I just published a post mortem article about the interactive mapping i made for the Penpot Fest 2025
https://surreal.asturnazari.com/2025/12/01/penpots-whac-a-mappole-a-floss-interactive-mapping/
| web | https://surreal.asturnazari.com |
| miniature models | https://pixelfed.de/surreal |
| gamedev | @surreal |
I just published a post mortem article about the interactive mapping i made for the Penpot Fest 2025
https://surreal.asturnazari.com/2025/12/01/penpots-whac-a-mappole-a-floss-interactive-mapping/
you can read an interview about it in The Penpot Brief:
https://www.linkedin.com/pulse/you-keep-control-tools-project-penpotdesign-uvpvf/
This saturday we'll be in Madrid at the #DescubreXR eventos, showing the new #Audiogames prototype, this time done in #GodotEngine.
Come to try it!
Este sábado estaremos en el evento #DescubreXR en Madrid, mostrando el Nuevo prototipo de #AudiogamesXR, esta vez hecho en #GodotEngine.
Ven a probarlo!
This last month I really enjoyed prototyping this little #VR game with #GodotEngine 🕹️🏖️🚣🐷🐷🐷🐷🐷
Did you like our #savethedate for the event of the year? Penpot Fest!
We made these cool animations with @Blender and with the help of The Master Carlos Padial, @surreal
Do you like it?
This is how the shader code with textures looks:
I'm using ShaderFunction-Extras Addon for some helper functions like remap
An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders - GitHub - paddy-exe/ShaderFunction-Extras: An addon with a lot of helpful functions for Godot 4.0 to use in ...
And adding some textures to the shader:
What would the earth be like if the Himalayas grew to 1000km and the rest of the earth's surface too, proportionally.
Como sería la tierra si el Himalaya creciera hasta los 1000km y el resto de la superficie terrestre también.