So #AMD #MaterialX and Open Shading Language (OSL) were just a passing phase… now it looks like everyone’s settling on #OpenPBR. Back to square one, basically.
Yay… let’s see if this one’s actually gonna stick this time. #PBR #CGI #VFX #3D #b3d #Blender #blender3D
https://academysoftwarefoundation.github.io/OpenPBR/

The F82 tint values are usable in Blender Cycles with the Metallic BSDF. It’s also the specular tint model used in OpenPBR.

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #OpenPBR

New metals include Beryllium, Cesium, Germanium, Iridium, Lithium, Magnesium, Manganese, Molybdenum, Palladium, Potassium, Rubidium, and Sodium

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR

https://physicallybased.info/ just got updated with:
- New metals
- F82 tint values for all metals
- Reflectance values
- Copy Unreal Snippet for light sources
#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD

At SIGGRAPH Asia, Khronos came together with W3C, Academy Software Foundation and Three.js for a birds of a feather on the immersive web. The video from the session is available on YouTube. https://www.youtube.com/watch?v=85IxiLCBRFI

For more Khronos sessions at SIGGRAPH Asia, check out our event site: https://www.khronos.org/events/siggraph-asia-2024

#webgl #webgpu #openpbr @threejs @academyswf @w3c

Immersive Web Birds of a Feather at SIGGRAPH Asia 2024

YouTube

Today at #SIGGRAPH Asia, we will be conducting a BOF with @w3c, @threejs, and OpenPBR. Come and learn more about the immersive web!

https://www.khronos.org/events/siggraph-asia-2024
#webgl #webgpu #openpbr #threejs

SIGGRAPH ASIA 2024

Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

The Khronos Group
Henrik Edström from @autodesk presented at our 3D Asset Interoperability Working Group on PBR material interoperability. You can now view the presentation at: https://youtu.be/LXKATmGKdVU
#materialx #openpbr #usd #gltf @allianceopenusd
- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

https://www.aswf.io/blog/openpbr-v0-2-now-publicly-available/
The #OpenPBR repository is now publicly available on GitHub as part of the Academy Software Foundation’s #OpenSource Days program, OpenPBR is a subproject of #MaterialX. #ASWF #PBR #Lucasfilm #Adobe #Autodesk #b3d #Blender3d #Blender #AMD
OpenPBR v0.2 Now Publicly Available - ASWF

The OpenPBR repository is now publicly available on GitHub! First announced in August as part of the Academy Software Foundation’s Open Source Days program, OpenPBR is a subproject of MaterialX, and provides an artist-friendly new open source shading model to bridge the gap from one software package to another.  Developed...

ASWF