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A resettled Ancient Greek nut, mostly about Western Mediterranean or some other Bactria.
Ancients
Tactical
Literature
Polis

Another project of mine - a game about robotic operatives doing SWAT-like things in a fictional s-f setting.

It is not really a serious SWAT like wargame but something that is meant for one player and offer some Line of Sight puzzles.

It is inspired by games like Phantom Brigade - when the action starts, units use Action Tiles of different lengths to represent the sequence of actions (move, shoot, close combat, breach) that they are executing.

This is also a part of 2025 Wargame Print and Play Jam - the theme is "armor".

In my game, players can choose between three categories of armor. All units in the game have some - but those heavier are "delayed" in their combat rounds.

Not only that, every weapon has certain Penetration value - if it is higher than Armor of the target, shot continues on its merry journey, probably hitting another target or maybe just a wall, potentially breaching the space infrastructure (no rules yet about reactor meltdowns!)

The principle of the project is to leave the player with a considerable freedom - in choosing equipment, points of entry, even ways of entry (smashing through walls is possible) - with a hint of turn limit pressure and also too big collateral damage marking the defeat.

Ultimately, the viewer is going to be a judge if I manage successfully all that. Information about the game, links to pdf files and TTS module are available here:

https://boardgamegeek.com/thread/3461799/wip-spat-2025-wargame-print-and-play-game-design-c

Any feedback is an actionable feedback, so thank You in advance!

Dead men have no names.

A detail from the session of 'Oppidum' by HistoricOne. A skirmish game from Cry Havoc family, this time located in Ancient Gaul, during the period of Julius Caesar.

Every counter has a specific name, but if a soldier gets stunned or lies dead on the ground... maybe the colour of his cloak will remind the player that this used to be Folko or Manno or Claudius.

Poignant.

Tweaking visuals and updating the physical prototype before the upcoming convention, where 'Toot Toot' may be investigated by fellow hobbyists.

The game about ancient Greek marching bands... that is, hoplites fighting each other and/or Persians on a grid-based map... with sound signals and creating Noise.

The game will be available for closer inspection on GMT Weekend, Saturday 20th April, 2024.

While waiting on the extended Napoleon, I am trying to bring Persians into the game about hoplites, along with the terrain effects.

Polishing rules, charts, cards and modifiers - the work never really ends.

Toot Toot - I hope that I will make something sensible, or at least fun, out of it.

#prototype #trutututu #Toot

Video recordings underway of At The Court of The Great King.

Demonstrations of 2 player mode and 3p and 4p will be accessible soon on YT.

For now, an image showing the most recent components...

Internal testing continues. The images show a fictional battle between armies of Athens and Thebes.

The combat system/table is being reworked and the initial testing brings me, a designer, slightly closer to the narrative that I want to propose with this title. Nevertheless, there are still things to work on.

'Toot Toot' is a sandbox game about tactical battles of Ancient Greek armies where the main aspect is Command and Control of an army.

Units have assigned orders (attack, move, hold - among others). They can be assigned freely at the setup but later, mid-game, they can be changed only by a card play... And the volumes of sound/noise that units create on the board by their actions may make it quite difficult or downright difficult.

It is the game where one wants to blow their signal trumpet and convey the orders to their troops in the most efficient way possible.

#Ancients #wargaming

August 1st, like every other year. And April '43 as well. And 'Campo dei Fiori' by Czesław Miłosz.

The picture of Warszawa, also in reconstructed color version.

Independent designing; grid-based project on Ancient Greek battles of Classical Hoplite-dom, where players try to use signals (also know as 'cards') to issue orders to their troops and the troops sometimes do not listen.

Three types of units, three "armies" of Athens, Sparta and Thebes. D6.

Currently in quiet works within confines of TTS Workshop.

#SicSemperHexagonis!

...and the last part, I promise. The as-for-now-final map going to printer (and for testing).

I will be bringing Kyzikos and Pylos scenarios and components to GMT West next week for a "public outing".

One way or the other, I will pursue this project further. What will come out of this is hard to tell at this moment. Something interesting, I hope, and something that does some justice to Ancient Greek warfare.

#WIP #MyLittleHoplite #GBoH

Updated Walls positions. As one can see, the map has become more boring - I removed Woods and the lagoon.

It seems that there were three approaches to Athenian positions: two by land (north and south-eastern) and one by sea (south and south-western).

The access by sea from south-western direction is/ was protected by rocky "crags". Spartans seemed to went with main thrust coming from the sea, from the south (channel part of the coastline).

Eventually, as there was not enough space to disembark the numbers that Spartans had, Spartan captains directed their galleys against rocks, to outflank Athenian positions.

Trivia bit: Brasidas led the attack across the crags. In this actions he was wounded, lost his shield and ended up being evacuated.

I want to give potential players an opportunity to change the history. Either by killing off Brasidas (no Amphipolis later) or by eliminating Athenian leader, Demosthenes (no reinforcements for Sicilian Expedition under his leadership).

Still to be done - add more terrain features, decide the positioning of elevation lines...

Also - if You see the "steep slope" (a difference of two or more levels) - it is meant not to be crossed by anything but SK/LI troops. This means that HI or HO units can only go through areas covered by Walls or... land with Brasidas among the crags.

#WIP

edit: corrected the cardinal directions, uh.