remap

https://github.com/paddy-exe/ShaderFunction-Extras

GitHub - paddy-exe/ShaderFunction-Extras: An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders

An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders - GitHub - paddy-exe/ShaderFunction-Extras: An addon with a lot of helpful functions for Godot 4.0 to use in ...

GitHub

#GodotEngine #shaders

And adding some textures to the shader:

Now learning how to setup the same inside #GodotEngine

https://vimeo.com/812738297

What would the earth be like if the Himalayas grew to 1000km and the rest of the earth's surface too, proportionally.

#b3d #blender #blender3d

Como sería la tierra si el Himalaya creciera hasta los 1000km y el resto de la superficie terrestre también.

exaggerated world

Vimeo