Another project of mine - a game about robotic operatives doing SWAT-like things in a fictional s-f setting.
It is not really a serious SWAT like wargame but something that is meant for one player and offer some Line of Sight puzzles.
It is inspired by games like Phantom Brigade - when the action starts, units use Action Tiles of different lengths to represent the sequence of actions (move, shoot, close combat, breach) that they are executing.
This is also a part of 2025 Wargame Print and Play Jam - the theme is "armor".
In my game, players can choose between three categories of armor. All units in the game have some - but those heavier are "delayed" in their combat rounds.
Not only that, every weapon has certain Penetration value - if it is higher than Armor of the target, shot continues on its merry journey, probably hitting another target or maybe just a wall, potentially breaching the space infrastructure (no rules yet about reactor meltdowns!)
The principle of the project is to leave the player with a considerable freedom - in choosing equipment, points of entry, even ways of entry (smashing through walls is possible) - with a hint of turn limit pressure and also too big collateral damage marking the defeat.
Ultimately, the viewer is going to be a judge if I manage successfully all that. Information about the game, links to pdf files and TTS module are available here:
https://boardgamegeek.com/thread/3461799/wip-spat-2025-wargame-print-and-play-game-design-c
Any feedback is an actionable feedback, so thank You in advance!


