This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
https://terathon.com/blog/decade-slug.html
The full library with all materials, cameras, and lightsources from https://physicallybased.info/ can now be downloaded in one .zip-file. It’s available as a Release on Github, so if you Star the repository, each new update will also show up in your feed 👍 Neat!
https://github.com/AntonPalmqvist/physically-based-api/releases
MaterialX adds support for Slang Shader generation!
The Slang team at The Khronos Group is excited to announce a collaborative milestone: the MaterialX project now includes a dedicated Slang shader generator. MaterialX describes complex, hardware-agnostic look-development data. This integration positions Slang as a critical bridge for open-standard material interoperability
Learn more: https://www.aswf.io/blog/materialx-adds-support-for-slang-shader-generation/
@AcademySwf #materialx #slang #shaders #ASWF #machinelearning #openusd @openusd
For any developer who is interested in contributing to an Academy Software Foundation project, perhaps for the first time, I wanted to highlight ASWF Dev Days 2024, which will take place on September 26-27.
MaterialX will be a proud participant, as will many of our sibling projects, including OpenImageIO, OpenColorIO, OpenEXR, and Open Shading Language!
#QuiltiX Python QtWebEngine to #glTF #ThreeJS transfer via local storage is up running now for the glTF plugin. Next up is zip (vs glb) transfer for zipped #MaterialX assets to/from desktop/web and for material library server downloads.
Sample video of plugins:
https://youtu.be/jqOntOz9M6U
Blurb about "Web vs Desktop " asset
considerations here:
https://kwokcb.github.io/MaterialXLab/documents/design/web_desktop.html
Cleaned up and finished first revision of JSON / glTF / MaterialX. Closer Web integration to come. Details off my new "Labs" site:
https://kwokcb.github.io/MaterialXLab/plugins/QuiltiX/documents/
Hope to use this to showcase prototype work on the new Khronos procedural texture extension.
Thanks to our colleagues at Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for ASWF Open Source Days 2024.
The full slide deck can be found at https://materialx.org/assets/ASWF_OSD2024_MaterialX_Final.pdf