Apr 12, 2023 - Day 102 - NewPlay Review
Total NewPlays: 109

Game: Subterrain

Platform: Steam PC
Release Date: Jan 21, 2016
Library Date: Apr 9, 2018
Unplayed: 1829d (5y3d)
Playtime: 73m

Subterrain is a top-down sci-fi horror survival game.

Apparently.

You play an imprisoned scientist who has to break out of his cell, and finds that the entire prison, and apparently, base on Mars has been overrun by zombies, maybe. Based on some flavour text, on something I picked up.

It's moody & atmospheric, and I spent 73 minutes exploring all of the nooks and crannies of the prison, waiting for something to happen.

There's next to zero guidance, and you need to discover your way forward, which is why I explored every nook and cranny; all the while collecting things until I hit my carry limit. There's a recycle-and-build system in there somewhere, but by the time I got close to it, I'd had enough.

The game itself is well designed, and the sound design kept me thinking that something was just about to happen... but no. I killed two zombies in the first two levels.

There's a hint of something interesting in there, but it's buried under so much drudgery, that for a moment I questioned why I'm doing these reviews at all.

Ultimately Subterrain felt like style without substance, and I'm genuinely disappointed; it feels like I wasted 73 minutes of my life that I didn't enjoy, and won't get back. It's just:

2: Meh

#SciFi #TopDown #Survival #Horror #Project365ONG #Project365 #NewPlay

Apr 13, 2023 - Day 103 - NewPlay Review
Total NewPlays: 110

Game: God Eater Resurrection

Platform: Steam PC
Release Date: Aug 29, 2016
Library Date: Mar 31, 2018
Unplayed: 1839d (5y13d)
Playtime: 45m

God Eater Resurrection is a bit of an odd duck of a game.

Firstly, you cannot (and never have been able to) buy it directly on Steam, as it comes bundled with God Eater 2: Rage Burst

Secondly, it felt a bit like another game I'd played in the past six months, and it turns out that Code Vein is (apparently) set in the same universe.

Unlike the soulslike world of Code Vein, though, GER is a hack-n-slash.

As for the game itself, it would have been difficult to stop the game at 15 minutes, because at that point, having spent a few minutes in the character creator tweaking my avatar, it was *still* in the intro video, setting up the universe. All up, it was 19 minutes from when I'd started the game, until I could first move around in-game.

The between-mission area has a fixed camera, and I couldn't find a comfortable playstyle on K/M or with controller, but in-game fighting has a free-movement camera, and I ultimately settled on K/M.

There is a LOT going on in switching weapon modes, and managing the different options in-battle, but it feels like it might be worth getting to know it a bit better.

God Eater Resurrection is:

3: OK

#GodEaterResurrection #ThirdPerson #HackNSlash #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 14, 2023 - Day 104 - NewPlay Review
Total NewPlays: 111

Game: Ken Follett's The Pillars of the Earth

Platform: Steam PC
Release Date: Aug 16, 2017
Library Date: Jun 6, 2018
Unplayed: 1773d (4y10m8d)
Playtime: 25m

I feel like I should tread carefully here; while a voracious reader when younger, I've not encountered the works of Ken Follett, but apparently The Pillars of the Earth (henceforth, "Pillars") was a "worldwide best-seller".

Pillars came in a Humble Bundle, and it's not a game that I would have purchased on its own. I'm not familiar with the source material, or the author, so the branding isn't a hook.

However, if the storytelling and gameplay game can grab me early, this isn't necessarily an issue. Unfortunately, Pillars very much seems to lean into an assumed familiarity with the source material which was strike one.

Strike two was "Oh. It's a point-and-click adventure."

I've made no bones about my feelings towards point-and-click. The Full Throttle remaster hooked me. Deponia was a bit hit and miss.

Strike three was the game pacing. It's... slow. There's a lot of slow moving from place to place, a lot of things to click on that don't seem to do anything.

The thing that tipped me over the edge, though: the game made it almost impossible to quit out. In the end, I alt-tabbed and closed it.

Ken Follett's The Pillars of the Earth is a solid:

1: Nope.

#ThePillarsOfTheEarth #PointAndClick #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 15, 2023 - Day 105 - NewPlay Review
Total NewPlays: 112

Game: Satellite Reign

Platform: Steam PC
Release Date: Aug 18, 2015
Library Date: Apr 20, 2018
Unplayed: 1822d (4y11m27d)
Playtime: 28m

I have a soft spot for cyberpunk themed games, and one of the unexpected side-effects of this project is discovering how many cyberpunk-themed games that aren't *Cyberpunk 2077* I already own.

Satellite Reign is a cyberpunk-themed class-based real-time strategy game.

So far, at the point I'd reached in the game, part-way through what just may be a lengthy tutorial, there's not a lot to critique.

It's a nice, solid little game, and I'm part way through a rescue mission. It captures the dystopian cyberpunk aesthetic nicely, without feeling like a straight rip from Blade Runner, but does feel like it draws from that well, as well as Cyberpunk, and William Gibson.

I'd love to make this a long deep review, but I'm wrestling with fatigue today in a way that seems to have fried my ability to write.

In any case, I'll definitely be going back to play it again, just to see how it unfolds.

Satellite Reign is:

3: OK

#SatelliteReign #RealTimeStrategy #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 15, 2023 - Day 105 - NewPlay Bonus Review
Total NewPlays: 113

Game: Fortified

Platform: Steam PC
Release Date: Feb 4, 2016
Library Date: Jun 7, 2018
Unplayed: 1773d (4y10m8d)
Playtime: 29m

Fortified is 1950's-inspired alien-invasion third-person 3D tower defense game.

It's boring.

I played across two characters, over three levels, and it was just just... boring.

A good tower defense game needs your weaponry and income to scale up appropriately to whatever you're fighting. That balance can be difficult to achieve. Orcs Must Die manages it. Fortified does not.

The "attack" buildings feel incredibly slow and underpowered, and the monsters feel generic and annoying, rather than threatening.

I like to at least reach a checkpoint, or finish a level in a game, and not quit out mid-level, but in all seriousness, I should have, because playing longer to complete the last level didn't make it any more entertaining, which is a fundamental issue. If a game isn't challenging, then it needs to at least be fun.

I can't even offer a hope that there's something under the surface. While 1950's-style the interstitial graphics and interface would feel at home in a pulp sci-fi magazine, the in-game assets feels like generic cut & paste models from a free unreal library.

Could Fortified be more than the sum of it's pulpy parts?:

1: Nope

#Fortified #TowerDefense #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 16, 2023 - Day 106 - NewPlay Review
Total NewPlays: 114

Game: Old Man's Journey

Platform: Steam PC
Release Date: May 18, 2017
Library Date: Dec 4, 2018
Unplayed: 1594d (4y4m12d)
Playtime: 26m

I am struggling to write about Old Man's Journey, and so this review will be short, and long, and strangely personal, and out of order.

Old Man's Journey is a puzzle game, and a work of art. It reveals itself as you attempt to understand how to play it.

Old Man's Journey is:

5: Excellent

#OldMansJourney #Puzzle #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

I had to get that out of the way, because this game went unplayed for a very different reason to normal.

It came as part of the October 2018 Humble Bundle, and the idea of playing it terrified me.

When I was a child, for a few years, my dad used to take us into nursing homes on Sunday afternoons, as he visited people and played guitar and sang hymns for them.

I hated it. I hated the smell, and it frightened me, and I could not explain why.

I've worked in an aged care adjacent role for over a decade; I've spent far more time in the company of folks in aged care than I ever expected I would.

But I understand now what it was I hated; I hated being around old men, because I was terrified of becoming an old man.

I mean, I know you can't "catch" old man, it's just part of living as a man... and for years I found the idea of myself as an old man terrifying, as in "I would rather be dead". (cont...)

Apr 17, 2023 - Day 107 - NewPlay Review
Total NewPlays: 115

Game: The Darkside Detective

Platform: Steam PC
Release Date: Jul 27, 2017
Library Date: Jan 7, 2019
Unplayed: 1561d (4y3m10d)
Playtime: 16m

For someone who's not a big fan of point-and-click adventures and retro pixel art, I certainly own a lot of retro pixel art point-and-click adventures; case in point, The Darkside Detective

One of the things I think I don't like about it is that I like to play games fullscreen, and pixel art at fullscreen on a 32" monitor can feel overwhelming.

The gameplay has to overcome that. The Darkside Detective did, at least in the first "chapter".

The puzzles weren't so deeply complicated that I had to spend forever tracking back and forth to multiple locations, and then trying to work out the exact combination of multiple weird objects to make something work.

It also didn't take me two hours to make any progress; I completed the first chapter in 15 minutes. I didn't need to spend interminable amounts of time waiting for a character to walk backwards and forwards across a screen (I'm looking at you, The Secret of Monkey Island).

As far as point-and-click adventures go, The Darkside Detective is:

3: OK

#PointAndClick #Adventure #Retro #PixelArt #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 17, 2023 - Day 107 - NewPlay Bonus Review
Total NewPlays: 116

Game: Dead Island Definitive Edition

Platform: Steam PC
Release Date: May 31, 2016
Library Date: Dec 4, 2018
Unplayed: 1595d (4y4m13d)
Playtime: 20m

Dead Island is another first-person zombie killing game, but this time it's set on a resort island.

It's a pretty run-of-the-mill "kill zombies, collect stuff, make stuff, kill more zombies" gameplay loop. Being set on a tropical island seems (so far) to give it a slightly different feel to other zombie games.

But it also felt kind-of familiar, not just like other zombie killing games, but like I'd played it before.

When I logged out, and looked up who'd made it, that feeling made sense; Dead Island is made by Techland, the same studio who make the Dying Light franchise.

Techland know how to make zombie games, but with the familiarity of the gameplay loop, if I was in the mood for killing zombies, I'd probably choose Dying Light 2 over this, as a more recent game with gameplay improvements.

Dead Island Definitive Edition is:

3: OK

#DeadIsland #FirstPerson #Zombies #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 18, 2023 - Day 108 - NewPlay Review
Total NewPlays: 117

Game: Wizard of Legend

Platform: Steam PC
Release Date: May 16, 2018
Library Date: Dec 29, 2018
Unplayed: 1571d (4y3m20d)
Playtime: 22m

Wizard of Legend is a top-down pixel art roguelike dungeon crawler, and if you've been reading my reviews, none of that bodes well.

The game starts out in a museum that talks about a bunch of wizard arcana and wizards, that's effectively a tutorial level, which I assume was kitted out with a bunch of NPCs who were named after people that crowdfunded the game or something, but there's nothing that says whether you should speak to them or not.

Lots of things to read that do nothing except provide flavour text.

I probably spent close to 15 minutes just getting through that section, and most of it felt like wasted time.

Then I got into the game proper, and it was definitely wasted time.

Apparently a lot of people like this game. I am not one of them; Wizard of Legend was definitely not my book of arcana. It was just:

2: Meh

#WizardOfLegend #PixelArt #RogueLike #DungeonCrawler #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 19, 2023 - Day 109 - NewPlay Review
Total NewPlays: 118

Game: Super Daryl Deluxe

Platform: Steam PC
Release Date: Apr 10, 2018
Library Date: Feb 2, 2019
Unplayed: 1537d (4y2m17d)
Playtime: 51m

I've said before that games had me stumped for what "kind" of game they were; Super Daryl Deluxe is somewhere beyond that. It defies my abilities to describe in. It's a one-of-a-kind.

I mean that literally. It bills itself as a "RPGvania", which explains the platforming, mashed up with the RPG, and a dash of roguelike, and then liberally doused in Napoleon Dynamite. If you Google "RPGvania", it's the only game that comes up.

The art style is unique, rendered in largely greyscale with some colours in use to make them pop out, and a lot of colour washes.

The quests kept me playing long enough to get me into the rhythm of the game, and I'm curious as to where it's going.

Unfortunately, a lot like Napoleon Dynamite, that style of humour starts to become grating after a while. I'm not sure it can carry my interest for an entire game.

Super Daryl Deluxe is:

3: OK

#SuperDarylDeluxe #RPGvania #RogueLike #Platformer #RPG #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 20, 2023 - Day 110 - NewPlay Review
Total NewPlays: 119

Game: Sundered Eldritch Edition

Platform: Steam PC
Release Date: Jul 8, 2017
Library Date: Jan 7, 2019
Unplayed: 1564d (4y3m13d)
Playtime: 45m

Today I found myself faced with a "pure" Metroidvania. I even Googled it to make sure I understood the term.

So, some of the games I've been referring to as "platformers" may actually be better defined as Metroidvanias, and that is to say, I don't like them.

I find them frustrating, and I lack the hand-eye coordination to pull of the moves at the right time, and somehow this morning, none of that mattered.

I thought I'd knock out the game this morning in a quick 15 minute play session, and write up a review, and that would get me focused and into work time.

Some time later, I quit out to find I'd been playing for 45 minutes. Somehow, I managed to pull all the pieces together and find a rhythm, and what a marvellous rhythm it is.

It's an incredibly atmospheric game, inspired by H.P. Lovecraft. Part old-world horror, part technology, dropping through floors, and wall-jumping, killing everything in sight.

While (as usual) I was playing in "easy" mode, it wasn't easy for me, but not so challenging I wanted to punt the controller out the window.

It makes me want to give some others another try.

Sundered Eldritch Edition is:

4: Good

#SunderedEldritchEdition #Metroidvania #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 20, 2023 - Day 110 - NewPlay Bonus Review
Total NewPlays: 120

Game: Seven: Enhanced Edition

Platform: Steam PC
Release Date: Dec 1, 2017
Library Date: Jan 30, 2019
Unplayed: 1541d (4y2m21d)
Playtime: 26m

Why not a twofer?

It seems a lot of the games I'm playing are mashups of other genres.

Seven: Enhanced Edition is a post-apocalyptic cyberpunk isometric stealth ARPG.

I'm not sure that the parts gel together that well. The graphics are great, the ability to run, jump, climb, and zipline from place to place, and then pickpocketing someone to get a key to enter a new area is kind of fun... but the isometric view makes it somewhat tedious.

When trying to navigate in a stealth game, I want to be able to get a full idea of what's going on around me.

The game has a function that allows you to scan an area using your cybernetic eye, but it disconnects from your position to scan, which feels like it takes away any sense of anchoring that view, relative to where you are.

It's not a bad game, it feels like once I get through what appears to be the introduction it may develop further, but I get so anxious, and becomg so very methodical and careful in stealth games, it kind of takes the fun out of it.

Seven: Enhanced Edition is:

3: OK

#SevenEnhancedEdition #Stealth #ARPG #Isometric #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 21, 2023 - Day 111 - NewPlay Review
Total NewPlays: 121

Game: NeuroVoider

Platform: Steam PC
Release Date: Sep 1, 2016
Library Date: Jan 30, 2019
Unplayed: 1542d (4y2m22d)
Playtime: 27m

NeuroVoider is a top-down roguelite twin-stick shooter RPG... with pixel art.

I don't have a lot to say about this game, so allow me to digress; I don't get why so many indie games are done in pixel art. I'm not saying they can't be done well, I don't understand why so many people choose them.

Maybe it's selection bias on my part; a lot of my games came in Humble Bundles, and maybe someone at Humble has a huge amount of nostalgia for pixel art games.

There's the occasional one that transcends the style, but for the most part, the game has to be that much better for me to be able to get past the pixel art.

Anyway, NeuroVoider was off to a rough start for me being a pixel art game, but twin stick shooters are a huge ask.

You play a brain in a robot body, that has to shoot other robots.

I don't quite understand why, but in spite of being able to do a huge number of different things with one hand on my beloved G13, and the other targeting with a mouse, when I need to move with the left stick and aim with the right, I become incompetent.

If you're a fan of this kind of game, it might be more your thing, but I can't see myself going back to it.

NeuroVoider, sadly, was:

2: Meh

#NeuroVoider #PixelArt #RPG #TopDown #TwinStick #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 22, 2023 - Day 112 - NewPlay Review
Total NewPlays: 122

Game: Boundary

Platform: Steam PC
Release Date: Apr 13, 2023
Library Date: Apr 21, 2023
Unplayed: 1d (1d)
Playtime: 50m

Since I have a huge number of unplayed games, common sense would dictate that I don't add any more to the pile.

Sadly, it appears that I am lacking in the "common sense" department. A few days ago I caught a couple of minutes of a gameplay video of Boundary.

Boundary is a 6DOF multiplayer space-based tactical shooter. It looked like a lot of fun. It's in early access on Steam, so I added it to my wishlist.

Then Fanatical sent me an alert yesterday to advise me that it was on special for 10% off, and I had an outstanding 5% discount voucher, and FOMO minutes later, I was the proud owner of a copy of Boundary.

I played it today, and I'd love to say I was not disappointed. Unfortunately, I cannot say that.

There's very little in the way of laying out what each piece of kit does.

In-game found myself getting railed from across the other side of a space station one too many times (which is nowhere near as fun as it sounds).

It's got potential. When it's fun, it's really fun. It's just that it's mostly full of bots; when it's not, if your team is losing, there are no penalties to other players quitting out, so they do.

I don't regret buying Boundary... yet. It's:

3: OK

#Boundary #6DOF #Tactical #Shooter #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 22, 2023 - Day 112 - NewPlay Bonus Review
Total NewPlays: 123

Game: Sudden Strike 4

Platform: Steam PC
Release Date: Aug 12, 2021
Library Date: Aug 27, 2018
Unplayed: 1699d (4y7m26d)
Playtime: 39m

(Housekeeping: I've said previously that I won't review sequels unless I've played the previous games, but I'm qualifying that to say I will play them if I don't own any of the predecessors. Carry on.)

Sudden Strike 4 is a real time strategy game set in World War 2.

I fell in love with RTS games with Dune II (RIP), and played through many of the Command & Conquer games, Warcraft II (I still have the manual!), and up to StarCraft.

StarCraft was where I started falling out of love with the RTS genre. I realised that I was struggling to keep up with all of the different things I needed to, and that combined with being the main strategy in multiplayer seemingly Zerg rushing, I stopped playing.

I was since diagnosed as autistic & ADHD, and (at least for me), I find complex RTS games overwhelming.

It didn't help that Sudden Strike 4 threw me into the tutorial as the Germans. I just don't play as Nazis, ever. It's too on the nose in 2023.

I got out of the tutorial, played the first match of the Allied campaign, and it's a good looking, solid RTS, but just a bit much for me to manage.

It's not bad, but just not my cup of tea.

Sudden Strike 4 is:

3: OK

#SuddenStrike4 #WorldWar2 #RTS #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 23, 2023 - Day 113 - NewPlay Review
Total NewPlays: 124

Game: Middle-earth: Shadow of Mordor

Platform: Steam PC
Release Date: Oct 1, 2014
Library Date: Mar 13, 2018
Unplayed: 1867d (5y1m10d)
Playtime: 74m

Middle-earth: Shadow of Mordor is a third-person open-world action-adventure (some light RPG elements) that is, surprisingly, set in Middle-earth, between The Hobbit and LotR.

However, the most surprising thing about this game for me, other than the ~20 minutes of introduction video, was how it does not feel like a game that's almost 9 years old.

You play as a Gondor Ranger that's been murdered and trapped between life and death, and... look, I'm not sure what the end-game is meant to be, but I was having a hell of a time just sneaking around and kill Uruk-hai.

Combat is fun (if a little counter-intuitive, being that space is "run" and left-shift is "sneak".)

Sneaking up behind an unaware Uruk and shanking them with the dagger is satisfying, as is straight-up swordplay.

You can also "stealth" into wraith mode, and put an arrow into into a distant orc, and watch them drop with a satisfying whistle-and-thunk.

This game feels like motivation to keep playing through library, to discover gems like this that I'd missed completely.

Middle-earth: Shadow of Mordor is:

4: Good

#MiddleEarth #ShadowOfMordor #ThirdPerson #OpenWorld #ActionAdventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 23, 2023 - Day 113 - NewPlay Bonus Review
Total NewPlays: 125

Game: Absolver

Platform: Steam PC
Release Date: Aug 30, 2017
Library Date: Apr 7, 2019
Unplayed: 1477d (4y16d)
Playtime: 41m

Absolver is an online multiplayer combat game (apparently).

Other than the initial server login, nothing in the first 20 minutes of gameplay gave me any clue that there was an online component; this lack of information was something that was reflected through the gameplay.

You're a "prospect" wearing a magical mask, on the road to becoming an "Absolver"; there's a lack of clarity around what you're trying to do, and how to achieve it.

The initial 10 minutes of the game largely walk you through the combat process, but somehow the combat feels disconnected and sluggish.

The most annoying part of the process is that there are seemingly four different combat stances, but it requires a frustrating combination of two buttons to be pressed in a particular order, to switch stance, and then it kind of just... switches back?

I even gave it another 20 minutes playtime in case I was missing something, but combat was just as frustrating the second time around.

There might be something here that rewards persistence, but if it's there, it didn't hook me.

Absolver did not absolve itself; it's just:

2: Meh

#Absolver #ThirdPerson #Melee #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 23, 2023 - Day 113 - NewPlay Bonus Review
Total NewPlays: 126

Game: Medal of Honor

Platform: Steam PC
Release Date: Oct 13, 2010
Library Date: Dec 6, 2013
Unplayed: 3425d (9y4m17d)
Playtime: 76m

OK, so I have no idea what's going on here. This game showed up as a "2019" game (my Steam library is sorted by year, filtered by unplayed).

However, checking the "added to account" date, shows this as being added in 2013, thus it's been unplayed for almost a decade.

I probably don't need to explain that Medal of Honor is a war-themed first person squad-based shooter.

When I'm playing a shooter against aliens or zombies, there's a sense of throwing yourself at enemies who are objectively "bad guys".

Medal of Honor turns out to be the *13th* Medal of Honor game since Medal of Honor in 1999. It was, apparently, the first Medal of Honor in a modern setting and... a lot has happened in the 13 years since it was released; I spent the entire time I was playing with a disquieting sense of unease.

As for gameplay, it's a competent shooter. The sense of progression kept me going, and before I knew it I'd been playing for over an hour.

It is a 13 year old game, and a lot of games have been released since that have similar mechanics without the on-the-nose setting.

Medal of Honor isn't for me; though as a game, it's:

3: OK

#MedalOfHonor #FPS #Melee #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 24, 2023 - Day 114 - NewPlay Review
Total NewPlays: 127

Game: Anna's Quest

Platform: Steam PC
Release Date: Jul 3, 2015
Library Date: May 14, 2019
Unplayed: 1441d (3y11m10d)
Playtime: 78m

I opened Anna's Quest to find that it was yet another point-and-click adventure. 78 minutes later I closed it, somewhat confused at how I'd lost 78 minutes on a point-and-click adventure.

You play as the titular Anna. Living deep in the forest with your grandfather, one day he becomes deeply ill, yet still expressly forbids you to enter the forest.

Upon leaving, you're kidnapped by a wicked witch, and imprisoned in a tower, and that's when things get weird.

It turns out that Anna is unaware that she's telekinetic, but the witch somehow knew, and wants her telekinetic gift.

The humour in the game is quirky, and seems almost childlike, the puzzles indicate that this is not a game targeted at kids. They are your usual "use X with Y" puzzle, but I'm not sure kids are going to think "If you cut that rubber ball in half, it will make a perfect insulator for that electric buzzing thing"

The game has my interest piqued, and I look forward to seeing exactly why and how Anna ended up with telekinesis.

Anna's Quest is, surprisingly:

4: Good

#AnnasQuest #PointAndClick #Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 24, 2023 - Day 114 - NewPlay Bonus Review
Total NewPlays: 128

Game: Sunset Overdrive

Platform: Steam PC
Release Date: Nov 17, 2018
Library Date: Apr 24, 2023
Unplayed: 0d (0d)
Playtime: 45m

Sunset Overdrive was on my wishlist for several years, & it's on sale on Steam right now for $7.11.

However, it's in a bundle in which I own the other title, dropping the price to $6.26, which seemed too easy.

Still, past me hasn't always made the best decisions with my waitlist, and my eldest has it in his shared Steam library, so I installed it from there & played it.

I spent the six bucks.

Sunset Overdrive feels like an open world mashup of Borderlands, Dying Light, & Tony Hawk's Pro Skater, by way of iZombie.

The core premise of monsters created by drinking an energy drink at a launch party feels like it was lifted wholesale from iZombie; however, Sunset Overdrive originally released on Xbox in 2014, with iZombie being developed in 2014 & released in 2015, which is interesting timing, to say the least.

The bright, hyperkinetic gameplay involving grinding rails & acrobatics while shooting monsters is refreshing, & leans into aggressive offensive gameplay, rather than playing defense like a cover shooter.

It doesn't take itself seriously, breaking the fourth wall, & if you've got a spare 7 bucks, it's worth the buy.

Sunset Overdrive is:

4: Good

#SunsetOverdrive #OpenWorld #ThirdPerson #Shooter #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 25, 2023 - Day 115 - NewPlay Review
Total NewPlays: 129

Game: Sir, You Are Being Hunted

Platform: Steam PC
Release Date: Aug 19, 2013
Library Date: Nov 24, 2017
Unplayed: 1978d (5y5m1d)
Playtime: 15m

Sir, You Are Being Hunted is a first person stealth survival game.

If you've been reading up on my reviews, you might assume how this is going to go, and you'd be correct.

Up front, though, let me say how utterly refreshing it is to have a game where the gameplay voiceover heavily features a gendered honorific, & allows you to change that from "Sir" to "Madam" with a button at the main menu.

Unfortunately, any potential gender euphoria from this change is overwhelmed by playing a stealth survival game.

For the newcomers: I'm not a big fan of survival games, and even less so of stealth games where you're primarily helpless; this is both. Not great for a woman with anxiety issues.

If that's your cup of tea, have at it; a game set in a quaint & creepy English countryside, where you're being hunted by robots was always going to be a big ask, & it was a "please be over, please be over" every time I died and checked the clock.

There's a whole layer of real-world subtext for me about being hunted by English people who want me to not exist that really drives the final nail into this game's coffin.

Sir (Madam), You Are Being Hunted is a big old:

1: Nope

#SirYouAreBeingHunted #FirstPerson #Stealth #Survival #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 26, 2023 - Day 116 - NewPlay Review
Total NewPlays: 130

Game: Polygoneer

Platform: Steam PC
Release Date: Aug 25, 2017
Library Date: Jun 6, 2019
Unplayed: 1420d (3y10m20d)
Playtime: 18m

Polygoneer takes Asteroids, fixes the "ship" in the middle of the screen, rotating on a single axis. Backgrounds distort & change colour, affecting your aim, the acid house(?) music hammers your ears.

It is not a long game; I've (technically) completed it.

Polygoneer is a 2D vector-ish arcade game that throws colour-coded shapes at you; match the colour of the shape with your shot colour, rotate left or right, shoot the shape before it hits you. Rinse, repeat, and survives as long as possible. I honestly wondered how I was going to even get to 15mins.

X, A, and B buttons on the controller map to blue, green, & red respectively.

There are 5 levels; levels 1-3 each introduce a new colour, with level 4 speeding up the three-colour action.

Each subsequent level is unlocked by surviving for at least 60s in the previous one.

Then there's level 5. A black pentegram spins against a psychedelic background, while all you need to do is just try to shoot (no colours) & survive. My longest attempt on L5 lasted just 14 seconds.

I got it free; it's currently A$0.42 on Steam, and is definitely worth the buy for a few minutes of frantic fun.

Polygoneer is a surprising:

3: OK

#Polygoneer #Vector #Arcade #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 26, 2023 - Day 116 - NewPlay Bonus Review
Total NewPlays: 131

Game: Honkai: Star Rail

Platform: Standalone Launcher (Win)
Release Date: Apr 26, 2023
Library Date: Apr 26, 2023
Unplayed: 0d (0d)
Playtime: 65m

Honkai: Star Rail is the long-anticipated latest release from HoYoverse (previously miHoYo), the developers of several games, but arguably best known for Genshin Impact.

Like Genshin, H:SR is an gacha-driven third-person RPG. Like Genshin, H:SR you collect multiple characters, 4 of which can be added to your active battle team.

I could create a list of parallels, because H:SR fundamentally feels like a sci-fi-themed reskin of Genshin Impact, right down to the button locations on the UI - but for one critical change.

The main menu is on the right, instead of the left.

Seriously though, while that IS true, it's the combat system that's fundamentally different.

Instead of the frantic character-switching active combos of Genshin, combat is a turn-based attack system from a fixed perspective.

This change does make the game feel significantly different, at least in the hour I played it. There are still character synergies at play, but with all characters in play simultaneously, it becomes a question of how you form your team to balance defense with offense.

While I'll need to play longer to give a more in-depth review, initially, Honkai: Star Rail feels:

4: Good

#HonkaiStarRail #RPG #ThirdPerson #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 27, 2023 - Day 117 - NewPlay Review
Total NewPlays: 132

Game: Phoning Home

Platform: Steam
Release Date: Feb 8, 2017
Library Date: Mar 13, 2018
Unplayed: 1871d (5y1m14d)
Playtime: 95m

Phoning Home is a third-person open-world robot survival sim. It is also free on Steam (which is why there's a link at the end).

Phoning Home was developed by ION LANDS, who went on to create Cloudpunk, (one of my all-time favourite games).

I've mentioned before that I'm not a big fan of sandbox survival games. Valheim left me cold, and V Rising genuinely left me regretting spending the money on it.

Phoning Home, on the other hand, is a narrative driven survival game, which takes the exploration and construction and gives it purpose.

I only intended to play this for 15 minutes before work, and was an hour late starting work, so deep did it suck me in and make me want to keep playing, and further the story of the cute little WALL-E inspired robot, ION.

To the point that the new Warframe expansion The Duviri Paradox dropped today (it's free too!), and if I'm to have any hope of giving it a fair go, I'll need to play that first, because otherwise I suspect I'll be up all night playing Phoning Home.

Which means this is:

5: Excellent

#PhoningHome #OpenWorld #ThirdPerson #Survival #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

https://store.steampowered.com/app/431650/Phoning_Home/

Phoning Home on Steam

A tale of survival about two shipwrecked robots - ION and ANI - on their life-defining journey in this unique genre-mix of exploration, puzzle and survival.

Apr 28, 2023 - Day 118 - NewPlay Review
Total NewPlays: 133

Game: Unfortunate Spacemen

Platform: Steam
Release Date: Jun 13, 2020
Library Date: Jun 14, 2020
Unplayed: 1048d (2y10m14d)
Playtime: 31m

Unfortunate Spacemen feels like a first-person mash-up of Among Us, Dead By Daylight, and Alien. It's a free multiplayer survival game that's suffered the same fate as most of the other free & paid multiplayer games that sat in my Pile of Shame for too long: no-one is playing.

The game starts with a slightly over-the-top tutorial playing as one of the titular Spacemen. It's frustratingly slow as the voiceover drones on endlessly, switching out halfway through in what was (I guess) supposed to feel funny, but just felt odd & forced. There's nothing here you don't already know from every other FPS.

Next, the "playing as the monster" tutorial. You start out disguised as one of the spacemen; you can then switch into monster form to kill a spaceman, then back to spaceman again, or even take on the identity of whoever you killed.

The gameplay feels a bit janky in the way it plays, but the biggest problem is the same one experienced by most F2P PvP games: get big quick, or go home.

The servers are still running (unlike many other games), but there aren't a lot of players, & apparently most are just griefing.

Which makes Unfortunate Spacemen a:

1: Nope.

#UnfortunateSpacemen #FirstPerson #Survival #PvP #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 29, 2023 - Day 119 - NewPlay Review
Total NewPlays: 134

Game: Flower

Platform: Steam
Release Date: Feb 15, 2019
Library Date: Jun 15, 2020
Unplayed: 1048d (2y10m14d)
Playtime: 25m

Flower started it's life on Playstation 3, back in 2009, and was ported to several platforms before coming to Windows in 2019.

I'm kind of lost for words when trying to describe Flower. It's less of a game, and more of an experience. There's no score, no lives or deaths.

You just use the controller or mouse/keyboard to navigate a flower petal through the utterly gorgeous environment. The only issue I had with Flower was that trying to control the petals could be a bit janky and frustrating at times.

As you fly across the hills flowers will appear. Fly close, and musical notes will play, and a new petal will join you, eventually building to a melody, then a flowing harmony.

Each of your interactions with the environment builds upon the ones before, bringing the land to life before you.

It's truly a wonderful experience.

Flower is:

4: Good

#Flower #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 30, 2023 - Day 120 - NewPlay Review
Total NewPlays: 135

Game: Scrap Garden

Platform: Steam
Release Date: May 7, 2016
Library Date: Sep 26, 2020
Unplayed: 946d (2y7m4d)
Playtime: 34m

Sometimes I encounter a game where the visual design is gorgeous, the music is perfect, and then the gaming elements seem to be tacked on.

Unfortunately, Scrap Garden feels like one of these games.

Scrap Garden is a 3D-ish platformer. You control a small robot, apparently the only robot to survive a calamity that has wiped out robot society, and needs you to find out what went wrong and fix it.

The character design and atmosphere all blends together beautifully; it feels like all of the love and affection by the devs were poured into these elements, then the gameplay was just kind of pasted over the top, with a voiceovers & voice acting meant to patch over the cracks, that feels more annoying than informative.

It's not a bad game, by any means, but there are enough rough edges in the gameplay to leave me feeling just mildly frustrated.

The controls feel muddy, which is not great for a platformer; I felt like I was constantly fighting with the follow camera. Then in some sections of the game, it becomes a 2.5D platformer with a fixed camera, and a new set of frustrations with controls & obscured angles.

It looks like a gourmet meal, but tastes like McDonalds.

Scrap Garden is:

3: OK

#ScrapGarden #3DPlatformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 1, 2023 - Day 121 - NewPlay Review
Total NewPlays: 136

Game: Paragon: The Overprime

Platform: Steam
Release Date: Dec 6, 2022
Library Date: Mar 9, 2023
Unplayed: 53d (1m22d)
Playtime: 33m

Paragon: The Overprime is a bit of an odd duck. It's a third-person shooter/MOBA with a history.

Many years ago, Epic Games decided to get into the MOBA space, & in August 2016 released an open beta called Paragon. In 2017, Epic released another new game, this time in the Battle Royale space, the little-known Fortnite.

For reasons lost to the mists of time, Epic chose to put all of their eggs (& devs) into one basket, pulling the plug on the Paragon servers in April 2018... then released all of the Paragon assets for free use in Unreal Engine 4.

July 17th, 2020: Strange Matter launched a game built from those assets called Fault: Elder Orb. On November 1st, 2022, Fault was shuttered.

December 6th, 2022: Netmarble released a new F2P MOBA, based on the same assets, called Paragon: The Overprime (a week after a *paid* game by different devs, called Predecessor, built on the same assets was released).

Having spent 33mins playing it, I suspect it will go the same way as its predecessors (no pun intended). There's just nothing there that isn't done better in other games like Overwatch, or more directly, Smite.

Third time probably isn't lucky for Paragon: The Overprime; it's just:

2: Meh.

#ParagonTheOverprime #MOBA #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 2, 2023 - Day 122 - NewPlay Review
Total NewPlays: 137

Game: Redfall

Platform: Xbox Game Pass PC
Release Date: May 2, 2023
Library Date: May 2, 2023
Unplayed: 0d (0d13h)
Playtime: 55m

Arkane's latest open world first person shooter Redfall dropped on Xbox Game Pass at 10am local time, and I started playing it at 10:45pm.

I *tried* to start at 9:45pm, but in spite of preloading, it wanted to reinstall the entire game.

I discovered this year that in working through the Arkane games I own, I love what they do, and they just have some hook that gets in there and makes me want to keep playing.

...until now.

I'm not sure what it is about Redfall. The atmosphere is excellent, the game sent chills down my spine in the same way that Prey does, but it just feels like something is missing.

There was just nothing there that hooked me. I'm going to go back and give it another go, and see if I just didn't play for long enough, or if this is an unusual miss from Arkane.

At this point, however, I'm glad that I downloaded in through Game Pass instead of buying it, because if I'd dropped A$120(!!) on this on Steam, I'd be incredibly disappointed right now.

Redfall is:

3: OK

#Redfall #FPS #Vampires #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 3, 2023 - Day 123 - NewPlay Review
Total NewPlays: 138

Game: Helpless

Platform: Steam
Release Date: Mar 11, 2023
Library Date: Mar 27, 2023
Unplayed: 37d (1m6d)
Playtime: 32m

Helpless is a third-person walking sim/adventure. You play a child in a post-apocalyptic world. While traveling with your ill mother to an unknown destination, your RV breaks down, and it's up to you to find help.

Helpless is free on Steam, and according to the Steam page, was built by a team of 22 students as their bachelor's degree team project, so I'm not going to judge it too harshly.

Stylistically, I can't really think of anything to compare it to, but it feels very coherent, and well thought out. The sound design is well done (particularly as they don't appear to have had a dedicated sound designer), but the game does feel a little bit linear.

The apocalypse in "post-apocalypse" appears to have been environmental collapse; with desert encroaching on what little of civilisation is left; there are no enemies as such, only the sun.

As you explore for parts to get back on the road, you find yourself darting from shadow to shadow so as to not overheat and die of exposure.

It could have used some tweaks in the UI & gameplay, and it doesn't seem like a long game, but for what it is, and *free*, there's definitely an interesting experience to be had.

Helpless is:

3: OK

#Helpless #WalkingSimulator #Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

https://store.steampowered.com/app/2290490/Helpless/

Helpless on Steam

In the heat of deserted lands, a child and their mother weakened by sickness try to survive a harsh world. Through a kid’s perspective, take action and explore the remains of a lost past. Protect yourself from the sun’s deadly intensity and help your family get back on the road.

May 4, 2023 - Day 124 - NewPlay Review
Total NewPlays: 139

Game: Warhammer 40,000: Chaos Gate - Daemonhunters

Platform: Steam
Release Date: May 5, 2022
Library Date: May 4, 2023
Unplayed: 0d (0d)
Playtime: 61m

Given the date, I see now I missed a solid opportunity to theme my NewPlay, but what can you do?

Warhammer 40,000: Chaos Gate - Daemonhunters (CGD, OK?) is the first cab off the rank for this month's Humble Choice, and is the latest... (checks notes)... *turn-based* 40K *PC* game.

I honestly thought it was the latest 40K game, but I checked, and there have been FOUR 40K games released since this, with two new ones later this year.

Embarrassingly, I've tried multiple 40K games, & failed to connect in any genre. I went into last night's stream, not sure which which genre CGD was, and it's a turn-based tactics game.

CGD is both visually & aurally gorgeous, and was I not pretty much trashed, I could have gone on playing for another hour or two.

However, it feels very lore-dense, with some assumed knowledge, which might be off-putting if someone was buying it cold, without any 40K knowledge.

A few weeks ago it dropped to a historical low, and I was tempted, but decided against it, which meant that for once, Humble Choice paid for itself.

Warhammer 40,000: Chaos Gate - Daemonhunters is a really long name, but it's:

4: Good

#Warhammer40k #ChaosGate #Daemonhunters #TurnBased #Tactics #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 5, 2023 - Day 125 - NewPlay Review
Total NewPlays: 140

Game: Samorost 1

Platform: Steam
Release Date: May 20, 2021
Library Date: Aug 26, 2021
Unplayed: 617d (1y8m9d)
Playtime: 16m

Given my current state of mind, I wanted to play something relatively simple, that didn't take too much thought.

The first game I picked was so dire, that I actually uninstalled it and as it was a free licence, removed it from my account.

Then I picked Samorost 1 out of the list.

At which point I began to wonder if I may actually have fallen asleep at the keyboard.

Not only was it the most surreal game I've played this year, it was also the shortest. That 16 minutes playtime includes stopping the game once to get it back into fullscreen mode, and unintentionally restarting it after I'd completed it, thinking I'd missed something.

It is, apparently, a 2003 game that was remastered with new graphics in 2021.

It's a weird as hell point-and-click puzzle game, which has had two follow up games, which I will more than likely play, given the opportunity.

I can't say more than that, because I don't know how, and it will take me longer to write the review than it did to finish the game.

It's free on Steam, so, uh... maybe just play it?

WTF just happened to me? Samorost 1 is:

4: Good... I think?

#Samorost1 #Puzzle #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

https://store.steampowered.com/app/1580970/Samorost_1/

Samorost 1 on Steam

Explore the beginnings of the Samorost series in the space gnome’s original bite-sized adventure, formerly released in 2003. Now with remastered sounds, enhanced graphics, and new music by Floex.

May 6, 2023 - Day 126 - NewPlay Review
Total NewPlays: 141

Game: Project Cars 2

Platform: Steam
Release Date: Sep 22, 2017
Library Date: Dec 29, 2018
Unplayed: 1589d (4y4m7d)
Playtime: 25m

I don't like driving. As I've gotten older, this dislike has increased. It took me a long time to work out why. Once I was diagnosed with ADHD, it made sense; it requires maintaining focus for a long period of time, on something that's fundamentally boring.

Which brings me to Project Cars 2. This this a track racing game. It's just me, and my controller, and my complete inability to press the right buttons and the right times, over and over again - for a long period of time.

It takes me right back to trying to play some early Gran Turismo on the PS2, and hating every second of it, in spite of the fact that I wanted to love it.

I love arcade racers, particularly the Forza Horizon series. They're fun. Project Cars 2 is a Serious Racing Game, and in spite of the care that's gone into the game design, after losing my first kart race by more than a lap, and repeatedly crashing into walls in my second, I quit out.

Project Cars 2 is a good game, it's just not a good game for me. This is particularly unfortunate, as it also has SteamVR support.

For me, Project Cars 2 is a:

1: Nope.

#ProjectCars2 #Racing #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 7, 2023 - Day 127 - NewPlay Review
Total NewPlays: 142

Game: Warhammer 40,000: Gladius - Relics of War

Platform: Epic Games Store / Steam
Release Date: Jul 13, 2018
Library Date: May 7, 2023
Unplayed: 0d (0d)
Playtime: 6h17m

Gladius - Relics of War (GRW) is a turn-based 4X (apparently) strategy game, as opposed to Chaos Gate - Daemonhunters' (CGD) tactical strategy.

Oh no...

After getting my head around CGD on Thursday night, I remembered I had a Steam key for Gladius - Relics of War (GRW) in my spreadsheet of shame (think pile of shame, but Steam keys I haven't even redeemed).

Not only that, I'd also gotten it free on Epic Games Store at some stage. On the chance I wouldn't "get" it and/or like it, I installed it on EGS (and I despise using EGS), with a view to adding the key to my giveaway list if I hated it.

4 hours and 46 minutes later, just after finally completing the *tutorial*, I discovered a missed alarm, when I got a phone call from the appointment I'd missed.

Tonight I installed it on Steam, started over, & completed the tutorial in 91m.

It's not quite as pretty as CGD, but it's incredibly engrossing, and I'm not entirely sure why. Civ 5, Civ 6, Age of Wonders: Planetfall didn't grab me like this, and Stellaris did my head in.

Gladius - Relics of War is:

4: Good.

#Warhammer40k #GladiusRelicsOfWar #TurnBased #Strategy #4X #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Grissallia 🏳️‍⚧️ (@grissallia@aus.social)

May 7, 2023 - Day 127 - RePlay Review Total RePlays: 3 Game: Warhammer 40,000: Mechanicus Platform: Steam Release Date: Nov 16, 2018 Library Date: Sep 7, 2019 Playtime: 55m I tried Warhammer 40,000: Mechanicus at some stage last year, and I hated it; so much so, that it did what I do with any of the games that I "nope" out of: leave them running until I've got all the card drops, sell the cards on the marketplace, then uninstall it, and hide it from my library. I reinstalled it today to see if maybe it made sense to me now, and it absolutely does. While it's not as pretty as Chaos Gate - Daemonhunters, it does make sense to me now, but it's just not quite as engaging as CGD. Warhammer 40,000: Mechanicus is: 3: OK #Warhammer40k #Mechanicus #Strategy #TurnBased #Tactics #MastodonGaming #Gaming #Project365ONG #Project365 #RePlay

Aus.Social

May 8, 2023 - Day 128 - NewPlay Review
Total NewPlays: 143

Game: Total War: SHOGUN 2

Platform: Steam
Release Date: Mar 15, 2011
Library Date: Apr 28, 2020
Unplayed: 1105d (3y10d)
Playtime: 25m

Total War: SHOGUN 2 (TW:S2) did not get off to a flying start.

As this was the first run, it wanted to install Flash Player. I refused to allow that, and it seemed to run OK. Turns out that it was included to show ads on the main menu, so no loss.

In the case of TW:S2, I knew it was a strategy game, going in, and since I've had a pretty good run with strategy games over the weekend, I thought I'd give it a go.

That good run ended today.

I started with the tutorial, and it was just teeth-grindingly slow. I tried to persevere, and finally, after 15 minutes, I was about to engage the enemies on the main battlefield of the tutorial, after a couple of skirmishes.

...and it crashed.

I started it again, went into the campaign, one the first battle, but what little forward motion I had was gone, and I quit out a few minutes later.

TW:CS2 is, apparently, a "blend of real-time & tactics strategy, but it just hasn't grabbed me, and the random crash was enough to leave me wanting to spend time in other strategy games.

Maybe ones with Space Marines.

Total War: SHOGUN 2 is:

2: Meh

#TotalWarShogun2 #RTS #TurnBased #Strategy #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 8, 2023 - Day 128 - NewPlay Bonus Review
Total NewPlays: 144

Game: AVICII Invector
Platform: Steam
Release Date: Dec 11, 2019
Library Date: Oct 25, 2020
Unplayed: 925d (2y6m13d)
Playtime: 30m

AVICII Invector is a rhythm game. You have a ship, you have to steer in through a futuristic course and hit the right buttons at the right times to the rhythm of Avicii songs, and it helps to be a fan of Avicii, because you're going to be hearing a LOT of Avicii.

There's not a lot to say here. It's not an overly complex idea, it just gets very complicated very quickly at higher levels.

Unfortunately, if you're someone with fine motor control & coordination issues, anything more than "Beginner" mode quickly becomes frustrating.

A lot time in game is spent in triangular tunnels; in Beginner mode, there's only the A button, left stick to to change walls, left or right as required, and the left bumper(!) to hit light-up track lines.

The use of the bumper left me feeling like I was going to drop the controller, so that was bit off-putting.

In easy mode, the game adds the X button. The on-screen icon is a different colour, but the same SHAPE as the wall-change icon. I kept registering it as "move left" and missing the presses.

Even so, I don't mind a rhythm game to kill time here and there, so AVICII Invector is:

3: OK

#Avicii #AviciiInvector #Rhythm #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 9, 2023 - Day 129 - NewPlay Review
Total NewPlays: 145

Game: Rise of Industry

Platform: Steam
Release Date: May 3, 2019
Library Date: Jul 19, 2021
Unplayed: 659d (1y9m20d)
Playtime: 21m

I think I might have picked a bad night to play this game. It was right there in the title "Rise of Industry".

It's "tycoon sim", and it's quite a deep & complex sim at that; the entirety of my playtime was the 72-step tutorial, with many of those steps having a bunch of subtasks.

Given that I'm still somewhat sleep-deprived as well, it was a lot to try and take in, and I may need to take another run at it when I'm more awake.

Graphically, it's very pretty, and the interface is quite clean and modern in comparison to earlier generations of sim games.

I'll give it another shot, but it might be just a little *too* deep for me to engage with; I'm also not big on the whole entrepreneur/tycoon thing, and that might be enough to stop me going back.

Rise of Industry is a qualified:

3: OK

#RiseOfIndustry #Tycoon #Simulation #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 10, 2023 - Day 130 - NewPlay Review
Total NewPlays: 146

Game: Papo & Yo

Platform: Steam
Release Date: May 3, 2019
Library Date: Jul 25, 2021
Unplayed: 654d (1y9m15d)
Playtime: 71m

I'd played through all of my unplayed games up to 2020, and this was the only 2021 non-VR game that's unplayed, so that's a goal knocked on the head.

Papo & Yo is a 3D platformer-puzzler, with something deep to say, that isn't preached at you; it's built right into the core of the game.

If you'd told me this game was released in 2023, not 2013, I'd have believed you.

The graphics & atmosphere are lush, and gorgeous. The game's setting is a surreal representation of a Brazilian "favela" or slum.

As your character Quico runs across cobblestones, sheets of corrugated iron, and terracotta tiles, the sound of his footsteps change to reflect the surfaces, with the terracotta particularly breathtaking.

The game opens with a still frame dedication from the designer to his mother & siblings, on surviving their own monster; at this point I decided to stream it.

It took my breath away multiple times, but particularly as the storyline delved into the character's trauma. It took me to a place emotionally, that I had to end the stream to deal with the feelings.

Papo & Yo is lovely & deeply moving; quite simply, it's:

5: Excellent

#PapoAndYo #Puzzle #3DPlatformer #Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

https://www.twitch.tv/videos/1816240083

#NewPlay: Papo & Yo - grissallia on Twitch

grissallia went live on Twitch. Catch up on their Papo & Yo VOD now.

Twitch

May 11, 2023 - Day 131 - NewPlay Review
Total NewPlays: 147

Game: Not For Broadcast

Platform: Steam
Release Date: Jan 30, 2020
Library Date: Nov 20, 2021
Unplayed: 568d (1y6m21d)
Playtime: 24m

Not For Broadcast is, apparently, a "propaganda simulator". When I bought this, I thought it was a mid-1980's TV studio broadcast simulator, which is, technically, true.

What I learned, very quickly, is that I don't want to play a TV studio broadcast simulator. Nor would I want to work in one.

I love the craft of making TV. I've spent hours upon hours listening to a podcast about showrunning.

Live TV? No. Too many moving parts that I had to pay attention to, and I ended up more stressed out than I was when I sat down to play.

It's a well-produced game, and reading up on it afterwards, it has an interesting storyline, but playing it through would just feel like hard work. It's times like this I wish you could gift a Steam game to someone who'd actually enjoy it.

Will I play Not For Broadcast again?

1: Nope.

#NotForBroadcast #Simulator #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 12, 2023 - Day 132 - NewPlay Review
Total NewPlays: 148

Game: Everspace

Platform: Steam
Release Date: May 26, 2017
Library Date: Aug 15, 2022
Unplayed: 270d (8m27d)
Playtime: 42m

Everspace turns out to be a 6DOF roguelike space shooter.

The worst thing about it is that it's been sitting in my pile of shame for almost 9 months before I discovered it before work this morning; I was very nearly late to start work.

I've always been a fan of space combat games. From Descent, and X-Wing vs. TIE Fighter, to Star Wars Squadrons, and Chorus, many hours and more than one joystick were lost as I spun and turned and tried to shoot before I was shot.

A roguelike space combat game? Turns out it works, really well.

I have yet to see if it will works with my joystick and throttle, but even with keyboard and mouse, I feel like I'm going to lose quite a few more hours.

Everspace is:

4: Good

#Everspace #Roguelike #SpaceCombat #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 13, 2023 - Day 133 - NewPlay Review
Total NewPlays: 149

Game: FixFox

Platform: Steam
Release Date: Mar 31, 2022
Library Date: Feb 14, 2023
Unplayed: 88d (2m29d)
Playtime: 37m

FixFox is a top-down pixel art sci-fi puzzle game. Fix machines with weird tools, try and escape the planet.

It's a "cozy" game, so it's very chill and laid back. There's a touch of Stardew Valley about it.

I read the description of it before it was released, and it seemed like it would be interesting, so I wishlisted it, and then was on special in February for 75% off, so I bought it.

I kind of regret it. Conceptually it seemed like a nice idea, but in practice it doesn't rise above the pixel art to grab me the way some other games have.

While it is kind of cute & cozy, it's also just... boring. I wanted to like it, but it just didn't do anything for me.

Sadly, for me, FixFox is:

2: Meh.

#FixFox #PixelArt #Puzzle #Cozy #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 14, 2023 - Day 134 - NewPlay Review
Total NewPlays: 150

Game: Truberbrook

Platform: Steam
Release Date: Mar 12, 2019
Library Date: May 3, 2020
Unplayed: 1106d (3y11d)
Playtime: 25m

Truberbrook is an incredibly pretty point-and-click-adventure, set in Germany in the late 1960's.

I had look it up afterwards to find out exactly what was going on, because it looks nothing like anything I recall playing before.

It's apparently using photogrammetry for textures, and it looks absolutely incredible.

The game starts with a cold open, where you need to get your motorcycle running again at a closed gas station in the middle of the night, which is followed by an intro that is watching a stylised Volkswagen Kombi driving up a mountain road, and it may have been skippable, but I don't know, because I was mesmerised.

I can't really speak to the adventure-ish side of things, because at the 25m mark, today's exhaustion caught up with me, but I'm interested in continuing to play and find out.

Truberbrook seems:

4: Good

#Truberbrook #PointAndClick #Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 15, 2023 - Day 135 - NewPlay Review
Total NewPlays: 151

Game: Lost in Random

Platform: Steam
Release Date: Sep 10, 2021
Library Date: Apr 9, 2023
Unplayed: 36d (1m6d)
Playtime: 26m

I've hit a weird inflection point in this little project. One of the things driving me forward was my list of unplayed games in Steam, that when sorted chronologically dated back multiple years.

Now the earliest unplayed date, in terms of sorting, is May 2022. It's not *entirely* accurate, because prior to this project, I went through a stage of starting each game and stopping it to try and reduce my mental load, but it's removed some of the tension & impetus.

Anyhow, we continue with a relatively recent purchase; Lost in Random is a third-person "action-adventure" game, that apparently inspired by gothic fairy tales. You play a young girl on a quest to rescue her older sister from an evil queen.

The game starts by thrusting you straight into combat, which shows how aspects are the game are driven by the randomness of dice rolls, before dropping you into the game-play proper.

It's another utterly gorgeous game; the graphics and sound effects are wonderful. Control is fairly simple, although a little counterintuitive, using "E" to jump down. My main gripe is the camera control doesn't always follow correctly, leading to some frustrating moments.

Even so, Lost in Random is:

4: Good

#LostInRandom #ActionAdventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 16, 2023 - Day 136 - NewPlay Review
Total NewPlays: 152

Game: Bad North: Jotunn Edition

Platform: Steam
Release Date: Nov 17, 2018
Library Date: Dec 25, 2022
Unplayed: 145d (4m24d)
Playtime: 43m

Steam went down while I was writing this, which was a little disconcerting.

Bad North: Jotunn Edition is the "definitive edition" of Bad North, which I'd never played. It's a real-time cozy tactics strategy roguelite.

I threw "cozy" in there, because of all the games this reminds me, it's actually Townscaper that it comes closest to in terms of atmosphere.

It's somewhat minimalistic in design, but that gives it a unique character. You defend a series of islands against Viking invaders, so it's like the anti-Assassins Creed Valhalla.

I wish I had more to say about it, but I've come down with some kind of not-COVID (according to two tests so far), and couldn't stay awake last night to post the update.

I then went to bed and couldn't sleep, so it's a lose/lose.

I really must look up the difference between roguelike and roguelite, because all of these subcategories are doing my head in.

Bad North: Jotunn Edition is:

4: Good

#BadNorth #Cozy #Tactics #Strategy #Roguelite #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 17, 2023 - Day 137 - NewPlay Review
Total NewPlays: 153

Game: Batora: Lost Haven

Platform: Steam
Release Date: Oct 21, 2022
Library Date: Mar 10, 2023
Unplayed: 68d (2m7d)
Playtime: 29m

Batora: Lost Haven is an isometric action-adventure with RPG elements (RPGlite?)

It's another quite pretty game. It also has a female protagonist, which is frequently something that improves my chances of enjoying a game.

One of the small pieces of the puzzle in coming to terms with being trans was looking at all of the small signals strewn across my life.

Playing games, reading books, watching movies... when the protagonist is female, I connect with that story in a way that rarely - if ever - happens with a male protagonist.

Batora has an interesting "save the post-apocalyptic world" storyline, which has my interest; on the other hand, as often happens with isometric games, I find the fixed camera angles somewhat stifling.

Batora does allow you to zoom in and one by one level, but it feels like it could have used an extra level of zoom-in.

Batora: Lost Haven has piqued my interest, and so far it seems:

4: Good

#BatoraLostHaven #ActionAdventure #Isometric
#MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 18, 2023 - Day 138 - NewPlay Review
Total NewPlays: 154

Game: Elex

Platform: Steam
Release Date: Oct 18, 2017
Library Date: Dec 1, 2022
Unplayed: 168d (5m17d)
Playtime: 66m

Elex is a third-person open-world "sci-fi" ARPG. Apparently.

The game opens with a narrator drawling the story of the planet Magalan, and the terrible disaster that befell them, leaving them in a post-apocalypse that feels like the designs of Skyrim, Fallout, and Destiny 2's EDZ got put in a blender, but the devs decided to roll their own gameplay.

They kept the aspect of Fallout's "collect all the things just in case" gameplay, but while I managed to collect a stash of stuff, an hour in I still have no idea what to do with any of it.

Combat feels mushy, and the mobs I've run into feel overpowered.

...and then there's the voice acting. Our protagonist is a gruff emotionless white guy who's been done wrong, and left to die by his faction. Early on, he meets a character from a different faction, and the conversation itself felt like a grind.

To call the voice acting wooden would be an insult to trees.

Unfortunately, I think Elex is another game that might have been interesting in 2017, but suffers in comparison to everything that's come since, and there's little here that makes me want to keep playing.

Elex?

2: Meh

#Elex #ARPG #ThirdPerson
#MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 19, 2023 - Day 139 - NewPlay Review
Total NewPlays: 155

Game: Moving Out

Platform: Steam
Release Date: Apr 29, 2020
Library Date: Sep 25, 2022
Unplayed: 236d (7m24d)
Playtime: 20m

Moving Out is an isometric couch co-op game.

First mistake I made was trying to play it with keyboard and mouse. Definitely designed for controller. Picked up the controller, it became playable.

Take your cartoony avatar, rush into the house, grab the highlighted objects, load them into the truck as fast as possible.

Rinse, repeat.

The moment I saw the option for multiple players, I should have twigged that this was designed to be played co-op.

I can see how it might be fun co-op, as you get in each other's way and coordinate to try and beat the timer.

Single player? It's not much fun at all. Is this the kind of game I'd pull out to play on the couch with friends? Maybe, if I had friends who came over to game, or a party.

Alas, I'm 49, and neither of those things happen.

Moving Out is just a bit:

2: Meh

#MovingOut #CouchCoOp #Isometric #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 20, 2023 - Day 140 - NewPlay Review
Total NewPlays: 156

Game: A New Beginning: Final Cut

Platform: Steam
Release Date: Dec 11, 2012
Library Date: May 14, 2019
Unplayed: 1467d (4y6d)
Playtime: 30m

A New Beginning: Final Cut is a mashup of a point-and-click adventure & a graphic novel, and it does neither very well.

Today almost didn't have a review. I've spent a chunk of the day asleep, and being sick seems to have supercharged my ADHD.

I'm 16 games ahead, I could have skipped today... kind of wish I had.

I scoped my unplayed games, & saw this. Most of the time I remember at least activating a particular game; this one was a complete mystery.

It's a heavy-handed environmentalism-focused point-and-click "adventure". Not the fun kind of point-and-click, either.

The kind where you have to mouse over every little thing on screen to try & find something.

When you do, the interaction model is terrible. Most point-and-clicks give you a right-click context menu. Here it's left-click-hold-down-the-mouse-button-choose-the-correct-option...

...then listen to the droning, "my life sucks & I just want it to be over" voice acting with a poorly translated script that disavows contractions.

This is not a game you play for fun, it's a game you play as penance for not sorting your recycling properly.

Play A New Beginning: Final Cut?:

1: Nope.

#ANewBeginning #PointAndClick #Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 21, 2023 - Day 141 - NewPlay Review
Total NewPlays: 157

Game: ReCore: Definitive Edition

Platform: Steam
Release Date: Sep 15, 2018
Library Date: Mar 20, 2023
Unplayed: 62d (2m1d)
Playtime: 36m

ReCore is a third-person action-adventure platformer with a female protagonist and robots.

The game opens in medias res with Joule and her "corebot" dog Mack, trying to find out what's gone wrong in the post-apocalyptic desert where they're located.

Joule is on the trail of an unusual energy source reading, and as you go, the game introduces you to the core gameplay mechanics, which was pretty well done.

One of the unusual mechanics is that the corebots that attack you all have energy cores that can be extracted mid-fight, once you've done enough damage, by essentially entering a tug-of-war after firing your extraction device.

Occasionally, there's an "instant extract" option, but I'm not sure what triggers that. Fight through to the end-of-mission boss, defeat, extract core, return to your "crawler" home base, repair, upgrade, next mission.

I quite enjoyed it, and am interested to see how the underlying storyline of "New Eden" and what's gone wrong there develops.

I would have kept playing, but sleep is coming on fast. Again. Will be glad to be over this virus.

ReCore: Definitive Edition seems fun so far, so it's:

4: Good

#ReCore #ActionAdventure #ThirdPerson #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 22, 2023 - Day 142 - NewPlay Review
Total NewPlays: 158

Game: Agatha Christie - The ABC Murders

Platform: Steam
Release Date: Feb 4, 2016
Library Date: Mar 14, 2023
Unplayed: 69d (2m8d)
Playtime: 76m

Agatha Christie - The ABC Murders is a point-and-click 2.5D puzzle/mystery game.

IIRC it came as a free mystery bonus gift with a Fanatical purchase.

The most annoying thing about it is that it absolutely sucked me to keep playing it. I've never read an Agatha Christie novel, and the only things I knew about Hercule Poirot is that the character is French, and has been played onscreen by David Suchet multiple times.

This is not a David Suchet voiced version of Poirot. Yet, 76 minutes in, and I've completed around a quarter of the game, in spite of having little desire to do so. It's just... scratching an itch.

I don't think it will be a particularly long game; the puzzles aren't overly complex (so far), I just can't understand quite why I felt so compelled to keep going until I completed the first chapter.

No connection to the character, no particular affinity to this kind of game, no emotional drive to play it, yet I'm going to probably keep playing it, which I find mildly irritating.

Agatha Christie - The ABC Murders is:

3: OK

#AgathaChristie #TheABCMurders #PointAndClick #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 23, 2023 - Day 143 - NewPlay Review
Total NewPlays: 159

Game: Just Die Already

Platform: Steam
Release Date: May 21, 2021
Library Date: Sep 25, 2022
Unplayed: 240d (7m28d)
Playtime: 2h25m

I spent most of today in the hospital for what turned out to be a kidney stone. I'm still in a lot of pain (waiting for it to pass) so I planned to knock out 15 minutes of a game, write up a quick review, head off to bed.

Just Die Already came as part of the September 2022 Humble Choice bundle. It's an "old people mayhem sandbox" game, from the developers of Goat Simulator, a game that did not particularly grab me.

Because it's built on Unreal Engine 4, it's got that same kind of Fortnite graphics feel, that I'm not particularly fond of.

On top of all of that, it's a sandbox game (I think the first one I've reviewed?) and sandbox games just do nothing for me. I need a goal to focus on.

Which is why I was taken aback when I finally quit out and I'd been playing for almost two and a half hours.

As an angry senior citizen who's just been kicked out of their retirement home, you set out to cause ultra-violent gory-but-cartoonish violence everywhere you go.

It's absolutely not a kind of game I'd choose to play, yet it kept me distracted from the pain all evening, which is sometimes exactly what I need from a game.

Just Die Already is:

4: Good (!)

#JustDieAlready #Sandbox #Mayhem #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 24, 2023 - Day 144 - NewPlay Review
Total NewPlays: 160

Game: Unmemory

Platform: Steam
Release Date: Oct 14, 2020
Library Date: Aug 17, 2022
Unplayed: 280d (9m7d)
Playtime: 1h42m

I had my little rock baby earlier tonight, and within a few hours I felt like myself again.

Just in time to play a game, and review it before bed, 15 minutes and I'm away.

The best laid plans of mice and women and all of that...

Unmemory is a murder mystery puzzle game, via a novel, mashed up with Christopher Nolan's "Memento", and a multimedia demo CD from the mid-1990's, packaged up like a tar baby for the unwary #AuDHD gamer.

Last night's game kept me distracted. Tonight, on the other hand, I was hyperfocused as this game scratches multiple itches simultaneously. Lots of small details to take notice of; pieces to put together, patterns to match.

As the main character (gender unclear), you wake up with amnesia, covered in blood, and find yourself trying to solve the murder of the woman in the bathtub. Who is she? Am I responsible? What is going on??

I've tried not to spoil the game with any details of the storyline in the review, because it's just downright enjoyable to learn what's happening as you go, and start finding order within the chaos.

This is genuinely the kind of game that suits the term "multimedia", and it's not as an insult.

Unmemory is:

5: Excellent

#Unmemory #Puzzle #Mystery #Multimedia ##MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 25, 2023 - Day 145 - NewPlay Review
Total NewPlays: 161

Game: Demon Pit

Platform: Steam
Release Date: Oct 18, 2018
Library Date: Aug 17, 2022
Unplayed: 281d (9m8d)
Playtime: 18m

This was the third unplayed game I played today. First was Due Process, a free multiplayer shooter with no players. Quit, uninstall. Then Bomjman, which had an auto-translated and generated voiceover that was so bad, I quit and immediately uninstalled it too.

Then came Demon Pit. Apparently I bought a bundle of mash-up games on the same date. Unlike yesterday's game, though, Demon Pit did not scratch any itches.

It's a retro-styled first-person boomer shooter, with a grappling hook, like a mashup of Doom and Just Cause. You're in a single arena where you need to kill a set number of mobs to end that wave, then you get a new weapon, the arena re-arranges around you, and more mobs spawn.

Keep going until you die.

It's a short review because... there's not a lot to it. The grappling hook mechanic is OK, but you frequently get flung past your goal into more mobs.

It gets repetitive very quickly, and it's just not much fun after that.

Demon Pit is:

2: Meh

#DemonPot #FirstPerson #BoomerShooter #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 26, 2023 - Day 146 - NewPlay Review
Total NewPlays: 162

Game: Tell Me Why

Platform: Steam
Release Date: Aug 27, 2020
Library Date: Jun 2, 2022
Unplayed: 358d (11m24d)
Playtime: 82m

I was talking with some trans friends earlier tonight and mentioned that I was going to have to dip and play tonight's game, and one of them suggested "Tell Me Why".

As it turns out, Tell Me Why IS one of the games in my pile of shame. I grabbed it last year when it was released free for Pride Month, and I'm kind of glad that I didn't play it immediately, as it hits differently on the other side of coming out, and starting to transition.

Tell Me Why is a point-and-click adventure game from the makers of Life Is Strange, that tells the story of two twins (one of whom is a trans man), their psychic link, and the murder of their mother.

There's something very realistic about this game. This is (so far) a world that feels lived-in, with an environment that feels like it has an actual past.

The voice acting is excellent (with the trans character being played by a trans actor), but also telling a story that's interesting, moving, and not just a "trans story".

But, it is *also* a trans story, & it evoked some incredibly strong emotions as I saw a young character engaging with their transness in a way that I could not at that age.

This game may take over my weekend.

Tell Me Why is:

5: Excellent

#TellMeWhy #PointAndClick
#Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 27, 2023 - Day 147 - NewPlay Review
Total NewPlays: 163

Game: Hue

Platform: Steam
Release Date: Aug 31, 2016
Library Date: Dec 22, 2017
Unplayed: 1982d (5y5m5d)
Playtime: 27m

There are some technically unplayed games hidden in my library, and Hue is one of those games. It's a game I started at some point in the past but quit out of immediately. I still count those games as unplayed.

In the case of Hue, I suspect it was in my "I CAN'T USE A CONTROLLER" phase. One of the nice discoveries during this project is that my controller skills have improved over the last few months.

Hue is a lovely little platformer with an interesting gameplay mechanic, in that the puzzles in the game are based on different colours, and switching between colours at the appropriate times.

There are still timing-based puzzles that rely on jumping-and-switching-colours-and-moving, which I still struggle with (darned fine-motor control issues), but as platformers go, this one is pretty good.

I picked this specifically, though, because not only was it unplayed, it's currently free on Steam through to the 9th of June. Link after the hashtags.

Hue is:

4: Good

#Hue #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

https://store.steampowered.com/app/383270/Hue/

Steam で 80% オフ:Hue

Hue is a vibrant, award-winning puzzle-adventure, where you alter the world by changing its background colour.

May 28, 2023 - Day 148 - NewPlay Review
Total NewPlays: 164

Game: Sable

Platform: Steam
Release Date: Sep 23, 2021
Library Date: Mar 10, 2023
Unplayed: 79d (2m18d)
Playtime: 1h55m

Sable is a third-person open-world adventure & exploration game. Unlike... any open world game I've played, as far as I can recall, it has no combat.

Sable is the coming of age story of the eponymous main character, and leaving her clan to embark on her "gliding".

Apparently inspired by Breath of the Wild, Sable's quest takes her climbing and solving puzzles across her home world of Midden; seemingly a post-apocalyptic wasteland, Sable rides her hoverbike from destination to destination, picking up quests.

Her goal is to collect a series of masks, which (if I understand correctly), will ultimately lead her to a ceremony to choose a final mask, which seemingly represents her permanent role within her society.

Sable has a quite lovely cel-shaded graphic style with a dynamic colour scheme that changes based on a day & night cycle, and has an almost ethereal soundscape.

Sable is:

5: Excellent

#Sable #ThirdPerson #OpenWorld #Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 29, 2023 - Day 149 - NewPlay Review
Total NewPlays: 165

Game: Northgard

Platform: Steam
Release Date: Mar 8, 2018
Library Date: Apr 7, 2019
Unplayed: 1513d (4y1m22d)
Playtime: 49m

Northgard is a real-time strategy game about Vikings. Slightly cartoonish Vikings, but Vikings all the same.

Having watched his father the King, and clan slaughtered, Rig the now-very-angry seeks vengeance, by way of taking several years to build one single village, to build a longboat, and set sail to Northgard, where his father's killer has gone to invade and colonise.

I get that the seasons are a necessary part of the RTS process of this game, but it took three years of in-game time to get to the point I could follow the guy across the ocean.

He could be dead by now, for all I know. OK, he probably isn't, but still.

In any case, build a building to process wood, assign villagers, build a scout building, train scouts, etc etc.

The game has its own charm, but on the surface it appears to be a pretty run-of-the-mill strategy game.

Not going to complain, but not itching to jump back in.

Northgard is:

3: OK

#Northgard #Strategy #RTS #Vikings #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 30, 2023 - Day 150 - NewPlay Review
Total NewPlays: 166

Game: Ori and the Blind Forest

Platform: Steam
Release Date: Apr 28, 2016
Library Date: Mar 12, 2023
Unplayed: 79d (2m18d)
Playtime: 26m

Ori and the Blind Forest is a Metroidvania platformer, and it's utterly gorgeous.

The prologue broke my heart a little bit. I don't know quite what else to say about this. The sound design is also wonderful, immediately drawing me into Ori's world.

It seems that Ori's goal is to restore life to the forest, but I haven't played enough of the game yet.

However, I wanted to keep playing, which is a significant change since the start of the year.

One of the odd things about playing so many platform games over the past few months is that, in something that has genuinely surprised me, I do seem to have improved at my platforming skills.

It's still a struggle, and I'm not going to be playing anything on hard mode (or probably even normal), but on easy mode I find that platformers go from something that just provides me with endless frustration, to a challenge that feels rewarding.

Ori and the Blind Forest is captivating, and is:

5: Excellent

#OriAndTheBlindForest #Metroidvania #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

May 31, 2023 - Day 151 - NewPlay Review
Total NewPlays: 167

Game: Max Payne

Platform: Steam
Release Date: Jul 25, 2001
Library Date: Dec 7, 2017
Unplayed: 2001d (5y5m24d)
Playtime: 30m

No, that is not a typo. Yes, this is the original Max Payne. No, I have never played it. Yes, this will be hard to review.

Max Payne is a... come on, you know: third-person shooter, undercover detective is framed, goes rogue to try & get his life back.

I'd started Max Payne at some time in the past, & closed it after three minutes. Possibly because it's buggy as hell.

As the game starts, "Remedy" pops up on the screen; "Wait... the people who made Control?" It added a new lens with which to judge the game.

Unfortunately, it doesn't help much. I can see why Max Payne was so groundbreaking in 2001, but almost 22 years later, it hasn't aged well.

Firstly, the face-tech that was amazing in 2001 makes Max look constipated, and that's a hard thing to get past. It makes the game feel cheesy now.

Secondly, it is quite buggy. Kudos that it still runs in 2023 (at 2K res!), but audio dropouts & random freezes make it tough to want to keep playing.

However, there's a core to the story there, and a foreshadowing of Remedy's future storytelling prowess. I can see why they're remaking it; I think I might wrestle with it for a bit longer.

Max Payne, even 22 years later, is:

3: OK

#MaxPayne #ThirdPerson #Shooter #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 1, 2023 - Day 152 - NewPlay Review
Total NewPlays: 168

Game: Slipstream

Platform: Steam
Release Date: May 22, 2018
Library Date: Mar 4, 2019
Unplayed: 1550d (4y2m28d)
Playtime: 18m

Slipstream is a retro-styled arcade racer. It's not 8-bit retro, so much as a throwback to the arcade racers I sucked at in the early-mid 1990's.

One of the things I find myself struggling with is that the more games I play, the more reference points I have, and the harder it becomes to enjoy some games.

If I open an MMORPG, I played WoW for over a decade, but that burned me out on MMORPGs. So an MMORPG has a lot to overcome.

If I open a survival game, it needs to grab me as well as Subnautica... used to. Until I played Breathedge. Friendship ended with Subnautica, Breathedge is my survival friend now.

For arcade racing games, it's Forza Horizon 4*. Slipstream is a very well designed arcade racer, and leans heavily on nostalgia for that era of games. It's just that I don't have any nostalgia for that style of game.

So while it's well done, it doesn't offer me something that I don't get from another game, in a more enjoyable way.

Sorry, Slipsteam. You're just a bit:

2: Meh

#Slipstream #ArcadeRacer #Racing #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

*Almost 18 months ago, I found a literal showstopper bug that causes FH4 to crash, regularly. It took months for the Forza team to accept that it was a bug.

It's STILL not fixed. Much disappoint.

@grissallia it was so ground breaking at the time. The bullet time gameplay was fresh off the heels of the matrix. I still remember dodging bullets in slow mo.

I also remember that fucking drug dream. That lives rent free in my brain.

@grissallia Ori is fantastic! I am *terrible* at platformers and games with jumping, but I loved Ori so much.
(Don't do the big tree until you've got a few upgrades though. I got perma-stuck there on my first playthrough but it was super easy the next game, and I think I'd upgraded a lot more that time.)

@grissallia
Poirot is not French. He's Belgian.
Unless it was a joke about how he hates to be mistaken for a French man.

The books (the ones I read) are fun criminals with mysteries of a type "possible to figure things out early, but not easy".

@hazardius see, I genuinely thought he was French!
@grissallia I loved this game, some of the things you have to work out can become a little obscure, but I really enjoyed the gameplay and story. Would definitely recommend people give this a go and play it through.