Terrorsaur Bandlands - Part 12: Lethbridge – The Digital Frontier.
https://www.hodgepocalypse.com/2026/06/terrosaur-badlands-part-12-lethbridge.html

With this article, the Terrorsaur Badlands regional series is finally complete.

Dinosaurs. Terrorsaurs. Cybercults. Dinosaur ranches. Haunted data centers. Alberta badlands.

And somewhere beneath Quirk Creek, a self-aware Crypto Core still believes the world exists to be processed.

#Worldbuilding #TTRPG #IndieRPG #FantasyWorldbuilding #Hodgepocalypse #CanadianFantasy

Terrosaur Badlands - Part 12 - Lethbridge: The Digital Frontier

Most people think of the Terrorsaur Badlands as a land of dinosaurs, ranches, terrorsaurs, and windswept coulees. Lethbridge serves as a rem...

The Terrorsaur Badlands Series Finale

For eleven articles I've been building the dinosaur frontier of the Hodgepocalypse.

Eventually every road led to Drumheller.

The Hallowed Pit is what happens when the Dinosaur Capital of the World becomes the center of a dinosaur-horror apocalypse.

And the landscape itself becomes the monster.

https://www.hodgepocalypse.com/2026/06/terrosaur-badlands-part-11-drumheller.html

#worldbuilding #hodgepocalypse #ttrpg #dnd #drumheller #dinosaurs #postapocalypse #fantasywriting #dinosaurhorror

Terrosaur Badlands - Part 11 - Drumheller, the Hallowed Pit

If Brooks is the city that learned to discipline the dinosaur frontier, then Drumheller is the place that taught the lesson in blood. Once ...

Terrorsaur Badlands Part 9 — Brooks: Chrome Zion

A fortified Cybercult city in the heart of dinosaur country, where:

• Road Crews enforce sacred infrastructure
• doctrine becomes industry
• and the Badlands are taught to kneel

Inspired by southern Alberta feedlots, irrigation systems, ranching culture, industrial horror, and post-apocalyptic weirdness.

https://www.hodgepocalypse.com/2026/05/terrosaur-badlands-part-9-brooks-chrome.html

#TTRPG #Worldbuilding #IndieRPG #DnD5e #PostApocalyptic #Cyberpunk #Hodgepocalypse

Terrosaur Badlands - Part 9 - Brooks - Chrome Zion

  All nodes lead to Brooks, or so the Cybercult likes to say. Out on the cracked highways of the Terrorsaur Badlands, where mini chapels gl...

Terrorsaur Badlands – Part 8
The Cybercult – Chrome on the Range

The Cybercult spread through the Badlands with repair crews, revival culture, summer camps, and promises to keep harsh country alive.

Then came:
• DynoCybers
• Sanctuary Camps
• Upgrade Plays
• roadside servo shrines

In the Badlands, machine faith wears the face of frontier salvation.

https://www.hodgepocalypse.com/2026/05/terrosaur-badlands-part-8-cybercult.html?m=1

#Hodgepocalypse #Cyberpunk #TTRPG #DinosaurHorror

Terrosaur Badlands - Part 8 - The Cybercult - Chrome on the Range

  Apostles of the Circuit. Disciples of the Machine. Preachers of Silicon Salvation. In the Terrorsaur Badlands, the Cybercult did not a...

Thinking about doing lore videos in the style of Mr. Welch of Mystara or Warhammer creators like PancreasNoWork for my setting, the Hodgepocalypse. Looking for tips, pitfalls, and examples of similar indie worldbuilding channels. #TTRPG #Worldbuilding #Hodgepocalypse

MASTODON

The roads of the Terrorsaur Badlands are temporary agreements between humanity and the landscape.

Part 7 — Locations of Note expands the region with ferries, haunted mining towns, canyon crossings, oilfields, and isolated settlements inspired by Alberta’s fossil country.

Included:
d100 encounter table
terrorsaur threats
environmental hazards
escalating weirdness

https://www.hodgepocalypse.com/2026/05/terrosaur-badlands-part-7-locations-of.html

#Worldbuilding #TTRPG #DnD5e #PostApocalyptic #Hodgepocalypse

Terrosaur Badlands - Part 7 - Locations of Note

  Roads, Ferries, and Frontier Travel “Out here, the distance isn’t the problem—it’s everything that happens while you’re crossing it.” ...

Terrorsaur Badlands — Part 6: Non-Dinosaur Horrors

The prairie remembers.

Fire Ducks that flare with heat
Bone Beasts stitched from fossil nightmares
Coyotes that mimic your voice
Spiders that replay the past

Weird West meets cosmic horror, ready for your table.

https://www.hodgepocalypse.com/2026/05/terrosaur-badlands-part-6-non-dinosaur.html

#TTRPG #DnD #Worldbuilding #WeirdWest #Hodgepocalypse #IndieRPG

Terrosaur Badlands - Part 6 - Non Dinosaur Fauna and other dangers

  Ashwing Teal   “Don’t spook the fire duck unless you like your eyebrows cooked off...

Part 05 of the Terrorsaur Badlands is LIVE.
https://www.hodgepocalypse.com/2026/04/terrosaur-badlands-part-5-flora.html
Sure, the dinosaurs get the headlines…
…but it’s the plants that’ll ruin your day.

Welcome to the rest of the food chain.
You’re not at the top of it.

#Hodgepocalypse #TerrorsaurBadlands #DnD #Worldbuilding

Terrosaur Badlands - Part 5 - Flora

  Welcome back to another episode of Wild & Weird with Stumpy MacGee — where the critt...

https://www.hodgepocalypse.com/2026/04/terrosaur-badlands-part-3-dinosaurs.html
They didn’t come back in amber.
They broke through the world.

Terrorsaur Badlands – Part 03 explores paleo + cosmic horror + Alberta Badlands

#TTRPG #Worldbuilding #Hodgepocalypse #DnD5e #IndieCreator

Terrosaur Badlands - Part 3 - Dinosaurs - When the Caves Cracked Open

They didn’t come back the way the old stories said they would. No amber. No laboratories. No careful reconstruction of bone and genome. ...

New post: Terrorsaur Badlands – Part 2: A Land Etched in Stone and Time
https://www.hodgepocalypse.com/2026/04/terrosaur-badlands-part-2-land-etched.html
This one’s all about terrain and environmental storytelling:

• Bonezones as necromantic batteries
• Maze Lands that rewrite geography
• Echo Storms made of prehistoric screams
• Spell-Fire that hunts magic users

Built for play at the table.

#TTRPG #DnD5e #Worldbuilding #RPGDesign #Hodgepocalypse

Terrosaur Badlands - Part 2 - A Land Etched in Stone and Time

   The Alberta Badlands, now the Terrorsaur Badlands, stretch across southern Alberta and into prehistory, characterized by dramatic landsca...