🙏 We were honored to work closely with the DirectX team who presented the future of graphics at #GDC2025 with some exciting Microsoft #gamedev announcements:

✨ DXR 1.2 and PIX updates
✨ Cooperative vectors and the power of #WorkGraphs

➡️ Learn more: https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/
Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025!  - DirectX Developer Blog

Today in the DirectX State of the Union at GDC 2025, we proudly showcased the next evolution in graphics with the announcement of DirectX Raytracing (DXR) 1.2. This update promises groundbreaking performance improvements and breathtaking visual fidelity, marking another milestone in our mission to deliver immersive, realistic experiences to gamers everywhere. We also brought developers […]

DirectX Developer Blog

Tomorrow, #GPC2024 starts! 🍾

To accompany our presentation on GPU Work Graphs, we've released another sample 🧑‍💻

🔥 This sample is accompanied by a six-part tutorial series to make #workgraphs even more accessible!

Head on over: https://gpuopen.com/learn/work-graph-playground/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs

Work Graph Playground: a learning framework for GPU Work Graphs

Read about our latest sample for D3D12 GPU Work Graphs. We're making Work Graphs more accessible with a tutorial framework.

AMD GPUOpen

🔥 GPU Work Graphs Mesh Nodes are now available for #Vulkan with the latest #AMD Software: Adrenalin Edition 24.10.30.02 beta driver 🔥

Find out more, including links to the driver, documentation, and samples in our latest short blog:

https://gpuopen.com/learn/gpu-workgraphs-mesh-nodes-vulkan/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs

#workgraphs #meshnodes #vulkan

GPU Work Graphs mesh nodes now in Vulkan®

We’ve added mesh nodes to our Vulkan® experimental extension, VK_AMDX_shader_enqueue.

AMD GPUOpen

Some commentary on Microsofts "Work Graphs", the 'future of rendering'.

Overview: https://www.supergoodcode.com/recovery/
Details: https://github.com/HansKristian-Work/vkd3d-proton/blob/workgraphs/docs/workgraphs.md

I'm not anywhere close to having an informed opinion. Some features just doesn't mesh with existing hardware, and we've seen Task Shaders be problematic/temperamental, e.g: https://github.com/zeux/niagara/issues/30

#DirectX12 #Vulkan #WorkGraphs

Recovery

Struggling

✨ Our #Microsoft #DirectX12
Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement ✨

Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):

https://www.youtube.com/watch?v=QQP6-JF64DQ

GDC 2024 - GPU Work Graphs: Welcome to the Future of GPU Programming

YouTube

🌉 We are so excited to be at #GDC24 to share our latest news, and help you with your #gamedev 🌉

You can find us:

🎓 Mon - Advanced #Graphics Summit ( #workgraphs )
🎓 Wed - Full day of fantastic #AMD sessions (3001, West Hall)
🎓 Thur - Supporting Microsoft at their State of the Union session

If you're going, we can't wait to see you there!

Find out all the info on our new #GDC preview blog:

https://gpuopen.com/gdc-2024-announce/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc2024

GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more.

Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!

AMD GPUOpen
GDC2024: Microsoft introduces Work Graphs and DirectSR for Super Resolution in games

DirectX Developer Blog: The excitement is building as we finish our preparations for this year’s Game Developers Conference, set to kick off on March 18th. Industry leaders, developers, and enthusiasts will converge on San Francisco for a week of innovation, and the DirectX team here at...

Windows 11 Forum

#DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨

Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs

Work graphs API - compute rasterizer learning sample

Learn more about the power of work graphs API in our detailed blog, taking you step-by-step through an example which implements a scanline rasterizer.

AMD GPUOpen

🧵 3/3 And finally, #Radeon GPU #Profiler (RGP) v1.6!

📈 Enhanced #GPU #WorkGraphs support
📈 Improved GPU #ISA disassembly views
📈 Better dark theme compatibility
📈 Updated #DirectX12 Output Merger pane

+ Radeon RX 7800 XT & 7700 XT GPU compatibility!
https://gpuopen.com/learn/rgp_1_16/?utm_source=mastodon&utm_medium=social&utm_campaign=rgp

Radeon™ GPU Profiler 1.16 is here!

Radeon GPU Profiler v1.16 updates the GPU ISA disassembly view, adds improved dark mode support, and more.

AMD GPUOpen