Ok, new version playable! I would love to get a first feedback if you like the game (its very alpha but I would like to know if its going in the right direction)
Thanks! Boost also helpful!
Ok, new version playable! I would love to get a first feedback if you like the game (its very alpha but I would like to know if its going in the right direction)
Thanks! Boost also helpful!
Complete Balance reached! Sarah is so proud!
Making good progress designing and I think I finished the core loop mechanics. Feels good to play! Expect a new version to play later today!
Old version if you want to compare bevor/after:
๐ Help me test "Ship It!" (Very Alpha)
I'm building a satirical idle game about scaling technical debt. Goal: Balance Design, Dev & Ops to reach 100B users.
Vibe: Factorio meets Silicon Valley. ๐ฆ
๐ Play: https://sts.no-bullshit-agile.de/
โ ๏ธ Warning: UI is rough, bugs are "features", and Gunnar (Senior Dev) might judge you.
I need honest feedback on the core loop! Use the in-game button or reply here.
Boosts = โค๏ธ!
Meet the dream team scaling "Procrastinatr" to 100B users! ๐ฆ
๐จ Design
Linda: "Make the logo POP!"
Sarah: "Wrong hex code. Fix it."
Maya: "I removed all buttons."
๐ป Dev
Moritz: "Deleted DB. Oops. ๐ฑ"
Gunnar: "Microservices? We have 3 users."
Alex: "It's off by 1px."
๐ Ops
Fiona: "Server Pikachu has a fever!"
Tim: "We are doomed."
Kai: "LGTM. Jk, rewrite it."
The Next Big Thing Inc.
- We don't ship code. We ship value.
๐ WE ARE HIRING VISIONARIES! ๐
Join "The Next Big Thing Inc." and help us scale our disruptor app "Procrastinatr" to 100B users!
Your Job:
Manage a team of 9 rockstars (good luck with Gunnar). Eliminate bottlenecks. Achieve total automation so the company grows in the background while you sleep. ๐ค
Scale our technical debt to the moon, because here, our motto is simple:
"We don't care about clean code. We ship VALUE." ๐๐ฆ
Do you like it? Feedback an Boost!
After a lot of trying, crying and testing I decided to do a major tweak for the game loop. It's hard but it feels good!
Way too much clutter at the moment but we are making progress!
After a lot of play testing the game will shift its focus to a slow paced relaxed management game that you can leave running in the background and manage the game only from time to time.
Pretty proud of me being brave and make that fundamental shift. Agile at its best!
I am sure that this will be a lot of fun and will put no pressure on you as a player. Now working on the focus shift. Excited!
Any questions?
I think, that's better - what do you say?