I wrote a tabletop game, Space Heist, and I'm currently working on a new version of it before I release it later this year. To that end, I'm running playtests -- specifically, a one-shot that is described as "Space! Xenovarmints! Messy relationship drama!" -- so if that sounds like your jam, maybe help a creature out and join in the fun?  

More flavor text, etc, at the signup link: https://forms.gle/NuuW1T6wTX5TbHXYA

(I have run it before and it is pretty close to complete; this is my attempt at implementing some changes to the combat system and tweaking some small stuff before I start making art and getting it into a nice pay-what-you-want set of PDFs 💜)

#ttrpg #ttrpgDesign

Space Heist!

It's unusual, but not unheard of, for you to be hired by an AI. Usually they like to handle their own shit -- what do they need someone like you for, anyway? Still, sometimes there's jobs that need "real thumbs" and "people with standard-human forms", and so you get contacted by something in the cloud with a name that's only numbers and letters, asking if you can do this thing and upload the data to this burner account. Usually pays well, and the risk is pretty low: they have better security than you do, so as long as you keep your mouth shut, you get paid, and it's an easy in and out. What is unheard of is that they're an AI going through a divorce. Messy, protracted, and now -- well. Far as you can tell, you've been hired to act as a bounty-hunting process server. Track down their ex, who's gone rogue and is fully offline, according to them, hiding out in some part of No Man's Land that you've never heard of before (but which all the maps assure you is a Bad Idea), and they'll make sure you get your due. What they're offering is enough to make you consider it, and the fact that they found you...well... Hard to say no, isn't it? -- Space! Xenovarmints! Messy relationship drama! What's not to like? One shot (3-3.5 hours), to be run sometime in April/May. This will serve as a playtest for the updated version of Space Heist (the game I, Jenn, wrote; release to be done by mid-April). You in?

Google Docs

J'ai arrêté une liste de Tempéraments. J'en ai 24, soit 4 pour chaque Domaine.

Selon vous, lesquels manquent terriblement à cette liste ?

#gamedesign #ttrpg #ttrpgDesign #THB #designedbyAcritarche #jdr

The Ultimate Erasure

My design for the Digosfrag centers on a singular horror: the dissolution of self. I wanted an entity that doesn't just kill, but systematically dismantles personhood. By infiltrating the seat of expression (voice and thought) it replaces identity with corrupted programming. The true dread isn't physical harm; it’s the realization that you’ve already been replaced.

#GameDesign #HorrorGame #PsychologicalTerror #LossOfSelf #CreativeProcess #TTRPGDesign #TTRPG

Looking for some #design input. #osr #ttrpg #ttrpgdesign

Jolasten eta enredando. Ilgora rol jokoaren ogibideetako bat 🎲

#ILGORA #ttrpgdesign #worldbuilding

Archival Log: DELTA-004. Within the derelict aisles of the retail confluence, the interplay between Tsukikago Servitors and Calamivox Ingratus presents a disconcerting synergy. The measured movement of servitors through compromised spaces often precedes or follows the manifestation of the C.Ingratus, suggesting a potential, yet undefined, relationship.
Their physical presence and sonic invasion imply a coordinated, albeit non-communicative, operation.

#IndieDev #IndieTTRPG #TTRPGdesign #gamedev

#ttrpg #ttrpgdesign

Future thoughts. Don’t give penalties on cascading death spirals. Give bonuses for full health, and remove the bonus during injuries. Mechanically the same, but players like adding numbers rather than making numbers smaller.

Je galère encore et toujours pour trouver LE design qui permette de différencier recto et verso des cartes de Sur les Terres des Hommes-bêtes sans hésitation.
J'ai fait quelques tests aujourd'hui. Dites-moi lequel vous préférez et pourquoi. Retours et idées bienvenus.
#design #designedbyAcritarche #THB #jdr #ttrpg #ttrpgDesign

Today's post starts the week with something a little different. I didn't want to talk about a creature per se, but more of what is going in with the environment my play testers are in.

You can read more about it: https://ko-fi.com/post/Sector-Log-Memoria-Mall-The-Garden-That-Remembe-L4L01VPNHK and https://www.patreon.com/posts/week-10-living-152655543?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

#TTRPG #indiedev #gamedesign #ttrpgdesign

Sector Log: Memoria Mall — The Garden That Remembers

Cheshire published a post on Ko-fi

Ko-fi

The 'Nesting Continuity Protocol' is my answer to the "one-hit-kill" problem. You might shatter the outer porcelain shell, but a smaller, swifter unit emerges from the wreckage. It changes the scale of the fight instantly.

Designer Challenge: How do your players react when the "corpse" of their enemy stands back up, half the size and twice as fast?

#GameMechanics #BossDesign #Tsukikago #ttrpgdesign