Did you know that GDLinter is now also available on the #Godot Asset Store?
It's an addon for #GodotEngine that runs gdlint on save to automatically lint your GDScript as you code.
| itch.io | https://el-falso.itch.io/ |
| SoundCloud | https://soundcloud.com/not_falso |
| Twitch | http://twitch.tv/elfalso |
| GitHub | https://github.com/el-falso |
Did you know that GDLinter is now also available on the #Godot Asset Store?
It's an addon for #GodotEngine that runs gdlint on save to automatically lint your GDScript as you code.
Merged my Zoom-To-Fit camera prototype into my actual game, had some problems because of some local & global positions which worked before. But I think I fixed them. At least the camera is zooming (correctly)?!? One problem still persists: the fast moving camera, currently I use a workaround for that, so I have to think of a better solution
In the last time, I tried to get a proper camera system working which I can use in my pinball game later. So far I'm quite happy about the result, so here have a look at the prototype. Zoom to fit at its best.
Was finally working on input remapping for my #Pinball game, even though it needs some more work, I'm quite happy about the result so far
On my way to #GodotCon
So far none of you have seen the first table of my #pinball game, at least layout-wise (prototype). So here it is "Cadets of Space", maybe some of you remember this table. ๐ I tested a lot of different mechanics on this one, everything works, but still it feels like I have to create a larger version of this layout, also to add much more details. But this after I'm back from #GodotCon