(without RenderDoc large parts of PC gfx dev would fall sideways...). Would have not expected "emulate PS API on D3D12" to work as well as it did for them, good job! https://www.youtube.com/watch?v=tostM4-rK6o #GPC2024Bringing the beautiful island of Tsushima to the PC platform has been a significant technological undertaking. The single platform Sucker Punch engine was ma...
Tomorrow, #GPC2024 starts! 🍾
To accompany our presentation on GPU Work Graphs, we've released another sample 🧑💻
🔥 This sample is accompanied by a six-part tutorial series to make #workgraphs even more accessible!
Head on over: https://gpuopen.com/learn/work-graph-playground/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs