"Pondering Orbs: The Rendering and Art Tools of COCOON" https://www.youtube.com/watch?v=8kS17jt38XQ #GPC2024
Pondering Orbs: The Rendering and Art Tools of COCOON

YouTube
"Mission: Importable - Ghost of Tsushima PC Postmortem" is good. Iteresting to see that the very 1st step is getting debug markers correct, so you can look at frame structure in RenderDoc  (without RenderDoc large parts of PC gfx dev would fall sideways...). Would have not expected "emulate PS API on D3D12" to work as well as it did for them, good job! https://www.youtube.com/watch?v=tostM4-rK6o #GPC2024
Mission: Importable - Ghost of Tsushima PC Postmortem

Bringing the beautiful island of Tsushima to the PC platform has been a significant technological undertaking. The single platform Sucker Punch engine was ma...

YouTube
"Rendering Tiny Glades With Entirely Too Much Ray Marching" by @h3r2tic is positively brilliant. https://www.youtube.com/watch?v=jusWW2pPnA0 #GPC2024 #tinyglade
Rendering Tiny Glades With Entirely Too Much Ray Marching

YouTube
First edition of #GPC2024 was a massive success! It was great to share our development experiences on #GhostofTsushima with the graphics community. Thanks to everyone who made it happen!
Just arrived back home from #GPC2024. A big thanks to all organizers, speakers, attendees and staff for making it such a wonderful experience! I hope that I can be there again next year. @gpc
Oh by the way... We just published our Vulkan backend. This is literally the thing that we ship Enshrouded on. It's not compilable on its own but it might be interesting for reference.
https://github.com/keengames/vulkan_backend
We released it as part of a vulkan talk that @jkoenen and @luckyxxl were presenting at #GPC2024 this week.
GitHub - keengames/vulkan_backend: A snapshot of our vulkan backend code

A snapshot of our vulkan backend code. Contribute to keengames/vulkan_backend development by creating an account on GitHub.

GitHub
It's been two days since we posted about our new postion forthe role of junior graphics programmer https://www.keengames.com/jobs/junior-graphics-programmer/5183724. Honestly the response has been pretty overwhelming. Maybe because we also announced it at #GPC2024 ?
I know junior positions are rare these days, that probably makes this even more worth sharing ;)
Junior Graphics Programmer

At Keen Games, we develop innovative and creative sandbox gaming experiences. We love making games and we want our community to join us in crafting extraordinary adventures. Within the worlds that we create, our players can feel right at home.

Tomorrow, #GPC2024 starts! 🍾

To accompany our presentation on GPU Work Graphs, we've released another sample 🧑‍💻

🔥 This sample is accompanied by a six-part tutorial series to make #workgraphs even more accessible!

Head on over: https://gpuopen.com/learn/work-graph-playground/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs

Work Graph Playground: a learning framework for GPU Work Graphs

Read about our latest sample for D3D12 GPU Work Graphs. We're making Work Graphs more accessible with a tutorial framework.

AMD GPUOpen