Bernard Kwok

17 Followers
15 Following
12 Posts
Retired rendering guy. Open Standards meddler.
New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
https://terathon.com/blog/decade-slug.html

The full library with all materials, cameras, and lightsources from https://physicallybased.info/ can now be downloaded in one .zip-file. It’s available as a Release on Github, so if you Star the repository, each new update will also show up in your feed 👍 Neat!

https://github.com/AntonPalmqvist/physically-based-api/releases

Physically Based - The PBR values database

A database of physically based values for CG artists

Physically Based

MaterialX adds support for Slang Shader generation!

The Slang team at The Khronos Group is excited to announce a collaborative milestone: the MaterialX project now includes a dedicated Slang shader generator. MaterialX describes complex, hardware-agnostic look-development data. This integration positions Slang as a critical bridge for open-standard material interoperability

Learn more: https://www.aswf.io/blog/materialx-adds-support-for-slang-shader-generation/
@AcademySwf #materialx #slang #shaders #ASWF #machinelearning #openusd @openusd

MaterialX Adds Support for Slang Shader Generation – ASWF

Join the 3D Asset Interoperability Working Group on April 30th for the education session, Material Convergence - MaterialX, glTF, and USD with Jonathan Stone and Ed Mackey. All members are welcome! Not a member? Join us - https://metaverse-standards.org/members/
#glTF #MaterialX #USD
Join the Forum

Metaverse Standards Forum

For any developer who is interested in contributing to an Academy Software Foundation project, perhaps for the first time, I wanted to highlight ASWF Dev Days 2024, which will take place on September 26-27.

MaterialX will be a proud participant, as will many of our sibling projects, including OpenImageIO, OpenColorIO, OpenEXR, and Open Shading Language!

https://www.aswf.io/blog/devdays2024/

Join us for Dev Days 2024 Next Month! - ASWF

Sign up now for ASWF Dev Days, a two-day virtual hackathon which helps individuals to make their first contribution to a project.

ASWF

#QuiltiX Python QtWebEngine to #glTF #ThreeJS transfer via local storage is up running now for the glTF plugin. Next up is zip (vs glb) transfer for zipped #MaterialX assets to/from desktop/web and for material library server downloads.

Sample video of plugins:
https://youtu.be/jqOntOz9M6U

Blurb about "Web vs Desktop " asset
considerations here:

https://kwokcb.github.io/MaterialXLab/documents/design/web_desktop.html

- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Henrik Edström from @autodesk presented at our 3D Asset Interoperability Working Group on PBR material interoperability. You can now view the presentation at: https://youtu.be/LXKATmGKdVU
#materialx #openpbr #usd #gltf @allianceopenusd
- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Cleaned up and finished first revision of JSON / glTF / MaterialX. Closer Web integration to come. Details off my new "Labs" site:

https://kwokcb.github.io/MaterialXLab/plugins/QuiltiX/documents/

Hope to use this to showcase prototype work on the new Khronos procedural texture extension.

Thanks to our colleagues at Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for ASWF Open Source Days 2024.

The full slide deck can be found at https://materialx.org/assets/ASWF_OSD2024_MaterialX_Final.pdf

MaterialX 1.39.0 is released! This version updates the MaterialX specification and codebase to 1.39, bringing a broad set of improvements to its feature set, pattern nodes, and physically based shading nodes, including support for the OpenPBR Surface shading model (seen below in early Omniverse renders via MaterialX). https://github.com/AcademySoftwareFoundation/MaterialX/releases/tag/v1.39.0
Release Version 1.39.0 · AcademySoftwareFoundation/MaterialX

Added Added support for the OpenPBR Surface shading model, including the MaterialX definition and example materials for OpenPBR Surface v1.1. Added support for Hoffman-Schlick Fresnel, Zeltner she...

GitHub