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Team of 3 people having fun developing a casual, cosy and construction VR game
@sinasio I love the style, beautiful!

Which one do you like the most? 😺
1️⃣ A sticker under the piece with animated VFX
2️⃣ A ghost of the model (shader will be upgraded)
3️⃣ Another suggestion?

#gamedev #gamedevelopment #indiegamedev #indiedev #madewithunity #VR #virtualreality #unity3d #devlog #jeuindé

This version was presented to the Toulouse Game Dev this week. With the Japan level fully implemented! Check this out 🙌❤

#gamedev #gamedevelopment #indiegamedev #indiedev #madewithunity #VR #virtualreality #unity3d #devlog #jeuindé #TGD

@arkd agreed, loved every part of it

Some members of our team went to the Capitole du Libre (conferences about free software in France). We discovered many things including Material Maker, an open source alternative to Substance for procedural materials. We'll have to check it out!

#gamedev #gamedevelopment #CDL

@binchicken oh wow thanks! I'm coming back with more things about trees in the next days so stay tuned!
[4/4] Here is a preview of the shader, the leaf texture was made quickly in PhotoFiltre haha
[3/4] Then I spend a bit more than 3 hours to create and tweak this shader with VFX Graph to have a beautiful volumetric foliage. I thought it would run smoothly, OH BOY I WAS WRONG
Testing with only one tree, we go down to 24FPS. Too many particles is clearly a killer 😱
[2/4] The first method I tested is the classic one: interspersed planes on which we put a texture with alpha => render is ok but generates a lot of overdraw, not ideal for VR but we keep a 72 FPS constant with multiple trees.

Trees in VR are hard [1/4] 🌳

We wanted beautiful and stylized trees in our game so I tried a bunch of stuffs. Small thread to talk about the trees 🔽

#gamedev #gamedevelopment #indiegamedev #indiedev #madewithunity #VR #virtualreality #shadergraph #shader #unity3d #vrgame