Bernard Kwok

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15 Following
12 Posts
Retired rendering guy. Open Standards meddler.

#QuiltiX Python QtWebEngine to #glTF #ThreeJS transfer via local storage is up running now for the glTF plugin. Next up is zip (vs glb) transfer for zipped #MaterialX assets to/from desktop/web and for material library server downloads.

Sample video of plugins:
https://youtu.be/jqOntOz9M6U

Blurb about "Web vs Desktop " asset
considerations here:

https://kwokcb.github.io/MaterialXLab/documents/design/web_desktop.html

- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Cleaned up and finished first revision of JSON / glTF / MaterialX. Closer Web integration to come. Details off my new "Labs" site:

https://kwokcb.github.io/MaterialXLab/plugins/QuiltiX/documents/

Hope to use this to showcase prototype work on the new Khronos procedural texture extension.

Work begins on adding JSON and #glTF #MaterialX interop features to #QuiltiX thanks to work with folks there to add in a new plug-in API.

https://github.com/PrismPipeline/QuiltiX/tree/main

GitHub - PrismPipeline/QuiltiX: QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets

QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets - PrismPipeline/QuiltiX

GitHub