Ship It - The Game

@ShipItGame
7 Followers
3 Following
25 Posts
Hi, I'm Thomas. I'm building "Ship It!", a satirical idle game about startup madness. Less clicking, more team management. Trying to turn server crashes into a relaxing strategy experience. 📉☕ #ShipItGame #IndieDev #GameDev #DevLog

Ok, new version playable! I would love to get a first feedback if you like the game (its very alpha but I would like to know if its going in the right direction)

Thanks! Boost also helpful!

https://sts.no-bullshit-agile.de/

#shipitgame #devlog #gamedev

Complete Balance reached! Sarah is so proud!

#shipitgame #devlog #indiedev

🚀 Help me test "Ship It!" (Very Alpha)

I'm building a satirical idle game about scaling technical debt. Goal: Balance Design, Dev & Ops to reach 100B users.

Vibe: Factorio meets Silicon Valley. 🦄

👉 Play: https://sts.no-bullshit-agile.de/

⚠️ Warning: UI is rough, bugs are "features", and Gunnar (Senior Dev) might judge you.
I need honest feedback on the core loop! Use the in-game button or reply here.

Boosts = ❤️!

#shipitgame #gamedev #indiedev #idle #feedback

Meet the dream team scaling "Procrastinatr" to 100B users! 🦄
🎨 Design
Linda: "Make the logo POP!"
Sarah: "Wrong hex code. Fix it."
Maya: "I removed all buttons."

💻 Dev
Moritz: "Deleted DB. Oops. 🌱"
Gunnar: "Microservices? We have 3 users."
Alex: "It's off by 1px."

🚀 Ops
Fiona: "Server Pikachu has a fever!"
Tim: "We are doomed."
Kai: "LGTM. Jk, rewrite it."

The Next Big Thing Inc.
- We don't ship code. We ship value.

#shipitgame #team #gamedev #indiedev #devlog

🚀 WE ARE HIRING VISIONARIES! 🚀
Join "The Next Big Thing Inc." and help us scale our disruptor app "Procrastinatr" to 100B users!
Your Job:
Manage a team of 9 rockstars (good luck with Gunnar). Eliminate bottlenecks. Achieve total automation so the company grows in the background while you sleep. 💤
Scale our technical debt to the moon, because here, our motto is simple:
"We don't care about clean code. We ship VALUE." 📉🦄

Do you like it? Feedback an Boost!

#shipitgame #gamedev #devlog #indieDev

Way too much clutter at the moment but we are making progress!

#shipitgame #gamedev #devlog

I think, that's better - what do you say?

#shipitGame #devlog #gamedevelopment

Working on character cards as this needs to show a lot of information. Information hierarchy not easy! Look as of now:

Lets see if we can improve on that!

#shipitGame #gamedevelopment #devlog

After a long day of testing and fixing I had some fun with adding the line chart that shows your current production rate (last 5 minutes)

#shipitGame #gamedevelopment #devlog

First big balance breakthrough! Game feels more challenging!

#shipitGame #gamedev #devlog