RE: https://dice.camp/@AdamMakesTTRPG/116681555799835956

If you'd like to have statblocks for existing D&D monsters at new levels of play, check out this supplement!

I am on of the writers on this project ๐Ÿ“ A couple of the monsters I designed include an aboleth egg and a corrupted decaton! ๐Ÿค– #ttrpgDesign #DnD #ttrpg

When I reflect on my RPG industry years (1990 to 2001 or maybe 2004, depending) one thing I find interesting is what I'd argue with my editors about.

Tense. I don't mean the arguments were tense. I mean I recall arguing _about_ tense. ๐Ÿ˜„ For example.

But one thing is for sure: the editors who were the most important to me WERE the ones I felt the need to fight.

Forever grateful for them.

#TTRPG #TTRPGDesign #TTRPGWriting

There's a design cliche in FRP city-guides that appears even some of the great designs, which is having a kind of half-assed line-and-node sewer map.

It's so ubiquitous that I'm _almost tempted._ ๐Ÿ˜‚

What rescues me from temptation is having a few more fish to fry beneath street level.

But that temptation sits on my shoulder, poking me with a little cartoon pitchfork.

#TTRPG #TTRPGDesign #Hammondal

Buffed/replaced many attribute roll based actions and how strong weaknesses are based on solo combat testing.

Replaced 4 starting gear.

Improved how character creation shifts to rebalance the players based on how many players are in the party.

Changed how "leveling up" and gaining max health effectively works.

Moved bonus damage from agility to its own stat based on agility for clarity.

Armour is now gear instead of max health.

Changed how you learn rituals.

#edict #ttrpgdesign

First playtest of Central Air and Chassis v0.5 went well! As usual, my players felt the humor was a highlight but the ending needed work ๐Ÿ˜… I dunno what it is, but satisfying endings are just not something that comes naturally to me! I need to run more one shots and minicampaigns to get more practice, I suppose ๐Ÿ˜Œ

#ttrpg #ttrpgDesign

Designing a corrupted creature this week where the problem isn't the power.

It's the interpretation.
She's still listening to the ocean. The ocean is still speaking.

She just stopped hearing it correctly, and has no way to know that.

#TTRPGDesign #GameDev #Bestiary52

Last week: a creature that hesitates before aggression.

This week: a creature that hesitates before retreat.

Same architecture, but inverted. The Fraddam Seer is what the Coral Priestess becomes when the signal corrupts.

#Bestiary52 #TTRPGDesign #CreatureDesign

Design angle - Designing an encounter this week that doesn't have to happen. The Priestess isn't waiting to fight you. She's been reading the reef's memory of your approach since before you arrived.

The design question: what does pressure feel like when it never raises its voice?

#TTRPGDesign #GameDev #Bestiary52

Eskuz egindako prototipoek beste flow bat daukate

#DIY #TTRPG #ttrpgDesign #Isladak #roljokoak